Age | Commit message (Collapse) | Author |
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Make rendering of convex hullified prims work in physics shape display.
Reviewed by Falcon.
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available.
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prims where appropriate.
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implement gMeshRepo.buildHull
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convex hull or no physics.
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altitude flicker though (STORM-306)
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type back into tools floater.
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Fix for garbage data in vertex weight array crashing software skinning.
Proper integration of picking for rigged attachhments.
Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position).
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in edit mode.
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calculation when selecting trees/grass. Reviewed by jwolk.
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bugs).
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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corruption.
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coordinates.
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Octree driven raycast.
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Extra validation on vertex buffers.
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and linkset cost.
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Better convex hull visualization.
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