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path: root/indra/newview/llspatialpartition.cpp
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2012-05-07MAINT-753 : [crashhunters] crash at LLVOVolume::updateFaceFlags(). Null ↵simon@Simon-PC.lindenlab.com
pointer checks are good. Reviewed by Kelly
2012-03-22fix for texture density display so that it works with shaders enabledRichard Linden
2012-03-20added debug tools for visualizating texel density at various discard levels ↵Richard Linden
(current, requested, full)
2012-03-19MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting ↵Dave Parks
against sculpt based crashers.
2012-05-01MAINT-775, MAINT-1022 Regression cleanup.Dave Parks
2012-04-17MAINT-775 WIP on crash when exploring Insilico -- don't hold onto off-screen ↵Dave Parks
vertex buffers for more than a few seconds.
2012-04-11CHUI-89 FIX Make nametags appear consistently next to avatar headsRichard Linden
2012-02-08mergeBrad Payne (Vir Linden)
2012-02-02mergeBrad Payne (Vir Linden)
2012-01-20SH-2889 Add visual auto-muting controlsDave Parks
2012-01-18SH-2794 Map buffer now performs as well as buffersubdataDave Parks
2011-12-19SH-2789 WIP - various fixes to force 16-byte alignmentBrad Payne (Vir Linden)
2011-12-16SH-2694 Fix for FPS drop when mousing over flexi objects (don't use an ↵Dave Parks
octree for flexi raycast)
2011-12-14SH-2789 WIP - add asserts to check object address alignment where neededBrad Payne (Vir Linden)
2011-12-05SH-2652 WIP -- Add timers to relevant areas, pause render pipeline while ↵Dave Parks
occlusion queries from previous frame are still pending and perform texture decode work.
2011-11-18SH-2699 Potential fix for occlusion culling being overly aggressive on 9800 GTDave Parks
2011-11-04SH-2652 Don't allocate 6000+ strings every frameDave Parks
2011-10-21SH-2240 Fix for flickering due to artifacting when rendering occlusion query ↵Dave Parks
geometry
2011-10-13SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOsDave Parks
2011-10-07SH-2240 No more assertions when rendering debug displays.Dave Parks
2011-10-05SH-2454 Fix for head attachments not casting shadows when in mouselook mode.Dave Parks
2011-09-30SH-2244 Fix for performance warning on AMD cardsDave Parks
2011-09-26mergeDave Parks
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵Dave Parks
some reason
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and ↵Dave Parks
modify viewer to run under said context without generating errors.
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-08-29mergBrad Payne (Vir Linden)
2011-08-27SH-2242 Physics shape display works again, added asserts to flush out areas ↵Dave Parks
where state being consumed by a shader does not match state being provided by vertex buffers.
2011-08-23Mac crash fixes.Leslie Linden
Reviewed by davep.
2011-08-21SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape ↵Dave Parks
display still doesn't.
2011-08-19mergeDave Parks
2011-08-17fix for SH-1142: HUD objects do not display bumpmaps when Lighting and ↵Xiaohong Bao
Shadows are enabled.
2011-08-15merging latest viewer-mesh into nyx's sidebranchNyx (Neal Orman)
2011-08-11SH-2242 FXAA support instead of unreliable multisample textures (done here ↵Dave Parks
because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses.
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵Dave Parks
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-26merge with latest mesh-devNyx (Neal Orman)
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵Dave Parks
stalls in renderer by never using the fixed function pipeline if shaders are available.
2011-06-22merge latest viewer-developmentOz Linden
2011-06-11SH-1778 Physics shape display fix up.Dave Parks
2011-06-07SH-1595 Make rigged attachment selection more reliable (never selectable ↵Dave Parks
when not in edit mode, always accurately selectable while in edit mode).
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size ↵Dave Parks
(wow, super fast so far)
2011-05-26SH-1359 General octree tune-up -- increase maximum capacity of an octree ↵Dave Parks
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
2011-05-26storm-1189: remove more of the code for classic cloudsOz Linden
2011-05-25SH-1603 Replace every occurrence of "WTF" with something more appropriate.Dave Parks
2011-05-17merging up latest mesh-development to nyx-mesh-developmentNyx (Neal Orman)
2011-05-12mergeDave Parks
2011-05-12Fix up alignment problems for debug build.brad kittenbrink
reviewed by davep.
2011-05-12mergeDave Parks
2011-04-26FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructorbrad kittenbrink