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path: root/indra/newview/llspatialpartition.cpp
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2011-03-03SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be ↵Dave Parks
paranoid about who gets to touch its LLVertexBuffer members. Reviewed by Nyx.
2011-02-22SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion ↵Dave Parks
queries if GL is set to not use VBOs for stream draw.
2011-02-09SH-874 Revert much of the bad water bounding box and distortion texture ↵Dave Parks
usage changes from SNOW-643 and properly occlusion cull void water patches for machines without depth clamp.
2011-02-09SH-874 Fix for bad performance on cards without GL_ARB_depth_clamp in cases ↵Dave Parks
where water and terrain should be occluded.
2011-02-02Tweak to physics shape display render to show convex decompositions.Dave Parks
2011-01-26SH-641 Fix for some objects not properly switching LoD under some situations.Dave Parks
Fix for redundant calls to stateSort(LLDrawable*...) Put back "Build Queue" info display.
2011-01-25mergeDave Parks
2011-01-24SH-753 GHOST Mesh from a Mesh Sandbox 11 and 12 from 6Roxie Linden
Raycast debug view was not translating by the agent origin
2011-01-21Fix for leaking occlusion queries -- try not to hold onto so many stale ↵Dave Parks
occlusion query references.
2011-01-18mergeDave Parks
2011-01-18SH-571 work in progress.Dave Parks
2011-01-14Automated merge up from viewer-developmentLoren Shih
2011-01-05patch for gl_any_samples_passed missing define on macprep
2011-01-04VWR-21927 Fix for water reflections causing LoD updates.Dave Parks
SH-735 Potential fix for ATI X1950 wasting time in occlusion culling.
2010-12-31Faster occlusion queries (take advantage of GL_ARB_occlusion_query2 where ↵Dave Parks
available and don't read back result if it will block).
2010-12-17SH-558 Fix for crash in physics shape display.Dave Parks
2010-12-16ER-414: Add object update type debug rendering viewDon Kjer
2010-12-16Dummy placeholder code for ER-414: Add object update type debug rendering viewDon Kjer
2010-12-08SH-541 - Physics mesh display shows inconsistent data.Roxie Linden
The object UI was allowing the user to set 'prim' physics for meshes for which no user physics had been uploaded, or decomposed. It defaulted to convex hull in that case. The fix is to fix the UI to disallow 'prim' for meshes without physics meshes, limiting those to only convex hull and none. We will also redo the task validation to detect invalid states related to this as part of the 'redo the validation' work
2010-11-21Remove ll_aligned_malloc from llspatialpartitionDave Parks
2010-10-27Automated merge up from viewer-developmentLoren Shih
2010-10-20Add terrain to physics shape display.Dave Parks
2010-10-16Better physics shape display.Dave Parks
2010-10-15Fix for various crashes on exit and leaks when using convex decomposition.Dave Parks
Make rendering of convex hullified prims work in physics shape display. Reviewed by Falcon.
2010-10-15Proper loading of hull indices, bad use of initThreadDave Parks
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-10-07Fix for crash when attempting to render single hull rep when no such rep is ↵Dave Parks
available.
2010-10-07Update convex decomp and physics shape display to include convex hulls for ↵Dave Parks
prims where appropriate.
2010-10-06Added mandatory single hull simplification to mesh upload.Dave Parks
2010-10-04Interface/state for rendering convex hull physics shapes. Still need to ↵Dave Parks
implement gMeshRepo.buildHull
2010-10-03Correct rendering of prims as user meshes/analytical shapes when not set to ↵Dave Parks
convex hull or no physics.
2010-10-01Rough draft of physics display better matching what's on the sim.Dave Parks
2010-09-30Port of SNOW-643 : Water flicker at high altitude. This doesn't fix the low ↵Merov Linden
altitude flicker though (STORM-306)
2010-09-22MergeMatthew Breindel (Falcon)
2010-09-22Remove LL_MESH_ENABLED macros (fixes drag and drop). Add mesh stitching ↵Dave Parks
type back into tools floater.
2010-09-21Fix for build failures - disabling tcmalloc for nowBrad Payne (Vir Linden)
2010-09-20Stop using ll_aligned_malloc/free in llvolume.Dave Parks
Fix for garbage data in vertex weight array crashing software skinning. Proper integration of picking for rigged attachhments. Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position).
2010-09-19Raycasting for rigged attachments now works for your own attachments while ↵Dave Parks
in edit mode.
2010-09-10Added test code for volume raycast octree and fixed a crash in render cost ↵Dave Parks
calculation when selecting trees/grass. Reviewed by jwolk.
2010-09-09Better debug visualization for raycasting (trying to track down raycasting ↵Dave Parks
bugs).
2010-08-26Fix for various physics shape rendering glitches.Dave Parks
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24merge heads. whew.Tofu Linden
2010-08-19Integrate SIMD API from oreh/server-trunk-orehDave Parks
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-07-14mergeDave Parks
2010-07-09Merged from viewer-releaseDessie Linden
2010-07-09Merged from viewer-releaseDessie Linden
2010-07-08EXT-8236 Massage code around crash in ~LLSpatialGroup -- looks like heap ↵Dave Parks
corruption.