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|  | enabled | 
|  | control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update | 
|  | pointer checks are good.
Reviewed by Kelly | 
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|  | (current, requested, full) | 
|  | against sculpt based crashers. | 
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|  | vertex buffers for more than a few seconds. | 
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|  | octree for flexi raycast) | 
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|  | occlusion queries from previous frame are still pending and perform texture decode work. | 
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|  | geometry | 
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|  | some reason | 
|  | modify viewer to run under said context without generating errors. | 
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|  | where state being consumed by a shader does not match state being provided by vertex buffers. | 
|  | Reviewed by davep. | 
|  | display still doesn't. | 
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|  | Shadows are enabled. | 
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|  | because it's a smaller change than integrating glVertexAttrib with FSAA pipe).  Shader integration with LLDynamicTexture subclasses. | 
|  | complete, preview renders and debug displays still pending.  Also fixed a render glitch and a crash (JIRAs listed). | 
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