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path: root/indra/newview/llspatialpartition.cpp
AgeCommit message (Collapse)Author
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-26merge with latest mesh-devNyx (Neal Orman)
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵Dave Parks
stalls in renderer by never using the fixed function pipeline if shaders are available.
2011-06-22merge latest viewer-developmentOz Linden
2011-06-11SH-1778 Physics shape display fix up.Dave Parks
2011-06-07SH-1595 Make rigged attachment selection more reliable (never selectable ↵Dave Parks
when not in edit mode, always accurately selectable while in edit mode).
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size ↵Dave Parks
(wow, super fast so far)
2011-05-26SH-1359 General octree tune-up -- increase maximum capacity of an octree ↵Dave Parks
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
2011-05-26storm-1189: remove more of the code for classic cloudsOz Linden
2011-05-25SH-1603 Replace every occurrence of "WTF" with something more appropriate.Dave Parks
2011-05-17merging up latest mesh-development to nyx-mesh-developmentNyx (Neal Orman)
2011-05-12mergeDave Parks
2011-05-12Fix up alignment problems for debug build.brad kittenbrink
reviewed by davep.
2011-05-12mergeDave Parks
2011-04-26FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructorbrad kittenbrink
2011-04-08merging mesh-development into nyx's mesh developmentNyx (Neal Orman)
2011-03-29SH-1225 Import convex hull data from .slmDave Parks
2011-03-23second pass at render complexity debug display.Nyx (Neal Orman)
2011-03-22initial effort to enable a debug display to show render complexity.Nyx (Neal Orman)
Using for internal demo, will get it code reviewed if it merges in.
2011-03-03SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be ↵Dave Parks
paranoid about who gets to touch its LLVertexBuffer members. Reviewed by Nyx.
2011-02-22SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion ↵Dave Parks
queries if GL is set to not use VBOs for stream draw.
2011-02-09SH-874 Revert much of the bad water bounding box and distortion texture ↵Dave Parks
usage changes from SNOW-643 and properly occlusion cull void water patches for machines without depth clamp.
2011-02-09SH-874 Fix for bad performance on cards without GL_ARB_depth_clamp in cases ↵Dave Parks
where water and terrain should be occluded.
2011-02-02Tweak to physics shape display render to show convex decompositions.Dave Parks
2011-01-26SH-641 Fix for some objects not properly switching LoD under some situations.Dave Parks
Fix for redundant calls to stateSort(LLDrawable*...) Put back "Build Queue" info display.
2011-01-25mergeDave Parks
2011-01-24SH-753 GHOST Mesh from a Mesh Sandbox 11 and 12 from 6Roxie Linden
Raycast debug view was not translating by the agent origin
2011-01-21Fix for leaking occlusion queries -- try not to hold onto so many stale ↵Dave Parks
occlusion query references.
2011-01-18mergeDave Parks
2011-01-18SH-571 work in progress.Dave Parks
2011-01-14Automated merge up from viewer-developmentLoren Shih
2011-01-05patch for gl_any_samples_passed missing define on macprep
2011-01-04VWR-21927 Fix for water reflections causing LoD updates.Dave Parks
SH-735 Potential fix for ATI X1950 wasting time in occlusion culling.
2010-12-31Faster occlusion queries (take advantage of GL_ARB_occlusion_query2 where ↵Dave Parks
available and don't read back result if it will block).
2010-12-17SH-558 Fix for crash in physics shape display.Dave Parks
2010-12-16ER-414: Add object update type debug rendering viewDon Kjer
2010-12-16Dummy placeholder code for ER-414: Add object update type debug rendering viewDon Kjer
2010-12-08SH-541 - Physics mesh display shows inconsistent data.Roxie Linden
The object UI was allowing the user to set 'prim' physics for meshes for which no user physics had been uploaded, or decomposed. It defaulted to convex hull in that case. The fix is to fix the UI to disallow 'prim' for meshes without physics meshes, limiting those to only convex hull and none. We will also redo the task validation to detect invalid states related to this as part of the 'redo the validation' work
2010-11-21Remove ll_aligned_malloc from llspatialpartitionDave Parks
2010-10-27Automated merge up from viewer-developmentLoren Shih
2010-10-20Add terrain to physics shape display.Dave Parks
2010-10-16Better physics shape display.Dave Parks
2010-10-15Fix for various crashes on exit and leaks when using convex decomposition.Dave Parks
Make rendering of convex hullified prims work in physics shape display. Reviewed by Falcon.
2010-10-15Proper loading of hull indices, bad use of initThreadDave Parks
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-10-07Fix for crash when attempting to render single hull rep when no such rep is ↵Dave Parks
available.
2010-10-07Update convex decomp and physics shape display to include convex hulls for ↵Dave Parks
prims where appropriate.
2010-10-06Added mandatory single hull simplification to mesh upload.Dave Parks
2010-10-04Interface/state for rendering convex hull physics shapes. Still need to ↵Dave Parks
implement gMeshRepo.buildHull
2010-10-03Correct rendering of prims as user meshes/analytical shapes when not set to ↵Dave Parks
convex hull or no physics.