Age | Commit message (Collapse) | Author |
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stalls in renderer by never using the fixed function pipeline if shaders are available.
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when not in edit mode, always accurately selectable while in edit mode).
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(wow, super fast so far)
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node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
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reviewed by davep.
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Using for internal demo, will get it code reviewed if it merges in.
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paranoid about who gets to touch its LLVertexBuffer members.
Reviewed by Nyx.
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queries if GL is set to not use VBOs for stream draw.
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usage changes from SNOW-643 and properly occlusion cull void water patches for machines without depth clamp.
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where water and terrain should be occluded.
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Fix for redundant calls to stateSort(LLDrawable*...)
Put back "Build Queue" info display.
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Raycast debug view was not translating by the agent origin
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occlusion query references.
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SH-735 Potential fix for ATI X1950 wasting time in occlusion culling.
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available and don't read back result if it will block).
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The object UI was allowing the user to set 'prim' physics for meshes for which
no user physics had been uploaded, or decomposed. It defaulted to convex hull in that case.
The fix is to fix the UI to disallow 'prim' for meshes without physics meshes, limiting
those to only convex hull and none.
We will also redo the task validation to detect invalid states related to this as part
of the 'redo the validation' work
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Make rendering of convex hullified prims work in physics shape display.
Reviewed by Falcon.
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available.
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prims where appropriate.
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implement gMeshRepo.buildHull
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convex hull or no physics.
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