Age | Commit message (Collapse) | Author |
|
|
|
|
|
SH-735 Potential fix for ATI X1950 wasting time in occlusion culling.
|
|
available and don't read back result if it will block).
|
|
|
|
|
|
|
|
The object UI was allowing the user to set 'prim' physics for meshes for which
no user physics had been uploaded, or decomposed. It defaulted to convex hull in that case.
The fix is to fix the UI to disallow 'prim' for meshes without physics meshes, limiting
those to only convex hull and none.
We will also redo the task validation to detect invalid states related to this as part
of the 'redo the validation' work
|
|
|
|
|
|
|
|
|
|
Make rendering of convex hullified prims work in physics shape display.
Reviewed by Falcon.
|
|
|
|
|
|
available.
|
|
prims where appropriate.
|
|
|
|
implement gMeshRepo.buildHull
|
|
convex hull or no physics.
|
|
|
|
altitude flicker though (STORM-306)
|
|
|
|
type back into tools floater.
|
|
|
|
Fix for garbage data in vertex weight array crashing software skinning.
Proper integration of picking for rigged attachhments.
Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position).
|
|
in edit mode.
|
|
calculation when selecting trees/grass. Reviewed by jwolk.
|
|
bugs).
|
|
|
|
back-out the back-out for this branch. yay.
|
|
Backing out this merge that I pushed (prematurely) to the wrong place.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
corruption.
|
|
|
|
|
|
|
|
|
|
coordinates.
|
|
|
|
|
|
Octree driven raycast.
|
|
|
|
|
|
Extra validation on vertex buffers.
|