Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-09 | SH-874 Fix for bad performance on cards without GL_ARB_depth_clamp in cases ↵ | Dave Parks | |
where water and terrain should be occluded. | |||
2011-02-02 | Tweak to physics shape display render to show convex decompositions. | Dave Parks | |
2011-01-26 | SH-641 Fix for some objects not properly switching LoD under some situations. | Dave Parks | |
Fix for redundant calls to stateSort(LLDrawable*...) Put back "Build Queue" info display. | |||
2011-01-25 | merge | Dave Parks | |
2011-01-24 | SH-753 GHOST Mesh from a Mesh Sandbox 11 and 12 from 6 | Roxie Linden | |
Raycast debug view was not translating by the agent origin | |||
2011-01-21 | Fix for leaking occlusion queries -- try not to hold onto so many stale ↵ | Dave Parks | |
occlusion query references. | |||
2011-01-18 | merge | Dave Parks | |
2011-01-18 | SH-571 work in progress. | Dave Parks | |
2011-01-14 | Automated merge up from viewer-development | Loren Shih | |
2011-01-05 | patch for gl_any_samples_passed missing define on mac | prep | |
2011-01-04 | VWR-21927 Fix for water reflections causing LoD updates. | Dave Parks | |
SH-735 Potential fix for ATI X1950 wasting time in occlusion culling. | |||
2010-12-31 | Faster occlusion queries (take advantage of GL_ARB_occlusion_query2 where ↵ | Dave Parks | |
available and don't read back result if it will block). | |||
2010-12-17 | SH-558 Fix for crash in physics shape display. | Dave Parks | |
2010-12-16 | ER-414: Add object update type debug rendering view | Don Kjer | |
2010-12-16 | Dummy placeholder code for ER-414: Add object update type debug rendering view | Don Kjer | |
2010-12-08 | SH-541 - Physics mesh display shows inconsistent data. | Roxie Linden | |
The object UI was allowing the user to set 'prim' physics for meshes for which no user physics had been uploaded, or decomposed. It defaulted to convex hull in that case. The fix is to fix the UI to disallow 'prim' for meshes without physics meshes, limiting those to only convex hull and none. We will also redo the task validation to detect invalid states related to this as part of the 'redo the validation' work | |||
2010-11-21 | Remove ll_aligned_malloc from llspatialpartition | Dave Parks | |
2010-10-27 | Automated merge up from viewer-development | Loren Shih | |
2010-10-20 | Add terrain to physics shape display. | Dave Parks | |
2010-10-16 | Better physics shape display. | Dave Parks | |
2010-10-15 | Fix for various crashes on exit and leaks when using convex decomposition. | Dave Parks | |
Make rendering of convex hullified prims work in physics shape display. Reviewed by Falcon. | |||
2010-10-15 | Proper loading of hull indices, bad use of initThread | Dave Parks | |
2010-10-13 | correct licenses (fix problem with license change merge) | Oz Linden | |
2010-10-07 | Fix for crash when attempting to render single hull rep when no such rep is ↵ | Dave Parks | |
available. | |||
2010-10-07 | Update convex decomp and physics shape display to include convex hulls for ↵ | Dave Parks | |
prims where appropriate. | |||
2010-10-06 | Added mandatory single hull simplification to mesh upload. | Dave Parks | |
2010-10-04 | Interface/state for rendering convex hull physics shapes. Still need to ↵ | Dave Parks | |
implement gMeshRepo.buildHull | |||
2010-10-03 | Correct rendering of prims as user meshes/analytical shapes when not set to ↵ | Dave Parks | |
convex hull or no physics. | |||
2010-10-01 | Rough draft of physics display better matching what's on the sim. | Dave Parks | |
2010-09-30 | Port of SNOW-643 : Water flicker at high altitude. This doesn't fix the low ↵ | Merov Linden | |
altitude flicker though (STORM-306) | |||
2010-09-22 | Merge | Matthew Breindel (Falcon) | |
2010-09-22 | Remove LL_MESH_ENABLED macros (fixes drag and drop). Add mesh stitching ↵ | Dave Parks | |
type back into tools floater. | |||
2010-09-21 | Fix for build failures - disabling tcmalloc for now | Brad Payne (Vir Linden) | |
2010-09-20 | Stop using ll_aligned_malloc/free in llvolume. | Dave Parks | |
Fix for garbage data in vertex weight array crashing software skinning. Proper integration of picking for rigged attachhments. Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position). | |||
2010-09-19 | Raycasting for rigged attachments now works for your own attachments while ↵ | Dave Parks | |
in edit mode. | |||
2010-09-10 | Added test code for volume raycast octree and fixed a crash in render cost ↵ | Dave Parks | |
calculation when selecting trees/grass. Reviewed by jwolk. | |||
2010-09-09 | Better debug visualization for raycasting (trying to track down raycasting ↵ | Dave Parks | |
bugs). | |||
2010-08-26 | Fix for various physics shape rendering glitches. | Dave Parks | |
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden | |
back-out the back-out for this branch. yay. | |||
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden | |
Backing out this merge that I pushed (prematurely) to the wrong place. | |||
2010-08-24 | merge heads. whew. | Tofu Linden | |
2010-08-19 | Integrate SIMD API from oreh/server-trunk-oreh | Dave Parks | |
2010-08-13 | Change license from GPL to LGPL (version 2.1) | Oz Linden | |
2010-07-14 | merge | Dave Parks | |
2010-07-09 | Merged from viewer-release | Dessie Linden | |
2010-07-09 | Merged from viewer-release | Dessie Linden | |
2010-07-08 | EXT-8236 Massage code around crash in ~LLSpatialGroup -- looks like heap ↵ | Dave Parks | |
corruption. | |||
2010-06-26 | Fixed mac build (given LL_MESH_ENABLED set to 0). | Matthew Breindel | |
2010-06-10 | merge | Dave Parks | |
2010-06-07 | Fix for bad shadow frustum calculation. | Dave Parks | |