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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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path:
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indra
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newview
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llspatialpartition.cpp
Age
Commit message (
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Author
2012-05-23
MAINT-616 Much faster rendering of local lights when Lighting and Shadows ena...
Dave Parks
2012-05-21
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...
Dave Parks
2012-05-07
MAINT-753 : [crashhunters] crash at LLVOVolume::updateFaceFlags(). Null poin...
simon@Simon-PC.lindenlab.com
2012-03-22
fix for texture density display so that it works with shaders enabled
Richard Linden
2012-03-20
added debug tools for visualizating texel density at various discard levels (...
Richard Linden
2012-03-19
MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting aga...
Dave Parks
2012-05-01
MAINT-775, MAINT-1022 Regression cleanup.
Dave Parks
2012-04-17
MAINT-775 WIP on crash when exploring Insilico -- don't hold onto off-screen ...
Dave Parks
2012-04-11
CHUI-89 FIX Make nametags appear consistently next to avatar heads
Richard Linden
2012-02-08
merge
Brad Payne (Vir Linden)
2012-02-02
merge
Brad Payne (Vir Linden)
2012-01-20
SH-2889 Add visual auto-muting controls
Dave Parks
2012-01-18
SH-2794 Map buffer now performs as well as buffersubdata
Dave Parks
2011-12-19
SH-2789 WIP - various fixes to force 16-byte alignment
Brad Payne (Vir Linden)
2011-12-16
SH-2694 Fix for FPS drop when mousing over flexi objects (don't use an octree...
Dave Parks
2011-12-14
SH-2789 WIP - add asserts to check object address alignment where needed
Brad Payne (Vir Linden)
2011-12-05
SH-2652 WIP -- Add timers to relevant areas, pause render pipeline while occl...
Dave Parks
2011-11-18
SH-2699 Potential fix for occlusion culling being overly aggressive on 9800 GT
Dave Parks
2011-11-04
SH-2652 Don't allocate 6000+ strings every frame
Dave Parks
2011-10-21
SH-2240 Fix for flickering due to artifacting when rendering occlusion query ...
Dave Parks
2011-10-13
SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs
Dave Parks
2011-10-07
SH-2240 No more assertions when rendering debug displays.
Dave Parks
2011-10-05
SH-2454 Fix for head attachments not casting shadows when in mouselook mode.
Dave Parks
2011-09-30
SH-2244 Fix for performance warning on AMD cards
Dave Parks
2011-09-26
merge
Dave Parks
2011-09-23
SH-2244 Better VAO support -- still slower than non-VAO implementation for so...
Dave Parks
2011-09-22
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...
Dave Parks
2011-09-14
SH-2243 work in progress -- application side matrix stack management
Dave Parks
2011-08-29
merg
Brad Payne (Vir Linden)
2011-08-27
SH-2242 Physics shape display works again, added asserts to flush out areas w...
Dave Parks
2011-08-23
Mac crash fixes.
Leslie Linden
2011-08-21
SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d...
Dave Parks
2011-08-19
merge
Dave Parks
2011-08-17
fix for SH-1142: HUD objects do not display bumpmaps when Lighting and Shadow...
Xiaohong Bao
2011-08-15
merging latest viewer-mesh into nyx's sidebranch
Nyx (Neal Orman)
2011-08-11
SH-2242 FXAA support instead of unreliable multisample textures (done here be...
Dave Parks
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-26
merge with latest mesh-dev
Nyx (Neal Orman)
2011-07-17
SH-2031 High risk changeset, but potentially high reward. Addresses frame st...
Dave Parks
2011-06-22
merge latest viewer-development
Oz Linden
2011-06-11
SH-1778 Physics shape display fix up.
Dave Parks
2011-06-07
SH-1595 Make rigged attachment selection more reliable (never selectable when...
Dave Parks
2011-05-29
SH-1682 Work in progress on using texture indexes to improve batch size (wow,...
Dave Parks
2011-05-26
SH-1359 General octree tune-up -- increase maximum capacity of an octree node...
Dave Parks
2011-05-26
storm-1189: remove more of the code for classic clouds
Oz Linden
2011-05-25
SH-1603 Replace every occurrence of "WTF" with something more appropriate.
Dave Parks
2011-05-17
merging up latest mesh-development to nyx-mesh-development
Nyx (Neal Orman)
2011-05-12
merge
Dave Parks
2011-05-12
Fix up alignment problems for debug build.
brad kittenbrink
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