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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llspatialpartition.cpp
Age
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Author
2012-01-18
SH-2794 Map buffer now performs as well as buffersubdata
Dave Parks
2011-12-19
SH-2789 WIP - various fixes to force 16-byte alignment
Brad Payne (Vir Linden)
2011-12-16
SH-2694 Fix for FPS drop when mousing over flexi objects (don't use an octree...
Dave Parks
2011-12-14
SH-2789 WIP - add asserts to check object address alignment where needed
Brad Payne (Vir Linden)
2011-12-05
SH-2652 WIP -- Add timers to relevant areas, pause render pipeline while occl...
Dave Parks
2011-11-18
SH-2699 Potential fix for occlusion culling being overly aggressive on 9800 GT
Dave Parks
2011-11-04
SH-2652 Don't allocate 6000+ strings every frame
Dave Parks
2011-10-21
SH-2240 Fix for flickering due to artifacting when rendering occlusion query ...
Dave Parks
2011-10-13
SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs
Dave Parks
2011-10-07
SH-2240 No more assertions when rendering debug displays.
Dave Parks
2011-10-05
SH-2454 Fix for head attachments not casting shadows when in mouselook mode.
Dave Parks
2011-09-30
SH-2244 Fix for performance warning on AMD cards
Dave Parks
2011-09-26
merge
Dave Parks
2011-09-23
SH-2244 Better VAO support -- still slower than non-VAO implementation for so...
Dave Parks
2011-09-22
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...
Dave Parks
2011-09-14
SH-2243 work in progress -- application side matrix stack management
Dave Parks
2011-08-29
merg
Brad Payne (Vir Linden)
2011-08-27
SH-2242 Physics shape display works again, added asserts to flush out areas w...
Dave Parks
2011-08-23
Mac crash fixes.
Leslie Linden
2011-08-21
SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d...
Dave Parks
2011-08-19
merge
Dave Parks
2011-08-17
fix for SH-1142: HUD objects do not display bumpmaps when Lighting and Shadow...
Xiaohong Bao
2011-08-15
merging latest viewer-mesh into nyx's sidebranch
Nyx (Neal Orman)
2011-08-11
SH-2242 FXAA support instead of unreliable multisample textures (done here be...
Dave Parks
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-26
merge with latest mesh-dev
Nyx (Neal Orman)
2011-07-17
SH-2031 High risk changeset, but potentially high reward. Addresses frame st...
Dave Parks
2011-06-22
merge latest viewer-development
Oz Linden
2011-06-11
SH-1778 Physics shape display fix up.
Dave Parks
2011-06-07
SH-1595 Make rigged attachment selection more reliable (never selectable when...
Dave Parks
2011-05-29
SH-1682 Work in progress on using texture indexes to improve batch size (wow,...
Dave Parks
2011-05-26
SH-1359 General octree tune-up -- increase maximum capacity of an octree node...
Dave Parks
2011-05-26
storm-1189: remove more of the code for classic clouds
Oz Linden
2011-05-25
SH-1603 Replace every occurrence of "WTF" with something more appropriate.
Dave Parks
2011-05-17
merging up latest mesh-development to nyx-mesh-development
Nyx (Neal Orman)
2011-05-12
merge
Dave Parks
2011-05-12
Fix up alignment problems for debug build.
brad kittenbrink
2011-05-12
merge
Dave Parks
2011-04-26
FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructor
brad kittenbrink
2011-04-08
merging mesh-development into nyx's mesh development
Nyx (Neal Orman)
2011-03-29
SH-1225 Import convex hull data from .slm
Dave Parks
2011-03-23
second pass at render complexity debug display.
Nyx (Neal Orman)
2011-03-22
initial effort to enable a debug display to show render complexity.
Nyx (Neal Orman)
2011-03-03
SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be p...
Dave Parks
2011-02-22
SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion quer...
Dave Parks
2011-02-09
SH-874 Revert much of the bad water bounding box and distortion texture usage...
Dave Parks
2011-02-09
SH-874 Fix for bad performance on cards without GL_ARB_depth_clamp in cases w...
Dave Parks
2011-02-02
Tweak to physics shape display render to show convex decompositions.
Dave Parks
2011-01-26
SH-641 Fix for some objects not properly switching LoD under some situations.
Dave Parks
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