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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llspatialpartition.cpp
Age
Commit message (
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Author
2011-08-17
fix for SH-1142: HUD objects do not display bumpmaps when Lighting and Shadow...
Xiaohong Bao
2011-08-15
merging latest viewer-mesh into nyx's sidebranch
Nyx (Neal Orman)
2011-08-11
SH-2242 FXAA support instead of unreliable multisample textures (done here be...
Dave Parks
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-26
merge with latest mesh-dev
Nyx (Neal Orman)
2011-07-17
SH-2031 High risk changeset, but potentially high reward. Addresses frame st...
Dave Parks
2011-06-22
merge latest viewer-development
Oz Linden
2011-06-11
SH-1778 Physics shape display fix up.
Dave Parks
2011-06-07
SH-1595 Make rigged attachment selection more reliable (never selectable when...
Dave Parks
2011-05-29
SH-1682 Work in progress on using texture indexes to improve batch size (wow,...
Dave Parks
2011-05-26
SH-1359 General octree tune-up -- increase maximum capacity of an octree node...
Dave Parks
2011-05-26
storm-1189: remove more of the code for classic clouds
Oz Linden
2011-05-25
SH-1603 Replace every occurrence of "WTF" with something more appropriate.
Dave Parks
2011-05-17
merging up latest mesh-development to nyx-mesh-development
Nyx (Neal Orman)
2011-05-12
merge
Dave Parks
2011-05-12
Fix up alignment problems for debug build.
brad kittenbrink
2011-05-12
merge
Dave Parks
2011-04-26
FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructor
brad kittenbrink
2011-04-08
merging mesh-development into nyx's mesh development
Nyx (Neal Orman)
2011-03-29
SH-1225 Import convex hull data from .slm
Dave Parks
2011-03-23
second pass at render complexity debug display.
Nyx (Neal Orman)
2011-03-22
initial effort to enable a debug display to show render complexity.
Nyx (Neal Orman)
2011-03-03
SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be p...
Dave Parks
2011-02-22
SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion quer...
Dave Parks
2011-02-09
SH-874 Revert much of the bad water bounding box and distortion texture usage...
Dave Parks
2011-02-09
SH-874 Fix for bad performance on cards without GL_ARB_depth_clamp in cases w...
Dave Parks
2011-02-02
Tweak to physics shape display render to show convex decompositions.
Dave Parks
2011-01-26
SH-641 Fix for some objects not properly switching LoD under some situations.
Dave Parks
2011-01-25
merge
Dave Parks
2011-01-24
SH-753 GHOST Mesh from a Mesh Sandbox 11 and 12 from 6
Roxie Linden
2011-01-21
Fix for leaking occlusion queries -- try not to hold onto so many stale occlu...
Dave Parks
2011-01-18
merge
Dave Parks
2011-01-18
SH-571 work in progress.
Dave Parks
2011-01-14
Automated merge up from viewer-development
Loren Shih
2011-01-05
patch for gl_any_samples_passed missing define on mac
prep
2011-01-04
VWR-21927 Fix for water reflections causing LoD updates.
Dave Parks
2010-12-31
Faster occlusion queries (take advantage of GL_ARB_occlusion_query2 where ava...
Dave Parks
2010-12-17
SH-558 Fix for crash in physics shape display.
Dave Parks
2010-12-16
ER-414: Add object update type debug rendering view
Don Kjer
2010-12-16
Dummy placeholder code for ER-414: Add object update type debug rendering view
Don Kjer
2010-12-08
SH-541 - Physics mesh display shows inconsistent data.
Roxie Linden
2010-11-21
Remove ll_aligned_malloc from llspatialpartition
Dave Parks
2010-10-27
Automated merge up from viewer-development
Loren Shih
2010-10-20
Add terrain to physics shape display.
Dave Parks
2010-10-16
Better physics shape display.
Dave Parks
2010-10-15
Fix for various crashes on exit and leaks when using convex decomposition.
Dave Parks
2010-10-15
Proper loading of hull indices, bad use of initThread
Dave Parks
2010-10-13
correct licenses (fix problem with license change merge)
Oz Linden
2010-10-07
Fix for crash when attempting to render single hull rep when no such rep is a...
Dave Parks
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