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for rigged meshes in animated objects
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DebugAnimatedObjects output
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constrain encroachment by animated objects
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If the only use of a variable is within llassert(), have to make the
declaration conditional on SHOW_ASSERT rather than guesswork about release
builds.
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skin weights
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support a feature we no longer have. This also incidentally fixes any bugs caused by the joint remapping code.
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names defined
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asserts to verify.
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some content.
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a bug somewhere upstream.
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weights where needed. Warn that related debug settings require restart to take effect.
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