Age | Commit message (Collapse) | Author |
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* Opening new inventory via Control-Shift-I shortcut uses legacy and potentinally dangerous code path
* Closing new inventory windows don't release memory
* During shutdown legacy and inoperable code for inventory window cleanup is called
* Remove old and unused inventory legacy code
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we're at it
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continuing fixing build errors
general cleanup
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llfolderview refactornig
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* Removed superfluous marketplace layout stack, leftover from inbox/outbox in same inventory window.
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* Added centered progress indicator for outbox.
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received items panel) on test grid Ravi set to use Received Items folder for transfers
EXP-1555 FIX -- Double-click is inconsistent between inventory and Received Items
EXP-1547 FIX -- drag/drop inventory to agent - delivers to Objects, not Received items.
* "Show" button from p2p transfer now opens inventory window and inbox panel, setting focus to the item
* Double-click on inbox inventory items now falls through to default item behavior
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- Removed all sidetray dependencies and the sidetray itself.
- Also removed LLFloaterSidetrayTab and LLSidetrayListener as unused.
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marketplace and to indicate drag and drop targets.
EXP-858 PROGRESS -- Outbox sync failure error handling
EXP-908 FIX -- Hide outbox when appropriate
EXP-1062 FIX -- Add modal dialog for outbox sync complete
EXP-1096 FIX -- Extra space below Received Items panel for an account that does not have a Merchant Account setup, no outbox display
EXP-1104 FIX -- User can activate Merchant Outbox synch button when outbox is empty
* Added separate class for outbox view to support error tag rendering
* Added confirmation for sync complete.
* Added different outbox messages for empty outbox, non-merchant and error: merchant but no outbox
* Progress on a bunch of other fronts.
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an average one second delay. Same with switching between tabs.
* Removed numerous places in the code that called findChild across the inventory panel unnecessarily.
* Conglomerated uses of inbox and outbox inventory panels to the sidepanel class so the pointers can be cached and functionality like selection handling can be done more efficiently.
* Optimized LLView::childHasKeyboardFocus() to work backwards up from the focus object rather than searching for children that may or may not turn out to have focus.
Reviewed by Richard.
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EXP-908 FIX -- Hide outbox when appropriate
EXP-1035 FIX -- Allow user to remove items from outbox
EXP-1000 FIX -- New icon can cover long names in Received Items Panel
EXP-1001 FIX -- Newness is removed on next login if you log out or crash before opening inventory panel
EXP-1008 UPDATE -- Extra space at bottom of Inventory panel when Inbox/outbox not displayed
* Updated "New" tag to properly display over long names per Epic's design
* "New" tags now compare vs last inbox collapse time rather than expansion time
* Marketplace inventory panels now have their own layout stack
Reviewed by Leyla
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EXP-929 FIX -- First Direct Delivery item purchased while logged in: Received Items folder visible in inventory and item not visible in Received items panel - no badge count update
* Inbox and Outbox inventory panels now live in their own XML files and are hot loaded into place when appropriate, like when the "Received Items" folder is first created, for example.
* The Inbox and Outbox panels now show relevant default messages when the folders are empty or do not exist
* Added LLInventoryCategoryAddedObserver, a new inventory observer type to observe added folders
* Hacked LLInventoryPanel to properly set up inbox and outbox inventory views for the "Received Items" folder and the "Merchant Outbox" folder that aren't created with the proper system folder type
* Changed inventory badge count computation to use LLFolderView rather than the inventory directly
* Applied various focus, selection and other inbox fixes to the outbox
Reviewed by Richard.
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inventory panel away from items selected in inventory panel
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EXP-910 FIX -- Newness badge shown on suitcase inventory icon when InventoryDisplayInbox is set to False
EXP-895 FIX -- Selecting items in Marketplace Inbox does not change focus in inventory panel away from items selected in inventory panel
* Main inventory, outbox and inbox all clear the selection of the others when they gain focus
* The Fresh Item Count badge is no longer displayed on the inventory side tab button when the inbox is disabled
* The New Item Count text is no longer displayed. (we will enable it again when freshness is supported)
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EXP-893 FIX -- Single order purchases not sorted with most recent item delivered at top of list
EXP-904 FIX -- Newness/Freshness value out of synch with new items in Inbox on next login when ordering in bulk with Inventory window open
* Inbox and outbox can now be forced on by setting the debug variables "InventoryDisplayInbox" and "InventoryDisplayOutbox"
* Inbox is only displayed when logging into a grid that has a marketplace that returns pup as a merchant
* Inbox contents is now a forced download when the user logs in, rather than the typical lazy load of the rest of the inventory
Reviewed by Leyla
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EXP-841 PROGRESS -- Create outbox sync button with basic enable/disable logic and animation
EXP-866 PROGRESS -- Create inbox observer to dynamically update inbox item count and badge value
EXP-872 PROGRESS -- Hide inbox and outbox unless applicable
Inbox expansion time is now saved as setting variable "LastInventoryInboxExpand".
New outbox sync button art.
Observers for items and categories are now implemented in the LLSidepanelInventory but the exact
method of use is still to be determined.
Functions are in place to show and hide the inbox and outbox panels but the logic around the
decision is TBD.
The resize bar for the inbox/outbox is now disabled when both inbox and outbox are collapsed.
Reviewed by Leyla.
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reviewed by Leslie
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- The button is now enabled only when all selected items can be worn.
- Pressing it wears all selected items.
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/678/
--HG--
branch : product-engine
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- Added member mShopBtn (which corresponds to the 'Shop' button) to the LLSidepanelInventory class.
- Added code to the LLSidepanelInventory::updateVerbs() which makes this button visible and enabled by default and hides it when any other button should appear on it's place ('Wear', 'Play' or 'Teleport').
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/630/
--HG--
branch : product-engine
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reviewed by Mike Antipov, Loren Shih at https://codereview.productengine.com/secondlife/r/599/
--HG--
branch : product-engine
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reviwed by Loren Shih at https://codereview.productengine.com/secondlife/r/575/
--HG--
branch : product-engine
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- Added 'MarketplaceURL' setting in settings.xml to represent URL which points to the Marketplace.
- Added member mShopBtn in the class LLSidepanelInventory.
- Added handler LLSidepanelInventory::onShopButtonClicked() which handles a click on the 'Shop' button
- Added corresponding widget in the sidepanel_inventory.xml
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/408/
--HG--
branch : product-engine
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Inventory panel to Resident Picker)
- added handling the drag add drop inventory items to resident picker
- added "Share" verb button to the inventory panel which opens resident picker
- added "Share" menu item to the individual inventory context menu which acts as verb button
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/215/
--HG--
branch : product-engine
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step 1: kill the edit button
step 2: disable info button on main inventory panel if more than one item is
selected.
other steps to be done will be filed as separate jiras
code reviewed by seraph
--HG--
branch : avatar-pipeline
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Added logic to choose the side panel if it's open, or open the side panel if no other inventory panels are open.
--HG--
branch : avatar-pipeline
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Changed logic for getActiveInventory so that it considers InventorySP.
Removed getActiveInventory and replaced with getActiveInventoryPanel since that follows its current usage.
This currently contains a bug because the InventorySP always thinks it's open.
--HG--
branch : avatar-pipeline
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Open the Side Bar Inventory Tab. Added select command while opening inventory sidetray panel
--HG--
branch : product-engine
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Guts of task properteis sidepanel created.
--HG--
branch : avatar-pipeline
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Reformatted sidepanel_inventory
Took out tab container from both sidepanel_inventory and sidepanel_item_info
--HG--
branch : avatar-pipeline
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Renaming for better clarity as to what llsidepaneliteminfo does.
Also fixed an error where Edit was not enabling the panel.
Also did some superficial cleanup and reorganization of llsidepanel- files.
--HG--
branch : avatar-pipeline
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EXT-2128 : remove multi-properties ability, disable from inventory menu
Also includes llsidepanelinventory cleanup.
--HG--
branch : avatar-pipeline
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svn merge -r137106:137808 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/inventory-panel
Porting over changes from svn Inventory Panel work.
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