Age | Commit message (Collapse) | Author |
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Backing out MAINT-1099 fix. Added line causes us to temporarily exit and re-enter
outfit editing mode every time we edit a wearable, which has a host of unintended
consequences. Reviewed the original bug, and their fix should not have any
impact on the original bug.
Repro of the original bug does not repro, with or without the patch. The patch
causes regressions but not fixes so removing it. Will send MAINT-1099 back
to QA for verification - there is an alternate solution if this causes a regression.
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UI was incorrectly assuming that saving a wearable meant that the outfit
did not need to be saved as well. Updated panel switching to actually
check whether the outfit matches the base outfit.
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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out fit panel (this behavior is now make sunshine-internal consistent with 3.4.1)
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llappearance/LLWearableData. Moved LLDriverParam into llappearance
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new item
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Added flags for appearance editing status as well as which textures we should be using at a time.
Also refactored so we are not using camera state to track appearance editing mode.
Need to add more handling for which textures we actually use.
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moved filtering logic to viewmodel
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continuing fixing build errors
renamed llfoldervieweventlistener.h to llfolderviewmodel.h
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llfolderview refactornig
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- Removed all sidetray dependencies and the sidetray itself.
- Also removed LLFloaterSidetrayTab and LLSidetrayListener as unused.
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- Added xml for a new floater Appearance and registred it in the floaterreg
- Removed side tray dependencies
- Added static helper method: LLFloaterSidePanelContainer::getPanel
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Recent Tab if that tab is open when item delivered
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Added more logic to not center camera during edit physics mode.
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docking/undocking the Appearance SP.
There is a side effect: we don't reset the accordion when switching between sidepanels anymore.
But I guess it's ok because other sidepanels (People, Me) don't reset their state either
(e.g. if you open a group profile, then switch to My Inventory, then back to People,
the group profile will still be opened).
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minimizing/unminimizing Appearance floater.
The floater on minimization behaved the way consistent with Appearance panel in sidetray on visibility change.
- To let LLSidepanelAppearance::updateToVisibility() determine whether to reset state or not, "reset_accordion" field was added to LLSD that it passed to it. It's value is
different depending on where updateToVisibility() was called from. "visible" field was added to store boolean value that was passed before fix without name, but now can't be used that way.
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minimizing.
- Added signal to LLFloater that is emitted on minimize.
- Set minimize callback for appearance tab floater in LLSideTrayTab::undock. Method from LLSidePanelAppearance that handles camera issues
is called on minimization of floater.
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wearable gets worn.
The fix consists of two parts:
1. Saving/restoring scrollbar position when refreshing the clothing/attachments/bodyparts lists
(the lists get refreshed on COF change).
2. Not resetting expanded accordion tab upon wearing an item (which was introduced with the fix of EXT-8164).
So, apart from preserving scrollbar position (which is what the bug reporter requests),
I also fixed that when you wear something, the Clothing accordion was always expanded.
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were formerly in edit outfit.
Miscellaneous code cleanup.
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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Changed logic to reset to user params if velocity is 0.
Code cleanup.
Took out extraneous "Physics" accordions from previous implementation.
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Added debug setting for disabling physics.
Added disable-multiwear and disable-camera-reset to wearabletype.
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- EXT-8660 Cleanup ambiguous llviewerobject::set/getItemID code
Lots of files changed, but this is mostly just a trivial function call rename. This change is very low risk.
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Outfit panel reopening)
Now accordion on panels 'Edit Outfit', 'Editing Shape', 'Editing Hair', 'Editing Eyes', 'Editing Skin', 'Group Profile' and 'Place Profile' are reset when the panels are closed and then opened again.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/782/
--HG--
branch : product-engine
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Added check on restoring appearance sidepanel to ensure you're still wearing
the wearable you're editing.
Code reviewed by Seraph
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reviewed by nyx
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the Inventory is worn, "Wear..." menu items state is made consistent with "Wear" button.
* Empty string is replaced with "Changing outfits" while changing COF;
* Fixed title to show "No Outfit" after an outfit from the Inventory is worn;
* Fixed bug with visible indicator after an empty folder is DnD from the Inventory "Clothing"
* Updated context and Gear "Wear..." menu items to take into account "isCOFChangeInProgress" state in on_enable callbacks
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/625/
--HG--
branch : product-engine
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outfit is changing.
Implementation details:
* Added flag to LLAgentWearables to determining that outfit is changing. Synchronizing it with mLoadingStartedSignal and mLoadedSignal signals.
* Check this flag when there is no outfit set to show empty title when outfit is being changed.
* Also updated condition to disable "Wear" button when outfit is being changed.
Additional improvements:
* Removed reference to parent LLSidepanelAppearance from the LLPanelOutfitsInventory.
* Now LLSidepanelAppearance is subscribed to mLoadingStartedSignal and mLoadedSignal to update its loading indicator.
Known Issue:
* When new outfit is being worn its name is shown in title for a short moment (loading indicator is shown at this time). Then it is changed with an empty title and is shown when outfit is already worn.
If necessary it should be investigated and fixed in scope of another issue.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/593/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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coordinates
reviewed by richard
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panels.
1 Corrected LLAppearanceMgr::getBaseOutfitLink() method to avoid returning link in case base outfit moved to trash.
2 Hooked up LLSidepanelAppearance::refreshCurrentOutfitName() method on BOFReplaced signal.
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/571/
--HG--
branch : product-engine
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appearance" mode)
Call gAgentCamera.resetView() when exiting appearance/outfit editing mode.
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