Age | Commit message (Collapse) | Author |
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Fixed several areas of code that were not multi-wearables enabled.
Specifically allowed for the wearing of created outfits that had links to
multiple items of the same type. Such outfits can be created by dragging
multiple items of the same type into an unworn outfit folder. When you
wear the outfit, all items (up to 5 per type) should be worn. Does not
affect right-click options or other buttons.
Code reviewed by Vir.
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Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
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Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
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Lots of superficial cleanup, particularly around "if (" formatting.
Removed LLAgent as a friend of LLAgentCamera and refactored to use accessors.
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Minor superficial cleanup to have all references to getAvatarObject use LLVOAvatarSelf *avatarp = gAgent.getAvatarObject()
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First check-in; only compiles, nothing more.
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Demo code, will get cleaned up / extended through future work on the project - just need to check it in to collaborate.
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Checker: FORWARD_NULL
Function: LLSidepanelAppearance::onOpen(const LLSD &)
File: /indra/newview/llsidepanelappearance.cpp
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Corrected bug where saving an outfit wouldn't update the "unsaved" marker on
the UI. Also switched the UI to use a popup dialog to request the name of
the outfit being made, as we could not convey everything we needed to on the
button alone.
Code reviewed by Vir
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Member observers of LLSidepanelAppearance are now deleted appropriately.
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We now show a string "(unsaved)" under the appearance panel outfit title
when the currently loaded outfit has been modified from its original state.
Tested with following conditions:
1) item added to loaded outfit
2) item removed from loaded outfit
3) item replaced in loaded outfit
Appears to work properly on login as well. Checking is a manual folder compare,
but should be fairly efficient.
XUI changes submitted by Erica
Entire diff reviewed by Vir
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Trivial name change to turn "accordionpanel" into "tab" for outfits tabs since those are no longer accordions.
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EXT-3952 : "Make Outfit" button shouldn't be enabled in "Wearing" tab
EXT-3955 : "Add to Current Outfit" gear menu option confusing, remove it
EXT-3961 : Switch order of "Wearing" and "My Outfits" tabs
Most of these are very minor xui/button-state changes.
Also added a new onOpen method to llpaneloutfitsinventory so that it can update its state (notably, which tab is active) when the sidepanel is opened.
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now on creating a new outfit we remove the old base folder link and replace it
with a link to the newly created outfit folder. Responsive UI FTW!
Code reviewed by Vir
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Moved elements around so that the bottom bar is contained in the outfits panel
XUI changes by erica/chuck/nyx
code changes by nyx
code reviewed by Bigpapi
--HG--
branch : avatar-pipeline
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Outfit string
--HG--
branch : avatar-pipeline
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accordion
--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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Added appearanceSP button to toggle folder closed/open state.
Also fixed up some bugs with current outfit title placement in appearanceSP.xml
Also added a generic call for getting the current outfit folder link
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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being coupled with LLSidepanelAppearance
EXT-2561 : Add standard bottom panel (gear menu, add button, trash icon)
Added gear menu and standardized the code. (someday, will create a subclass to share the functionality across panels)
Make LLPanelOutfitsInventory more modular, e.g. it no longer knows about the Wear/Edit buttons.
--HG--
branch : avatar-pipeline
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1. Changed sidepanel names to have "sidepanel" (e.g. panel_appearance -> sidepanel_appearance)
2. Changed some "Looks" names to "Outfits"
3. Changed LLPanelLooks to LLPanelOutfitsInventory (to match other inventory panel naming)
4. Took out tab from sidepanel_appearance.
--HG--
branch : avatar-pipeline
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