Age | Commit message (Collapse) | Author |
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to integer overflow: const LLExtStat LL_EXSTAT_RES_RESULT = 2L<<30; const LLExtStat LL_EXSTAT_VFS_RESULT = 3L<<30; This shifts into the sign bit and clang gets (rightfully) upset about this.
LLExtStatus needs to be at least of type U32 to remedy this problem, but
while at it it makes sense to turn it into what it is: An enum. Turning
it into a class enum has the added benefit we get type safety for mostly
free.
Which incidentally turned up a problem right away:
A call to removeAndCallbackPendingDownloads had status and extstatus
reversed and thus was wrong.
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Remedy cloud_shadow and hack halving being done twice to ambient in some cases (i.e. artificial dimunition of necessary bullshit factor).
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Remove all references to unused shader var global_gamma.
Remove many unused decls for gamma from shaders.
Make post-deferred gamma correction use display_gamma.
Make setting display_gamma use the correct RenderDeferredDisplayGamma setting.
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Use rotated lightnorm directly in water shader instead of forcing all shaders marked as water (including lighting) to get that norm
(where it would only affect Mid as only that graphics mode has atmospherics on but isn't using deferred rendering).
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Fix underwater water fog density modifier being used when not underwater.
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Fix ambient light inputs to the renderer.
Fix 3rd sky shader w/ mistaken density mod conversion.
Make ambient clamp apply to all modes.
Tune ALM ambient clamp to match non-ALM.
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Fix blend between reflected/refracted water maps (make less transparent)
and fix setting of water fog color alpha on low end to better match
prev behavior of setting the internal control value in that case.
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Fix direct light matching across alpha/blended-material/deferred.
Get diffuse lighting to match from Low to Ultra.
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New fix for 925/926 that doesn't cause 896 again.
Also linearize moon disc tex color.
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Restore letting env auto-update sunlight_color uniform (other shaders expect it even if lighting does not).
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Fix conversion of star brightness, density mult, and distance mult to legacy ranges.
Make settings look in both legacyhaze and top-level settings for haze params.
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Fix deferred water soften prog lightnorm getting stomped with rotated lightnorm,
because it's a water shader and needs water atmo uniform values,
but it's a deferred lighting shader that needs not-so-rotated lightnorms.
Make sunlight_color not get auto-updated so we can get the correct value from mSunDiffuse.
Remove mix to preserve bumps as it was washing out shadows.
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Removed refs to LAPAS. Better sync with legacy regions.
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Fix distortion map rendering in deferred mode not including underwater fog effects.
Fix distortion map rendering not including post-deferred content at all.
Fix distortion map rendering not including anything but sky when camera is underwater.
Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use.
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fails.
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non-ALM lighting.
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from an object
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Fix validating of density multiplier to clamp >= 0.0001f.
Port fix to setter for ambient color in sky settings.
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Give wave direction uniforms more meaningful names in shaders.
Add comments on glow size/focus conversions for clarity.
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add cloud_variance control for randomized perturbance of clouds to break up tiling monotony
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More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods.
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settings
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Make sure legacy opaque water texture ID is assigned so it can be bound for lowest graphics use.
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frame will cause day cycle to become no trans.
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fix management of water plane and fog Ks shader uniforms
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closing fixed editor.
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codebase) to fix OS X compilation.
Mark cloning funcs and derived class overrides as const.
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