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path: root/indra/newview/llselectmgr.h
AgeCommit message (Collapse)Author
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-10NORSPEC-92 More UI fixesGraham Madarasz (Graham Linden)
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-02-27Wire up LLMaterialMgr::remove() to edit panel.Tonya Souther
2013-02-12merge up to 3.4.5-releaseOz Linden
2013-02-06Tell the renderer to use the updated material immediately on editing it.Tonya Souther
2013-01-29Editing interface for normal and specular maps and other parameters.Tonya Souther
2012-10-25MAINT-1743 "Use Selection for Grid" does not change the grid ruler to ↵Kelly Washington
"Reference" in the tools floater Reviewed with Simon.
2012-10-15MAINT-1598 Edit Linked Parts isn't returning creator/ownerKelly Washington
* Show creator, owner and group information when only selecting a single prim in a linkset. reviewed with Simon
2012-07-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-07-12PATH-807: Ensuring that the "Show in linksets..." and "Show in ↵Todd Stinson
characters..." right-click menu option does not show for objects outside the current region.
2012-07-10PATH-807: BUGFIX Filtering which objects will contain the right-click ↵Todd Stinson
context-sensitive menu option of "Show in linksets...".
2012-06-22PATH-760: Adding another pathfinding test method to the selection manager.Todd Stinson
2012-06-21PATH-760: Ensuring that the pathfinding attribute field works correctly with ↵Todd Stinson
multiple objects selected.
2012-06-21PATH-760: Renaming some methods of LLSelectMgr.Todd Stinson
2012-05-22MAINT-119 FIXED (PUBLIC]no-transfer textures not searchable via texture picker)Paul ProductEngine
- Implemented Richard's and Leo's spec - Also fixed an issue when applying no-transfer texture for an object using texture picker, creates redundant copies of the texture in the object's content
2012-03-29PATH-450: BUGFIX Ensuring that permanent objects cannot be linked in frozen ↵Todd Stinson
mode. Displaying a modal notification if user attempts.
2012-03-16Removing unreachable code from the viewer. Corresponding changes made on ↵Todd Stinson
the server to remove the message handling.
2012-02-28PATH-199: Cleaning up code related to object flags so that I can better use ↵Todd Stinson
the flags to managed pathfinding flags such as permanent and character.
2011-11-10SH-2644 Fix debug display that shows selection triangle count and streaming costDave Parks
2011-03-30SH-477 Better mesh streaming cost estimation.Dave Parks
2011-03-09Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-22STORM-889 FIXED Put Link/Unlink in Edit PanelPaul ProductEngine
- Moved callbacks for Link/Unlink to the LLSelectMgr - Binded Link/Unlink callbacks with buttons in Build Floater - Replaced view_listener_t usage for Link, Unlink, EnableLink, EnableUnlink with boost::bind
2011-02-08SH-523 Fix for non-finite values in silhouette rendering resulting in ↵Dave Parks
silhouette segments pointing at center of screen.
2011-01-21Automated merge up from viewer-developmentLoren Shih
2011-01-20SH-635 Fix for changing one physics parameter changing all physics parameters.Dave Parks
2011-01-20VWR-13040 - clean up LLObjectSelection iteratorAleric Inglewood
2010-11-18SH-350 SH-351 SH-355 FIX Several fixes for ARCNyx (Neal Orman)
Fixed the texture resolution calculation against the rounding errors we had before. Fixed the bug where linking prims changed the combined cost Fixed the bug where twisting was not computed properly Code reviewed by davep.
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-10-07Add pure physics cost to UIDave Parks
2010-09-29SH-224 Add new streaming cost algorithm debug displays to viewer.Dave Parks
Add the ability to clear LOD slots. Make triangle count UI more responsive to Generate LOD button. Add triangle count debug display for current selection. Reviewed by Nyx
2010-09-27mergeDave Parks
2010-09-21Fix for build failures - disabling tcmalloc for nowBrad Payne (Vir Linden)
2010-09-16STORM-161 : Reimplement hide object selectionMerov Linden
2010-08-25mergeDave Parks
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24merge heads. whew.Tofu Linden
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-08-06EXT-8577 WIP Context menu items for multi-attachments.Vadim Savchuk
Done: - 1. Dropped the obsolete "MultipleAttachments" setting. - 2. Added an "Add" item to the following attachment-related context menus: * My Appearance (ex-My Outfits) context menu. * Edit Outfit -> Add More context menu. * Object in-world context menu. * Inventory context menu. * Object inspector gear menu. - 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action. TODO: - Ability to attach multiple objects at once from the Add More panel (bulk attach). - Make sure there's no memleak when you click Wear/Attach in the in-world object context menu and the callback isn't invoked (because e.g. avatar fails to get close enough to the object). Issues: 0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments() should replace attachments or add them. Assumed the former. 1. I couldn't verify that adding objects from the object inspector menu works because I either could wear an object or see its inspector, not both. 2. > 1. Right-click on an object in your inventory and select "Wear". > VERIFY: Attaches the object and replaces whatever's there; asks for > confirmation before replacing an existing object. I think this is impossible to implement because we don't know in advance what point the object will be attached to, so we can't display a confirmation dialog. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/ --HG-- branch : product-engine
2010-08-06EXT-8577 WIP Context menu items for multi-attachments.Vadim Savchuk
Done: - 1. Dropped the obsolete "MultipleAttachments" setting. - 2. Added an "Add" item to the following attachment-related context menus: * My Appearance (ex-My Outfits) context menu. * Edit Outfit -> Add More context menu. * Object in-world context menu. * Inventory context menu. * Object inspector gear menu. - 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action. TODO: - Ability to attach multiple objects at once from the Add More panel (bulk attach). - Make sure there's no memleak when you click Wear/Attach in the in-world object context menu and the callback isn't invoked (because e.g. avatar fails to get close enough to the object). Issues: 0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments() should replace attachments or add them. Assumed the former. 1. I couldn't verify that adding objects from the object inspector menu works because I either could wear an object or see its inspector, not both. 2. > 1. Right-click on an object in your inventory and select "Wear". > VERIFY: Attaches the object and replaces whatever's there; asks for > confirmation before replacing an existing object. I think this is impossible to implement because we don't know in advance what point the object will be attached to, so we can't display a confirmation dialog. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/ --HG-- branch : product-engine
2010-07-14mergeDave Parks
2010-07-09Gravity, Friction, Restitution, Density now work with simulator.Matthew Breindel (Falcon)
2010-07-01added new physics parameters to primsKarl Stiefvater (qarl)
2010-06-16EXT-7734 FIX In-world object properteis often don't show correct informationRichard Nelson
reviewed by Leyla
2010-05-15Highlight for object cost and proper retrieval/display of prim object cost ↵Dave Parks
and linkset cost.
2010-04-01MergeMatthew Breindel (Falcon)
2010-03-31DEV-47845 Cleaned up names.Matthew Breindel (Falcon)
2010-03-30HUGE merge from viewer-trunk. Many conflicts resolved.Tofu Linden
2010-03-29EXT-5940 : Typedef all vector<LLUUID>'sLoren Shih
Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.