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path: root/indra/newview/llselectmgr.cpp
AgeCommit message (Collapse)Author
2018-09-27mergeBrad Payne (Vir Linden)
2018-07-19MAINT-8844 Null check (just to be on the safe side)andreykproductengine
2018-07-18MAINT-8844 Fix redundant checkandreykproductengine
2018-07-16MAINT-8844 Fixed selection inconsistancies (inworld manipulation vs tool ↵andreykproductengine
floater)
2018-06-05mergeBrad Payne (Vir Linden)
2018-04-23MAINT-8388 [LOVE ME RENDER] Highlighting Changes Make Editing Mesh Objects ↵ruslantproductengine
Difficult Wire selection mode - while Edit tool is selected Outline selection mode - for all other case
2018-04-25MAINT-8549 - more on animesh ARC and associated refactoringBrad Payne (Vir Linden)
2018-01-17mergeBrad Payne (Vir Linden)
2017-11-16SL-704 - more cleanup, including releaseMeshData() for control avatars, ↵Brad Payne (Vir Linden)
which don't need mesh data.
2017-11-16SL-704 - first pass cleaning up comments. Also added ↵Brad Payne (Vir Linden)
LLControlAvatar::initInstance() as a potential hook for optimizations.
2017-11-08SL-831 - animesh objects are not required to have any tris. If they have no ↵Brad Payne (Vir Linden)
tris, we don't bother making a control avatar for them.
2017-11-01SL-830, SL-831 - no linking if any of the roots is animated object. ↵Brad Payne (Vir Linden)
isAnimatedObject() just uses check against extended mesh flag of the root. On select, LLVOVolume marks whole linkset for update if animated object.
2017-10-26MAINT-7213 Shared media (media as a texture) unusable with transparent meshruslantproductengine
New outline selection around mesh objects.
2017-09-29SL-794 - use largest LOD for est tri count, instead of trusting that it's ↵Brad Payne (Vir Linden)
always the high LOD
2017-09-22SL-794, SL-790 - viewer-side enforcement in UI for various animated object ↵Brad Payne (Vir Linden)
limits that are also enforced on the server.
2017-08-04SL-718 - bug fixes for animated objects as attachments: Pause all associated ↵Brad Payne (Vir Linden)
avatars when selecting/editing. Don't apply joint positions to the attached avatar on login.
2017-07-19SL-714 - fixes to get wireframes to display consistently when right-clicking ↵Brad Payne (Vir Linden)
on animated objects.
2017-07-17SL-714 - pause associated avatar when an animated object is selected. ↵Brad Payne (Vir Linden)
Handles the possibility that multiple avatars need to be paused.
2017-07-13SL-714 - pause animations when animated objects are right clicked, generate ↵Brad Payne (Vir Linden)
rigged volume for wireframe.
2017-04-21Automated merge with ssh://bitbucket.org/lindenlab/viewer-releaseNat Goodspeed
2017-03-30DRTVWR-418: Xcode 8.3 complains about LLSafeHandle<T> implementation.Nat Goodspeed
The previous LLSafeHandle<T> implementation declares a static data member of the template class but provides no (generic) definition, relying on particular specializations to provide the definition. The data member is a function pointer, which is called in one of the methods to produce a pointer to a "null" T instance: that is, a dummy instance to be dereferenced in case the wrapped T* is null. Xcode 8.3's version of clang is bothered by the call, in a generic method, through this (usually) uninitialized pointer. It happens that the only specializations of LLSafeHandle do both provide definitions. I don't know whether that's formally valid C++03 or not; but I agree with the compiler: I don't like it. Instead of declaring a public static function pointer which each specialization is required to define, add a protected static method to the template class. This protected static method simply returns a pointer to a function-static T instance. This is functionally similar to a static LLPointer<T> set on demand (as in the two specializations), including lazy instantiation. Unlike the previous implementation, this approach prohibits a given specialization from customizing the "null" instance function. Although there exist reasonable ways to support that (e.g. a related traits template), I decided not to complicate the LLSafeHandle implementation to make it more generally useful. I don't really approve of LLSafeHandle, and don't want to see it proliferate. It's not clear that unconditionally dereferencing LLSafeHandle<T> is in any way better than conditionally dereferencing LLPointer<T>. It doesn't even skip the runtime conditional test; it simply obscures it. (There exist hints in the code that at one time it might have immediately replaced any wrapped null pointer value with the pointer to the "null" instance, obviating the test at dereference time, but this is not the current functionality. Perhaps it was only ever wishful thinking.) Remove the corresponding functions and static LLPointers from the two classes that use LLSafeHandle.
2017-03-13MAINT-1324 Warning should appear that objects in different regions can't be ↵andreykproductengine
linked
2017-02-23MAINT-2132 Fixed Avatar hasn't animation while moving if wear and detach ↵andreykproductengine
object in edit mode
2017-02-15MAINT-7118 Swapping legacy people API with new cacheandreykproductengine
2017-01-27MAINT-86 Fixed object-contents aren't updated after wearing from groundandreykproductengine
2017-01-25MAINT-7072 Edit menu shows land impact of object you are sitting on instead ↵Mnikolenko Productengine
of 0 when selecting your attachment
2016-11-30MAINT-6803 Account for deselectionandreykproductengine
2016-10-21MAINT-6855 Developer > Show Info > Show Render Info is not reporting ↵Mnikolenko Productengine
accurate vertex counts for Selected Objects
2016-08-05MAINT-5018 crashing when touching meshruslantproductengine
Fix #1 Disable FSAA for drawing selected objects (it help to avoid crash on old ATI cards (in my case it's a HD3800)).
2016-03-16merge changes for DRTVWR-417Oz Linden
2016-01-15merge changes for 4.0.1-releaseOz Linden
2016-01-11MAINT-6025 FIXED "ctrl + z" not working on non-mod objectsandreykproductengine
2015-12-08MAINT-5925 FIXED Viewer allows you to locally retexture anyones content ↵Mnikolenko ProductEngine
including attachments.
2015-11-11Backed out changeset: a79540758404ruslantproductengine
Need backed out this changes because it influence on material update see: MAINT-5818 Also this lead to the following: UserA and UserB logged in same location. UserA edit normal/specular map texture offsets while UserB is not observe this changes.
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-10-19MAINT-5268 FIXED Rotating an object that's used as grid reference goes crazyruslantproductengine
2015-09-08MAINT-5268 (Rotating an object that's used as grid reference goes crazy)ruslantproductengine
- changeset 2
2015-09-03MAINT-5268 (Rotating an object that's used as grid reference goes crazy)ruslantproductengine
2015-08-18Merge downstream code and become version 3.8.4andreykproductengine
2015-07-15Merge from viewer-relese and become version 3.8.2andreykproductengine
2015-06-24MAINT-5026 FIXED 256 prim linksets made of smaller prims frequently link ↵andreykproductengine
only 254
2015-07-15Merge downstream code and become version 3.8.2andreykproductengine
2015-06-25MAINT-5299 FIXED [MAINT-RC] Unlinking individual prims from a linkset no ↵andreykproductengine
longer works
2015-05-19MAINT-3548 - FIXED-R2 Horizontal & vertical offset values for normal & ↵vyacheslavsproductengine
specular maps still randomly revert to previous settings when building.
2015-04-28increment viewer version to 3.7.29Mnikolenko ProductEngine
2015-04-28Merge viewer-release, become version 3.7.29Mnikolenko ProductEngine
2015-04-24merge with viewer tools updateBrad Payne (Vir Linden)
2015-04-13mergeBrad Payne (Vir Linden)
2015-04-13merge changes for 3.7.27-releaseOz Linden
2015-04-09MAINT-5069 WIP, MAINT-5071 WIP - handle dropping objects and attaching from ↵Brad Payne (Vir Linden)
ground. WIP on better tracking of attachment requests via various message in LLSelectMgr.