Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-03-16 | Removing unreachable code from the viewer. Corresponding changes made on ↵ | Todd Stinson | |
the server to remove the message handling. | |||
2012-03-13 | PATH-199: Enforcing permanent objects in frozen state to not move. | Todd Stinson | |
2012-02-28 | PATH-199: Cleaning up code related to object flags so that I can better use ↵ | Todd Stinson | |
the flags to managed pathfinding flags such as permanent and character. | |||
2012-04-13 | MAINT-939 Potential fix for crash when editing objects. | Dave Parks | |
2012-01-18 | SH-2598 Fix for crash when rendering mesh silhouette (workaround driver bug ↵ | Dave Parks | |
by rendering from client memory instead of using face VBO). | |||
2011-11-16 | SH-2690 Add comments per Vir's review feedback | Dave Parks | |
2011-11-16 | SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting ↵ | Dave Parks | |
flexi attachments. | |||
2011-11-10 | SH-2644 Fix debug display that shows selection triangle count and streaming cost | Dave Parks | |
2011-10-07 | SH-2031 Profile guided optimization of matrix ops | Dave Parks | |
- don't use F64 except where needed (should really factor out calls to gluProject) - get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order) - unroll matrix sync inner loop and cache MVP and normal matrices | |||
2011-09-26 | merge | Dave Parks | |
2011-09-14 | SH-2243 work in progress -- application side matrix stack management | Dave Parks | |
2011-08-27 | SH-2242 Physics shape display works again, added asserts to flush out areas ↵ | Dave Parks | |
where state being consumed by a shader does not match state being provided by vertex buffers. | |||
2011-08-22 | merge | Brad Payne (Vir Linden) | |
2011-08-19 | merging in latest mesh-development | Nyx (Neal Orman) | |
2011-08-18 | BUILDFIX SH-1246 fixed a bug in the ARC computations, and texture cost ↵ | Nyx (Neal Orman) | |
computations in build tools Minor bug in ARC display computations, where wrong numbers were being used for child prims Feature enhancement to not double-count textures reused within a linkset. | |||
2011-08-17 | SH-2171 FIXED New prim weights added to weights detail floater. | Seth ProductEngine | |
- Fixed detecting cross-parcel objects selection. - Various fixes in LLAccountingCostManager. - getSelectedObjectRenderCost() moved from LLFloaterTools to LLObjectSelection where it used to reside. Previous commented out implementation of this method removed. | |||
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵ | Dave Parks | |
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). | |||
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use ↵ | Dave Parks | |
glAlphaFunc when shaders are available). Reviewed by Leslie | |||
2011-07-26 | merge with latest mesh-dev | Nyx (Neal Orman) | |
2011-05-17 | merging up latest mesh-development to nyx-mesh-development | Nyx (Neal Orman) | |
2011-05-09 | SH-1419 Sim complains about changing physical materials when Physics, ↵ | Loren Shih | |
Temporary, or Phantom is changed. | |||
2011-05-02 | STORM-1210 fsqrtf cleanup | Dave Parks | |
2011-05-02 | merge | Dave Parks | |
2011-04-29 | Merged with viewer-development. | Ricky Curtice | |
The reason was to manually resolve a couple of merge problems, as upstream has had several changes since this was applied, and some of the changes overlapped. | |||
2011-04-25 | Removed an extra variable I'd added. | Ricky Curtice | |
Also cleaned up some whitespace-around-operator issues. While removing the extra variable seems to make the code more ugly, all it does is reveal the pre-existing ugliness that had been masked in the past. Trying to find a fix, or even try to come to a real understanding of why this section of code is the way it is, is out of my scope for this task. | |||
2011-04-08 | merging mesh-development into nyx's mesh development | Nyx (Neal Orman) | |
2011-04-05 | merge changes for STORM-1051 | Oz Linden | |
2011-04-04 | Parenthisized a #define to make it safer, adjusted some notes (and added a ↵ | Ricky Curtice | |
TODO) around some extremely obscure code that needs further attention but which is outside this scope. | |||
2011-03-30 | SH-477 Better mesh streaming cost estimation. | Dave Parks | |
2011-03-21 | merge | Nyx (Neal Orman) | |
2011-03-12 | Switched to using *_SQUARED constants instead of multiplied constants, and ↵ | Ricky Curtice | |
cleaned up a few other minor issues noted during review. | |||
2011-03-10 | Squared all dist_vec() based comparisons and other dist_vec() operations ↵ | Ricky Curtice | |
where sensible. Not all instances of dist_vec() were squared, only those where it wouldn't (hopefully) change the functionality. | |||
2011-03-10 | SH-755 Set physics shape type to convex hull on delink if physics shape type ↵ | Dave Parks | |
was none. | |||
2011-03-09 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-03-07 | SH-1085 Potential fix for crash when disabling mirror. | Dave Parks | |
2011-04-19 | merge | Dave Parks | |
2011-02-22 | STORM-889 FIXED Put Link/Unlink in Edit Panel | Paul ProductEngine | |
- Moved callbacks for Link/Unlink to the LLSelectMgr - Binded Link/Unlink callbacks with buttons in Build Floater - Replaced view_listener_t usage for Link, Unlink, EnableLink, EnableUnlink with boost::bind | |||
2011-02-18 | Cleanup of headless client (was: DisableRendering mode) | Don Kjer | |
* Now called 'HeadlessClient' instead of 'DisableRendering' * Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes. | |||
2011-02-11 | re-applying render cost changes for experimentations | Nyx (Neal Orman) | |
2011-02-11 | SH-510 Fix for some mesh selection outlines appearing one region away. | Dave Parks | |
2011-02-08 | Merge | Dave Parks | |
2011-02-08 | SH-523 Fix for non-finite values in silhouette rendering resulting in ↵ | Dave Parks | |
silhouette segments pointing at center of screen. | |||
2011-02-07 | SH-930 FIX revert ARC algorithm for merge to viewer-development | Nyx (Neal Orman) | |
Reverting incomplete changes to ARC so that we don't change RC when we merge down. | |||
2011-01-28 | SH-753 - Ghost meshes | Roxie Linden | |
Fix the case where the silhouette shown when editing a mesh in an adjacent region was showing up in the wrong place. The silhouette was not being translated by the avs view with respect to the region. | |||
2011-01-20 | SH-635 Fix for changing one physics parameter changing all physics parameters. | Dave Parks | |
2010-11-18 | SH-350 SH-351 SH-355 FIX ARC fixes | Nyx (Neal Orman) | |
Had a few debugging lines in my last checkin. Cleaning up unreviewed changes. | |||
2010-11-18 | SH-350 SH-351 SH-355 FIX Several fixes for ARC | Nyx (Neal Orman) | |
Fixed the texture resolution calculation against the rounding errors we had before. Fixed the bug where linking prims changed the combined cost Fixed the bug where twisting was not computed properly Code reviewed by davep. | |||
2010-10-13 | correct licenses (fix problem with license change merge) | Oz Linden | |
2010-10-07 | Add pure physics cost to UI | Dave Parks | |