Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-03-29 | PATH-450: BUGFIX Ensuring that permanent objects cannot be linked in frozen ↵ | Todd Stinson | |
mode. Displaying a modal notification if user attempts. | |||
2012-03-27 | MAINT-853: Audit sendListToRegions() function calls and fix memory leaks. | simon_linden | |
Reviewed by Kelly | |||
2012-03-26 | MAINT-852 / VWR-8761 : Cannot delete object description. Now you can. ↵ | simon@Simon-PC.lindenlab.com | |
Reviewed by Kelly. | |||
2012-03-23 | PATH-199: Disabling the Take and Delete right-click context menu options ↵ | Todd Stinson | |
when object is enforced permanent. | |||
2012-03-21 | PATH-199: Disabling more functionality of the build tool floater when ↵ | Todd Stinson | |
permanancy is enforced. | |||
2012-03-16 | Removing unreachable code from the viewer. Corresponding changes made on ↵ | Todd Stinson | |
the server to remove the message handling. | |||
2012-03-13 | PATH-199: Enforcing permanent objects in frozen state to not move. | Todd Stinson | |
2012-02-28 | PATH-199: Cleaning up code related to object flags so that I can better use ↵ | Todd Stinson | |
the flags to managed pathfinding flags such as permanent and character. | |||
2012-04-13 | MAINT-939 Potential fix for crash when editing objects. | Dave Parks | |
2012-01-18 | SH-2598 Fix for crash when rendering mesh silhouette (workaround driver bug ↵ | Dave Parks | |
by rendering from client memory instead of using face VBO). | |||
2011-11-16 | SH-2690 Add comments per Vir's review feedback | Dave Parks | |
2011-11-16 | SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting ↵ | Dave Parks | |
flexi attachments. | |||
2011-11-10 | SH-2644 Fix debug display that shows selection triangle count and streaming cost | Dave Parks | |
2011-10-07 | SH-2031 Profile guided optimization of matrix ops | Dave Parks | |
- don't use F64 except where needed (should really factor out calls to gluProject) - get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order) - unroll matrix sync inner loop and cache MVP and normal matrices | |||
2011-09-26 | merge | Dave Parks | |
2011-09-14 | SH-2243 work in progress -- application side matrix stack management | Dave Parks | |
2011-08-27 | SH-2242 Physics shape display works again, added asserts to flush out areas ↵ | Dave Parks | |
where state being consumed by a shader does not match state being provided by vertex buffers. | |||
2011-08-22 | merge | Brad Payne (Vir Linden) | |
2011-08-19 | merging in latest mesh-development | Nyx (Neal Orman) | |
2011-08-18 | BUILDFIX SH-1246 fixed a bug in the ARC computations, and texture cost ↵ | Nyx (Neal Orman) | |
computations in build tools Minor bug in ARC display computations, where wrong numbers were being used for child prims Feature enhancement to not double-count textures reused within a linkset. | |||
2011-08-17 | SH-2171 FIXED New prim weights added to weights detail floater. | Seth ProductEngine | |
- Fixed detecting cross-parcel objects selection. - Various fixes in LLAccountingCostManager. - getSelectedObjectRenderCost() moved from LLFloaterTools to LLObjectSelection where it used to reside. Previous commented out implementation of this method removed. | |||
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵ | Dave Parks | |
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). | |||
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use ↵ | Dave Parks | |
glAlphaFunc when shaders are available). Reviewed by Leslie | |||
2011-07-26 | merge with latest mesh-dev | Nyx (Neal Orman) | |
2011-05-17 | merging up latest mesh-development to nyx-mesh-development | Nyx (Neal Orman) | |
2011-05-09 | SH-1419 Sim complains about changing physical materials when Physics, ↵ | Loren Shih | |
Temporary, or Phantom is changed. | |||
2011-05-02 | STORM-1210 fsqrtf cleanup | Dave Parks | |
2011-05-02 | merge | Dave Parks | |
2011-04-29 | Merged with viewer-development. | Ricky Curtice | |
The reason was to manually resolve a couple of merge problems, as upstream has had several changes since this was applied, and some of the changes overlapped. | |||
2011-04-25 | Removed an extra variable I'd added. | Ricky Curtice | |
Also cleaned up some whitespace-around-operator issues. While removing the extra variable seems to make the code more ugly, all it does is reveal the pre-existing ugliness that had been masked in the past. Trying to find a fix, or even try to come to a real understanding of why this section of code is the way it is, is out of my scope for this task. | |||
2011-04-08 | merging mesh-development into nyx's mesh development | Nyx (Neal Orman) | |
2011-04-05 | merge changes for STORM-1051 | Oz Linden | |
2011-04-04 | Parenthisized a #define to make it safer, adjusted some notes (and added a ↵ | Ricky Curtice | |
TODO) around some extremely obscure code that needs further attention but which is outside this scope. | |||
2011-03-30 | SH-477 Better mesh streaming cost estimation. | Dave Parks | |
2011-03-21 | merge | Nyx (Neal Orman) | |
2011-03-12 | Switched to using *_SQUARED constants instead of multiplied constants, and ↵ | Ricky Curtice | |
cleaned up a few other minor issues noted during review. | |||
2011-03-10 | Squared all dist_vec() based comparisons and other dist_vec() operations ↵ | Ricky Curtice | |
where sensible. Not all instances of dist_vec() were squared, only those where it wouldn't (hopefully) change the functionality. | |||
2011-03-10 | SH-755 Set physics shape type to convex hull on delink if physics shape type ↵ | Dave Parks | |
was none. | |||
2011-03-09 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-03-07 | SH-1085 Potential fix for crash when disabling mirror. | Dave Parks | |
2011-04-19 | merge | Dave Parks | |
2011-02-22 | STORM-889 FIXED Put Link/Unlink in Edit Panel | Paul ProductEngine | |
- Moved callbacks for Link/Unlink to the LLSelectMgr - Binded Link/Unlink callbacks with buttons in Build Floater - Replaced view_listener_t usage for Link, Unlink, EnableLink, EnableUnlink with boost::bind | |||
2011-02-18 | Cleanup of headless client (was: DisableRendering mode) | Don Kjer | |
* Now called 'HeadlessClient' instead of 'DisableRendering' * Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes. | |||
2011-02-11 | re-applying render cost changes for experimentations | Nyx (Neal Orman) | |
2011-02-11 | SH-510 Fix for some mesh selection outlines appearing one region away. | Dave Parks | |
2011-02-08 | Merge | Dave Parks | |
2011-02-08 | SH-523 Fix for non-finite values in silhouette rendering resulting in ↵ | Dave Parks | |
silhouette segments pointing at center of screen. | |||
2011-02-07 | SH-930 FIX revert ARC algorithm for merge to viewer-development | Nyx (Neal Orman) | |
Reverting incomplete changes to ARC so that we don't change RC when we merge down. | |||
2011-01-28 | SH-753 - Ghost meshes | Roxie Linden | |
Fix the case where the silhouette shown when editing a mesh in an adjacent region was showing up in the wrong place. The silhouette was not being translated by the avs view with respect to the region. |