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path: root/indra/newview/llselectmgr.cpp
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2021-11-30SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()Dave Houlton
2021-11-19SL-16202: Instantiate LLSimpleton::sInstance genericallyNat Goodspeed
instead of requiring a separate declaration for each subclass. The previous way produces errors in clang. (cherry picked from commit 8458ad8890cf0a11804996210d7bcfbdaa3eec2e)
2021-11-16DRTVWR-546 merge in master v6.5.1Dave Houlton
2021-11-15Revert "SL-16220: Merge branch 'origin/DRTVWR-546' into glthread"Dave Houlton
This reverts commit 5188a26a8521251dda07ac0140bb129f28417e49, reversing changes made to 819088563e13f1d75e048311fbaf0df4a79b7e19.
2021-11-04SL-16202: Instantiate LLSimpleton::sInstance genericallyNat Goodspeed
instead of requiring a separate declaration for each subclass. The previous way produces errors in clang.
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵Dave Parks
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
2021-10-25SL-16218 treat texture selection similar to diffuse map handling.Mnikolenko Productengine
2020-11-26SL-14396 FIXED Sizing increment units ignored for HUDs.Mnikolenko Productengine
2020-07-10SL-10326 Allow selecting any movable avatars with 'Allow Select Avatar' optionAndrey Kleshchev
2020-05-05Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maintAndrey Lihatskiy
# Conflicts: # indra/newview/llinventorybridge.cpp # indra/newview/llinventorypanel.cpp # indra/newview/lltexturectrl.cpp # indra/newview/skins/default/xui/de/floater_texture_ctrl.xml # indra/newview/skins/default/xui/es/floater_texture_ctrl.xml # indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/it/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml # indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml # indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
2020-04-03SL-12968 Wrong avatar was paused on selectionAndrey Kleshchev
2020-02-27SL-10326 Develop submenu option Allow Select Avatar was defectiveAndrey Kleshchev
Viewer should now filter out position changes from server when avatar is being edited.
2020-01-28Merge branch 'master' of https://bitbucket.org/lindenlab/viewer-private into ↵Brad Payne (Vir Linden)
DRTVWR-481 Merge
2020-01-13SL-12537 Fixed crash when the box with 'script' moves between two regionsandreykproductengine
2019-12-16mergeBrad Payne (Vir Linden)
2019-11-15SL-10499 - benefits. Removed no-longer-needed lleconomy files and classes. ↵Brad Payne (Vir Linden)
Group-related costs and limits via benefits.
2019-09-05Merged in lindenlab/viewer-bearAndreyL ProductEngine
2019-08-26Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2019-08-13mergeBrad Payne (Vir Linden)
2019-08-13Merged in lindenlab/viewer-bearAndreyL ProductEngine
2019-08-13Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2019-07-25SL-11649 FIXED [Love Me Render] Mesh links in HUDs do not have highlights ↵maxim_productengine
when selected.
2019-07-24SL-4150 Rename htonmemcpyandreykproductengine
2019-07-15SL-11528 FIXED Object Profile > Details does not show magenta highlight for ↵maxim_productengine
mesh objects
2019-07-04SL-11534 FIXED Animated mesh objects aren't highlighted when viewing objects ↵maxim_productengine
owned by users in the 'About Land' floater
2019-07-03SL-11535 Autopilot should store selection for later useandreykproductengine
2019-07-02SL-11456 Allow scaling of HUD attachmentsmaxim_productengine
2019-05-14SL-11160 Test build viewer can crash (assert) on multi selectionruslantproductengine
2019-04-22SL-10952 - Look at performance impact of selection outline changesruslantproductengine
SL-10973 - [Love Me Render] Mesh Child Prims in Linkset are now Yellow instead of Blue - Fixed
2019-04-10MergeAnchor
2019-01-25SL-10194 Selecting mesh face doesn't highlight the face in any wayruslantproductengine
- Fixed according to Steeltoe notes. - Add const modifier for some methods
2019-01-08SL-10194 Selecting mesh face doesn't highlight the face in any wayruslantproductengine
- Implemented
2018-11-28MergeAnchor
2018-11-14Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2018-10-11MergeAnchor Linden
2018-09-27mergeBrad Payne (Vir Linden)
2018-09-27Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2019-04-17SL-10963 FIXED The 'Copy failed' notification doesn't appear after hitting ↵maxim_productengine
'Ctrl+D' combination
2019-04-02Merged in lindenlab/viewer-bearAndreyL ProductEngine
2019-02-26SL-10616 No moving animation if wear linked objects in edit mode and change ↵andreykproductengine
avatar
2019-02-25SL-10326 Restore ability to select own avatar and move it via manipulation ↵maxim_productengine
arrows
2018-08-16mac build fixAndreyL ProductEngine
2018-08-16MAINT-8937 - Selection Outline Odd Behavior When Panning Aroundruslantproductengine
Fixed.
2018-08-01Remove debug code for conditional BP.Graham Linden
2018-07-31Fix template specialization syntax for Clang that MSVC does not demand.Graham Linden
2018-07-31MAINT-8909Graham Linden
Loosen precision when checking rotation and other false negatives when comparing faces to see if they can be considered planar aligned. This was causing fields to be marked tentative (grayed display) incorrectly.
2018-07-30MAINT-8915Graham Linden
Fix sync of material rotation and offset values when using aligned planar faces. Make it possible to set a specific TE's normal/spec offset/rotation values. Eliminate redundant conversions in LLSD -> struct handler.
2018-07-19MAINT-8844 Null check (just to be on the safe side)andreykproductengine
2018-07-18MAINT-8844 Fix redundant checkandreykproductengine
2018-07-16MAINT-8844 Fixed selection inconsistancies (inworld manipulation vs tool ↵andreykproductengine
floater)