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path: root/indra/newview/llselectmgr.cpp
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2020-02-27SL-10326 Develop submenu option Allow Select Avatar was defectiveAndrey Kleshchev
Viewer should now filter out position changes from server when avatar is being edited.
2020-01-28Merge branch 'master' of https://bitbucket.org/lindenlab/viewer-private into ↵Brad Payne (Vir Linden)
DRTVWR-481 Merge
2020-01-13SL-12537 Fixed crash when the box with 'script' moves between two regionsandreykproductengine
2019-12-16mergeBrad Payne (Vir Linden)
2019-11-15SL-10499 - benefits. Removed no-longer-needed lleconomy files and classes. ↵Brad Payne (Vir Linden)
Group-related costs and limits via benefits.
2019-09-05Merged in lindenlab/viewer-bearAndreyL ProductEngine
2019-08-26Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2019-08-13mergeBrad Payne (Vir Linden)
2019-08-13Merged in lindenlab/viewer-bearAndreyL ProductEngine
2019-08-13Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2019-07-25SL-11649 FIXED [Love Me Render] Mesh links in HUDs do not have highlights ↵maxim_productengine
when selected.
2019-07-24SL-4150 Rename htonmemcpyandreykproductengine
2019-07-15SL-11528 FIXED Object Profile > Details does not show magenta highlight for ↵maxim_productengine
mesh objects
2019-07-04SL-11534 FIXED Animated mesh objects aren't highlighted when viewing objects ↵maxim_productengine
owned by users in the 'About Land' floater
2019-07-03SL-11535 Autopilot should store selection for later useandreykproductengine
2019-07-02SL-11456 Allow scaling of HUD attachmentsmaxim_productengine
2019-05-14SL-11160 Test build viewer can crash (assert) on multi selectionruslantproductengine
2019-04-22SL-10952 - Look at performance impact of selection outline changesruslantproductengine
SL-10973 - [Love Me Render] Mesh Child Prims in Linkset are now Yellow instead of Blue - Fixed
2019-04-10MergeAnchor
2019-01-25SL-10194 Selecting mesh face doesn't highlight the face in any wayruslantproductengine
- Fixed according to Steeltoe notes. - Add const modifier for some methods
2019-01-08SL-10194 Selecting mesh face doesn't highlight the face in any wayruslantproductengine
- Implemented
2018-11-28MergeAnchor
2018-11-14Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2018-10-11MergeAnchor Linden
2018-09-27mergeBrad Payne (Vir Linden)
2018-09-27Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2019-04-17SL-10963 FIXED The 'Copy failed' notification doesn't appear after hitting ↵maxim_productengine
'Ctrl+D' combination
2019-04-02Merged in lindenlab/viewer-bearAndreyL ProductEngine
2019-02-26SL-10616 No moving animation if wear linked objects in edit mode and change ↵andreykproductengine
avatar
2019-02-25SL-10326 Restore ability to select own avatar and move it via manipulation ↵maxim_productengine
arrows
2018-08-16mac build fixAndreyL ProductEngine
2018-08-16MAINT-8937 - Selection Outline Odd Behavior When Panning Aroundruslantproductengine
Fixed.
2018-08-01Remove debug code for conditional BP.Graham Linden
2018-07-31Fix template specialization syntax for Clang that MSVC does not demand.Graham Linden
2018-07-31MAINT-8909Graham Linden
Loosen precision when checking rotation and other false negatives when comparing faces to see if they can be considered planar aligned. This was causing fields to be marked tentative (grayed display) incorrectly.
2018-07-30MAINT-8915Graham Linden
Fix sync of material rotation and offset values when using aligned planar faces. Make it possible to set a specific TE's normal/spec offset/rotation values. Eliminate redundant conversions in LLSD -> struct handler.
2018-07-19MAINT-8844 Null check (just to be on the safe side)andreykproductengine
2018-07-18MAINT-8844 Fix redundant checkandreykproductengine
2018-07-16MAINT-8844 Fixed selection inconsistancies (inworld manipulation vs tool ↵andreykproductengine
floater)
2018-06-05mergeBrad Payne (Vir Linden)
2018-06-05MergeAnchor Linden
2018-04-23MAINT-8388 [LOVE ME RENDER] Highlighting Changes Make Editing Mesh Objects ↵ruslantproductengine
Difficult Wire selection mode - while Edit tool is selected Outline selection mode - for all other case
2018-04-25MAINT-8549 - more on animesh ARC and associated refactoringBrad Payne (Vir Linden)
2018-03-26MAINT-8436,8412,8411,8446,8438: fixed attach/detachAnchor Linden
2018-03-02[MAINT-8081] - update mesh visibility on tex changeAnchor Linden
2018-03-02[MAINT 8081] - show/hide avatar base mesh regions if avatar joint ↵Anchor Linden
attachments are using server bakes. pass the magic ids correctly across ui and texture entry.
2018-01-17mergeBrad Payne (Vir Linden)
2017-11-16SL-704 - more cleanup, including releaseMeshData() for control avatars, ↵Brad Payne (Vir Linden)
which don't need mesh data.
2017-11-16SL-704 - first pass cleaning up comments. Also added ↵Brad Payne (Vir Linden)
LLControlAvatar::initInstance() as a potential hook for optimizations.
2017-11-08SL-831 - animesh objects are not required to have any tris. If they have no ↵Brad Payne (Vir Linden)
tris, we don't bother making a control avatar for them.