Age | Commit message (Collapse) | Author |
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computations in build tools
Minor bug in ARC display computations, where wrong numbers were being used for child prims
Feature enhancement to not double-count textures reused within a linkset.
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- Fixed detecting cross-parcel objects selection.
- Various fixes in LLAccountingCostManager.
- getSelectedObjectRenderCost() moved from LLFloaterTools to LLObjectSelection where it used to reside. Previous commented out implementation of this method removed.
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complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
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glAlphaFunc when shaders are available).
Reviewed by Leslie
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Temporary, or Phantom is changed.
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The reason was to manually resolve a couple of merge problems, as upstream has had several changes since this was applied, and some of the changes overlapped.
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Also cleaned up some whitespace-around-operator issues.
While removing the extra variable seems to make the code more ugly, all it does is reveal the pre-existing ugliness that had been masked in the past. Trying to find a fix, or even try to come to a real understanding of why this section of code is the way it is, is out of my scope for this task.
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TODO) around some extremely obscure code that needs further attention but which is outside this scope.
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cleaned up a few other minor issues noted during review.
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where sensible.
Not all instances of dist_vec() were squared, only those where it wouldn't (hopefully) change the functionality.
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was none.
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- Moved callbacks for Link/Unlink to the LLSelectMgr
- Binded Link/Unlink callbacks with buttons in Build Floater
- Replaced view_listener_t usage for Link, Unlink, EnableLink, EnableUnlink with boost::bind
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* Now called 'HeadlessClient' instead of 'DisableRendering'
* Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes.
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silhouette segments pointing at center of screen.
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Reverting incomplete changes to ARC so that we don't change RC when
we merge down.
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Fix the case where the silhouette shown when editing a mesh in an adjacent region
was showing up in the wrong place. The silhouette was not being translated
by the avs view with respect to the region.
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Had a few debugging lines in my last checkin.
Cleaning up unreviewed changes.
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Fixed the texture resolution calculation against the rounding errors
we had before.
Fixed the bug where linking prims changed the combined cost
Fixed the bug where twisting was not computed properly
Code reviewed by davep.
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Add the ability to clear LOD slots.
Make triangle count UI more responsive to Generate LOD button.
Add triangle count debug display for current selection.
Reviewed by Nyx
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Fix for garbage data in vertex weight array crashing software skinning.
Proper integration of picking for rigged attachhments.
Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position).
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Submitting on behalf of Thickbrick Sleaford.
One of the LLSelectNode constructors has a leak where it does "new LLPermisions()" twice, thus leaking the address of the first object created.
This constructor is called every time you interact (click, hover, select, possibly other) with an object, once for each prim in the object. Since sizeof(LLPermissions) is 92 bytes, this can be a significant amount after a while.
I think this might explain VWR-18528 (leaking LLpemissions instances), at least partially.
This was fixed in snowglobe 1.x as part of SNOW-267.
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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