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path: root/indra/newview/llselectmgr.cpp
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2011-01-28SH-753 - Ghost meshesRoxie Linden
Fix the case where the silhouette shown when editing a mesh in an adjacent region was showing up in the wrong place. The silhouette was not being translated by the avs view with respect to the region.
2011-01-20SH-635 Fix for changing one physics parameter changing all physics parameters.Dave Parks
2010-11-18SH-350 SH-351 SH-355 FIX ARC fixesNyx (Neal Orman)
Had a few debugging lines in my last checkin. Cleaning up unreviewed changes.
2010-11-18SH-350 SH-351 SH-355 FIX Several fixes for ARCNyx (Neal Orman)
Fixed the texture resolution calculation against the rounding errors we had before. Fixed the bug where linking prims changed the combined cost Fixed the bug where twisting was not computed properly Code reviewed by davep.
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-10-07Add pure physics cost to UIDave Parks
2010-09-29SH-224 Add new streaming cost algorithm debug displays to viewer.Dave Parks
Add the ability to clear LOD slots. Make triangle count UI more responsive to Generate LOD button. Add triangle count debug display for current selection. Reviewed by Nyx
2010-09-27mergeDave Parks
2010-09-21Fix for build failures - disabling tcmalloc for nowBrad Payne (Vir Linden)
2010-09-20Stop using ll_aligned_malloc/free in llvolume.Dave Parks
Fix for garbage data in vertex weight array crashing software skinning. Proper integration of picking for rigged attachhments. Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position).
2010-09-24Pull update from viewer-developmentMerov Linden
2010-09-21STORM-166 FIXED Memory leak in LLSelectNode constructor.Vadim Savchuk
Submitting on behalf of Thickbrick Sleaford. One of the LLSelectNode constructors has a leak where it does "new LLPermisions()" twice, thus leaking the address of the first object created. This constructor is called every time you interact (click, hover, select, possibly other) with an object, once for each prim in the object. Since sizeof(LLPermissions) is 92 bytes, this can be a significant amount after a while. I think this might explain VWR-18528 (leaking LLpemissions instances), at least partially. This was fixed in snowglobe 1.x as part of SNOW-267.
2010-09-16STORM-161 : Reimplement hide object selectionMerov Linden
2010-08-31SNOW-681 VWR-1852 : Local ruler mode aligned incorrectly for linked objectsMerov Linden
2010-08-25mergeDave Parks
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24merge heads. whew.Tofu Linden
2010-08-19Integrate SIMD API from oreh/server-trunk-orehDave Parks
2010-08-13Added new UI to show linked set cost and object cost. Changed terminology ↵jwolk
in edit tools. Updated request payload when requesting object cost. Paired with davep
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-08-06EXT-8577 WIP Context menu items for multi-attachments.Vadim Savchuk
Done: - 1. Dropped the obsolete "MultipleAttachments" setting. - 2. Added an "Add" item to the following attachment-related context menus: * My Appearance (ex-My Outfits) context menu. * Edit Outfit -> Add More context menu. * Object in-world context menu. * Inventory context menu. * Object inspector gear menu. - 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action. TODO: - Ability to attach multiple objects at once from the Add More panel (bulk attach). - Make sure there's no memleak when you click Wear/Attach in the in-world object context menu and the callback isn't invoked (because e.g. avatar fails to get close enough to the object). Issues: 0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments() should replace attachments or add them. Assumed the former. 1. I couldn't verify that adding objects from the object inspector menu works because I either could wear an object or see its inspector, not both. 2. > 1. Right-click on an object in your inventory and select "Wear". > VERIFY: Attaches the object and replaces whatever's there; asks for > confirmation before replacing an existing object. I think this is impossible to implement because we don't know in advance what point the object will be attached to, so we can't display a confirmation dialog. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/ --HG-- branch : product-engine
2010-08-06EXT-8577 WIP Context menu items for multi-attachments.Vadim Savchuk
Done: - 1. Dropped the obsolete "MultipleAttachments" setting. - 2. Added an "Add" item to the following attachment-related context menus: * My Appearance (ex-My Outfits) context menu. * Edit Outfit -> Add More context menu. * Object in-world context menu. * Inventory context menu. * Object inspector gear menu. - 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action. TODO: - Ability to attach multiple objects at once from the Add More panel (bulk attach). - Make sure there's no memleak when you click Wear/Attach in the in-world object context menu and the callback isn't invoked (because e.g. avatar fails to get close enough to the object). Issues: 0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments() should replace attachments or add them. Assumed the former. 1. I couldn't verify that adding objects from the object inspector menu works because I either could wear an object or see its inspector, not both. 2. > 1. Right-click on an object in your inventory and select "Wear". > VERIFY: Attaches the object and replaces whatever's there; asks for > confirmation before replacing an existing object. I think this is impossible to implement because we don't know in advance what point the object will be attached to, so we can't display a confirmation dialog. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/ --HG-- branch : product-engine
2010-07-14mergeDave Parks
2010-07-09Gravity, Friction, Restitution, Density now work with simulator.Matthew Breindel (Falcon)
2010-07-01added new physics parameters to primsKarl Stiefvater (qarl)
2010-06-24EXT-7747 FIXED Turn on multiattachments for 2.1 as debug settingLoren Shih
This #ifdef is now keyed to MultipleAttachments debug setting
2010-06-10mergeDave Parks
2010-06-10Add "LL_MESH_ENABLED" preprocessor flag for toggling mesh code. Couple of ↵Dave Parks
merge fixes.
2010-06-07Merge with render-pipelineDave Parks
2010-06-03Vectorized octree and much of llspatialpartition and lldrawable.Dave Parks
Octree driven raycast.
2010-05-15Highlight for object cost and proper retrieval/display of prim object cost ↵Dave Parks
and linkset cost.
2010-05-04Automated mergeRoxie Linden
2010-04-28merge from viewer-trunkTofu Linden
2010-04-21Various fixes for multi-attachments support. Ported over from ↵Loren Shih
https://hg.lindenlab.com/seraphlinden/seraph-viewer-for-server-1.40/
2010-04-07Re-insert backed out SLE checkin so we can fix itRoxie Linden
2010-04-07merge from viewer-trunkTofu Linden
2010-04-07Backed out changeset 63b699f90efdTofu Linden
2010-04-06another hairy merge from viewer-trunk :(Tofu Linden
2010-04-01Automated MergeRoxie Linden
2010-04-01MergeMatthew Breindel (Falcon)
2010-03-31MergeMatthew Breindel (Falcon)
2010-03-31DEV-47845 Cleaned up names.Matthew Breindel (Falcon)
2010-03-30HUGE merge from viewer-trunk. Many conflicts resolved.Tofu Linden
2010-03-29EXT-5940 : Typedef all vector<LLUUID>'sLoren Shih
Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
2010-03-29EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
2010-03-29EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
2010-03-26DEV-47845 Fix to work with TCP/LLSD message. This checkin is experimental, ↵Matthew Breindel (Falcon)
so if it breaks a build, just revert to the previous changeset.
2010-03-26EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Superficial cleanup so that all instances of gAgent.getAvatarObject() use "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject".
2010-03-25automated mergeLoren Shih