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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llselectmgr.cpp
Age
Commit message (
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Author
2012-03-23
PATH-199: Disabling the Take and Delete right-click context menu options when...
Todd Stinson
2012-03-21
PATH-199: Disabling more functionality of the build tool floater when permana...
Todd Stinson
2012-03-16
Removing unreachable code from the viewer. Corresponding changes made on the...
Todd Stinson
2012-03-13
PATH-199: Enforcing permanent objects in frozen state to not move.
Todd Stinson
2012-02-28
PATH-199: Cleaning up code related to object flags so that I can better use t...
Todd Stinson
2012-04-13
MAINT-939 Potential fix for crash when editing objects.
Dave Parks
2012-01-18
SH-2598 Fix for crash when rendering mesh silhouette (workaround driver bug b...
Dave Parks
2011-11-16
SH-2690 Add comments per Vir's review feedback
Dave Parks
2011-11-16
SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting flexi...
Dave Parks
2011-11-10
SH-2644 Fix debug display that shows selection triangle count and streaming cost
Dave Parks
2011-10-07
SH-2031 Profile guided optimization of matrix ops
Dave Parks
2011-09-26
merge
Dave Parks
2011-09-14
SH-2243 work in progress -- application side matrix stack management
Dave Parks
2011-08-27
SH-2242 Physics shape display works again, added asserts to flush out areas w...
Dave Parks
2011-08-22
merge
Brad Payne (Vir Linden)
2011-08-19
merging in latest mesh-development
Nyx (Neal Orman)
2011-08-18
BUILDFIX SH-1246 fixed a bug in the ARC computations, and texture cost comput...
Nyx (Neal Orman)
2011-08-17
SH-2171 FIXED New prim weights added to weights detail floater.
Seth ProductEngine
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-29
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...
Dave Parks
2011-07-26
merge with latest mesh-dev
Nyx (Neal Orman)
2011-05-17
merging up latest mesh-development to nyx-mesh-development
Nyx (Neal Orman)
2011-05-09
SH-1419 Sim complains about changing physical materials when Physics, Tempora...
Loren Shih
2011-05-02
STORM-1210 fsqrtf cleanup
Dave Parks
2011-05-02
merge
Dave Parks
2011-04-29
Merged with viewer-development.
Ricky Curtice
2011-04-25
Removed an extra variable I'd added.
Ricky Curtice
2011-04-08
merging mesh-development into nyx's mesh development
Nyx (Neal Orman)
2011-04-05
merge changes for STORM-1051
Oz Linden
2011-04-04
Parenthisized a #define to make it safer, adjusted some notes (and added a TO...
Ricky Curtice
2011-03-30
SH-477 Better mesh streaming cost estimation.
Dave Parks
2011-03-21
merge
Nyx (Neal Orman)
2011-03-12
Switched to using *_SQUARED constants instead of multiplied constants, and cl...
Ricky Curtice
2011-03-10
Squared all dist_vec() based comparisons and other dist_vec() operations wher...
Ricky Curtice
2011-03-10
SH-755 Set physics shape type to convex hull on delink if physics shape type ...
Dave Parks
2011-03-09
Automated merge up from viewer-development into mesh-development
Loren Shih
2011-03-07
SH-1085 Potential fix for crash when disabling mirror.
Dave Parks
2011-04-19
merge
Dave Parks
2011-02-22
STORM-889 FIXED Put Link/Unlink in Edit Panel
Paul ProductEngine
2011-02-18
Cleanup of headless client (was: DisableRendering mode)
Don Kjer
2011-02-11
re-applying render cost changes for experimentations
Nyx (Neal Orman)
2011-02-11
SH-510 Fix for some mesh selection outlines appearing one region away.
Dave Parks
2011-02-08
Merge
Dave Parks
2011-02-08
SH-523 Fix for non-finite values in silhouette rendering resulting in silhoue...
Dave Parks
2011-02-07
SH-930 FIX revert ARC algorithm for merge to viewer-development
Nyx (Neal Orman)
2011-01-28
SH-753 - Ghost meshes
Roxie Linden
2011-01-20
SH-635 Fix for changing one physics parameter changing all physics parameters.
Dave Parks
2010-11-18
SH-350 SH-351 SH-355 FIX ARC fixes
Nyx (Neal Orman)
2010-11-18
SH-350 SH-351 SH-355 FIX Several fixes for ARC
Nyx (Neal Orman)
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