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path: root/indra/newview/llselectmgr.cpp
AgeCommit message (Collapse)Author
2010-08-25mergeDave Parks
2010-08-19Integrate SIMD API from oreh/server-trunk-orehDave Parks
2010-08-13Added new UI to show linked set cost and object cost. Changed terminology ↵jwolk
in edit tools. Updated request payload when requesting object cost. Paired with davep
2010-08-06EXT-8577 WIP Context menu items for multi-attachments.Vadim Savchuk
Done: - 1. Dropped the obsolete "MultipleAttachments" setting. - 2. Added an "Add" item to the following attachment-related context menus: * My Appearance (ex-My Outfits) context menu. * Edit Outfit -> Add More context menu. * Object in-world context menu. * Inventory context menu. * Object inspector gear menu. - 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action. TODO: - Ability to attach multiple objects at once from the Add More panel (bulk attach). - Make sure there's no memleak when you click Wear/Attach in the in-world object context menu and the callback isn't invoked (because e.g. avatar fails to get close enough to the object). Issues: 0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments() should replace attachments or add them. Assumed the former. 1. I couldn't verify that adding objects from the object inspector menu works because I either could wear an object or see its inspector, not both. 2. > 1. Right-click on an object in your inventory and select "Wear". > VERIFY: Attaches the object and replaces whatever's there; asks for > confirmation before replacing an existing object. I think this is impossible to implement because we don't know in advance what point the object will be attached to, so we can't display a confirmation dialog. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/ --HG-- branch : product-engine
2010-07-14mergeDave Parks
2010-07-09Gravity, Friction, Restitution, Density now work with simulator.Matthew Breindel (Falcon)
2010-07-01added new physics parameters to primsKarl Stiefvater (qarl)
2010-06-24EXT-7747 FIXED Turn on multiattachments for 2.1 as debug settingLoren Shih
This #ifdef is now keyed to MultipleAttachments debug setting
2010-06-10mergeDave Parks
2010-06-10Add "LL_MESH_ENABLED" preprocessor flag for toggling mesh code. Couple of ↵Dave Parks
merge fixes.
2010-06-07Merge with render-pipelineDave Parks
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24merge heads. whew.Tofu Linden
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-08-06EXT-8577 WIP Context menu items for multi-attachments.Vadim Savchuk
Done: - 1. Dropped the obsolete "MultipleAttachments" setting. - 2. Added an "Add" item to the following attachment-related context menus: * My Appearance (ex-My Outfits) context menu. * Edit Outfit -> Add More context menu. * Object in-world context menu. * Inventory context menu. * Object inspector gear menu. - 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action. TODO: - Ability to attach multiple objects at once from the Add More panel (bulk attach). - Make sure there's no memleak when you click Wear/Attach in the in-world object context menu and the callback isn't invoked (because e.g. avatar fails to get close enough to the object). Issues: 0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments() should replace attachments or add them. Assumed the former. 1. I couldn't verify that adding objects from the object inspector menu works because I either could wear an object or see its inspector, not both. 2. > 1. Right-click on an object in your inventory and select "Wear". > VERIFY: Attaches the object and replaces whatever's there; asks for > confirmation before replacing an existing object. I think this is impossible to implement because we don't know in advance what point the object will be attached to, so we can't display a confirmation dialog. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/ --HG-- branch : product-engine
2010-06-03Vectorized octree and much of llspatialpartition and lldrawable.Dave Parks
Octree driven raycast.
2010-05-15Highlight for object cost and proper retrieval/display of prim object cost ↵Dave Parks
and linkset cost.
2010-05-04Automated mergeRoxie Linden
2010-04-28merge from viewer-trunkTofu Linden
2010-04-21Various fixes for multi-attachments support. Ported over from ↵Loren Shih
https://hg.lindenlab.com/seraphlinden/seraph-viewer-for-server-1.40/
2010-04-07Re-insert backed out SLE checkin so we can fix itRoxie Linden
2010-04-07merge from viewer-trunkTofu Linden
2010-04-07Backed out changeset 63b699f90efdTofu Linden
2010-04-06another hairy merge from viewer-trunk :(Tofu Linden
2010-04-01Automated MergeRoxie Linden
2010-04-01MergeMatthew Breindel (Falcon)
2010-03-31MergeMatthew Breindel (Falcon)
2010-03-31DEV-47845 Cleaned up names.Matthew Breindel (Falcon)
2010-03-30HUGE merge from viewer-trunk. Many conflicts resolved.Tofu Linden
2010-03-29EXT-5940 : Typedef all vector<LLUUID>'sLoren Shih
Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
2010-03-29EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
2010-03-29EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
2010-03-26DEV-47845 Fix to work with TCP/LLSD message. This checkin is experimental, ↵Matthew Breindel (Falcon)
so if it breaks a build, just revert to the previous changeset.
2010-03-26EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Superficial cleanup so that all instances of gAgent.getAvatarObject() use "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject".
2010-03-25automated mergeLoren Shih
2010-03-23EXT-2959 : Full out camera functions from llagent to llagentcameraLoren Shih
First check-in; only compiles, nothing more.
2010-03-22Weekly automated merge from viewer 2.0Roxie Linden
2010-03-20mergeDave Parks
2010-03-19EXT-6479 : Inspect Object floater doesn't update highlight and selectionLoren Shih
EXT-4013 : Functionality loss: Inspect object (aka see a list of creators / timestamps for all prims in a linkset) Simple fix to only use Inspect floater if it's actually active (i.e. visible).
2010-03-19EXT-6479 : Inspect Object floater doesn't update highlight and selectionLoren Shih
EXT-4013 : Functionality loss: Inspect object (aka see a list of creators / timestamps for all prims in a linkset) Very simple fix that addresses some brokenness with the inspect multi-object floater. Nature of changes is that when we re-enabled the floater (i.e. uncommented the associated code) per last-minute request, a couple of blocks of code had been left commented out.
2010-02-09mergedavep@billy.gateway.2wire.net
2010-02-06Fix for bad GL blend function caching.Dave Parks
2010-02-06Fix for bad GL blend function caching.Dave Parks
2010-02-05merge from viewer2 trunk.Tofu Linden
2010-02-04EXT-3144 EXT-4226: Re-employ tentative state for individual items in media ↵Rick Pasetto
settings Review #95 This change undoes some prior change that seems to not allow showing media data for multiple selection. There was all of this code put in to support displaying tentative state for media, but code was added to basically override it. Perhaps the reason was tentative state items were not ignored on apply...this change does that.
2010-01-28Merge from viewer2 trunk.Tofu Linden
2010-01-28CID-351Tofu Linden
Checker: UNINIT_CTOR Function: LLSelectMgr::LLSelectMgr() File: /indra/newview/llselectmgr.cpp
2010-01-27CID-384Tofu Linden
Checker: UNINIT_CTOR Function: LLSelectNode::LLSelectNode(const LLSelectNode&) File: /indra/newview/llselectmgr.cpp
2009-12-22Added prim cost equivalency to UI for importer and tools floater.Dave Parks
2009-12-18Merge with viewer-2-0Dave Parks