Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-13 | SL-12537 Fixed crash when the box with 'script' moves between two regions | andreykproductengine | |
2019-09-05 | Merged in lindenlab/viewer-bear | AndreyL ProductEngine | |
2019-08-26 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2019-08-13 | merge | Brad Payne (Vir Linden) | |
2019-08-13 | Merged in lindenlab/viewer-bear | AndreyL ProductEngine | |
2019-08-13 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2019-07-25 | SL-11649 FIXED [Love Me Render] Mesh links in HUDs do not have highlights ↵ | maxim_productengine | |
when selected. | |||
2019-07-24 | SL-4150 Rename htonmemcpy | andreykproductengine | |
2019-07-15 | SL-11528 FIXED Object Profile > Details does not show magenta highlight for ↵ | maxim_productengine | |
mesh objects | |||
2019-07-04 | SL-11534 FIXED Animated mesh objects aren't highlighted when viewing objects ↵ | maxim_productengine | |
owned by users in the 'About Land' floater | |||
2019-07-03 | SL-11535 Autopilot should store selection for later use | andreykproductengine | |
2019-07-02 | SL-11456 Allow scaling of HUD attachments | maxim_productengine | |
2019-05-14 | SL-11160 Test build viewer can crash (assert) on multi selection | ruslantproductengine | |
2019-04-22 | SL-10952 - Look at performance impact of selection outline changes | ruslantproductengine | |
SL-10973 - [Love Me Render] Mesh Child Prims in Linkset are now Yellow instead of Blue - Fixed | |||
2019-04-10 | Merge | Anchor | |
2019-01-25 | SL-10194 Selecting mesh face doesn't highlight the face in any way | ruslantproductengine | |
- Fixed according to Steeltoe notes. - Add const modifier for some methods | |||
2019-01-08 | SL-10194 Selecting mesh face doesn't highlight the face in any way | ruslantproductengine | |
- Implemented | |||
2018-11-28 | Merge | Anchor | |
2018-11-14 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2018-10-11 | Merge | Anchor Linden | |
2018-09-27 | merge | Brad Payne (Vir Linden) | |
2018-09-27 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2019-04-17 | SL-10963 FIXED The 'Copy failed' notification doesn't appear after hitting ↵ | maxim_productengine | |
'Ctrl+D' combination | |||
2019-04-02 | Merged in lindenlab/viewer-bear | AndreyL ProductEngine | |
2019-02-26 | SL-10616 No moving animation if wear linked objects in edit mode and change ↵ | andreykproductengine | |
avatar | |||
2019-02-25 | SL-10326 Restore ability to select own avatar and move it via manipulation ↵ | maxim_productengine | |
arrows | |||
2018-08-16 | mac build fix | AndreyL ProductEngine | |
2018-08-16 | MAINT-8937 - Selection Outline Odd Behavior When Panning Around | ruslantproductengine | |
Fixed. | |||
2018-08-01 | Remove debug code for conditional BP. | Graham Linden | |
2018-07-31 | Fix template specialization syntax for Clang that MSVC does not demand. | Graham Linden | |
2018-07-31 | MAINT-8909 | Graham Linden | |
Loosen precision when checking rotation and other false negatives when comparing faces to see if they can be considered planar aligned. This was causing fields to be marked tentative (grayed display) incorrectly. | |||
2018-07-30 | MAINT-8915 | Graham Linden | |
Fix sync of material rotation and offset values when using aligned planar faces. Make it possible to set a specific TE's normal/spec offset/rotation values. Eliminate redundant conversions in LLSD -> struct handler. | |||
2018-07-19 | MAINT-8844 Null check (just to be on the safe side) | andreykproductengine | |
2018-07-18 | MAINT-8844 Fix redundant check | andreykproductengine | |
2018-07-16 | MAINT-8844 Fixed selection inconsistancies (inworld manipulation vs tool ↵ | andreykproductengine | |
floater) | |||
2018-06-05 | merge | Brad Payne (Vir Linden) | |
2018-06-05 | Merge | Anchor Linden | |
2018-04-23 | MAINT-8388 [LOVE ME RENDER] Highlighting Changes Make Editing Mesh Objects ↵ | ruslantproductengine | |
Difficult Wire selection mode - while Edit tool is selected Outline selection mode - for all other case | |||
2018-04-25 | MAINT-8549 - more on animesh ARC and associated refactoring | Brad Payne (Vir Linden) | |
2018-03-26 | MAINT-8436,8412,8411,8446,8438: fixed attach/detach | Anchor Linden | |
2018-03-02 | [MAINT-8081] - update mesh visibility on tex change | Anchor Linden | |
2018-03-02 | [MAINT 8081] - show/hide avatar base mesh regions if avatar joint ↵ | Anchor Linden | |
attachments are using server bakes. pass the magic ids correctly across ui and texture entry. | |||
2018-01-17 | merge | Brad Payne (Vir Linden) | |
2017-11-16 | SL-704 - more cleanup, including releaseMeshData() for control avatars, ↵ | Brad Payne (Vir Linden) | |
which don't need mesh data. | |||
2017-11-16 | SL-704 - first pass cleaning up comments. Also added ↵ | Brad Payne (Vir Linden) | |
LLControlAvatar::initInstance() as a potential hook for optimizations. | |||
2017-11-08 | SL-831 - animesh objects are not required to have any tris. If they have no ↵ | Brad Payne (Vir Linden) | |
tris, we don't bother making a control avatar for them. | |||
2017-11-01 | SL-830, SL-831 - no linking if any of the roots is animated object. ↵ | Brad Payne (Vir Linden) | |
isAnimatedObject() just uses check against extended mesh flag of the root. On select, LLVOVolume marks whole linkset for update if animated object. | |||
2017-10-26 | MAINT-7213 Shared media (media as a texture) unusable with transparent mesh | ruslantproductengine | |
New outline selection around mesh objects. | |||
2017-09-29 | SL-794 - use largest LOD for est tri count, instead of trusting that it's ↵ | Brad Payne (Vir Linden) | |
always the high LOD | |||
2017-09-22 | SL-794, SL-790 - viewer-side enforcement in UI for various animated object ↵ | Brad Payne (Vir Linden) | |
limits that are also enforced on the server. |