Age | Commit message (Collapse) | Author |
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moved over:
isWearingWearableType
wearable::writeToAvatar
wearable::mTEMap (stores LocalTextureObject*)
more from wearable::import/export
wearable::createVisualParams, etc
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the code that displayed them).
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associated snapshots. Needed to support physics wearables, which don't use a snapshot.
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panels now follow opacity settings for inactive floater.
When the floater is active the thumbnails are opaque. The behavior is similar to texture control's.
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streamlined LLUICtrlFactory's interface
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removed redundant functionality
moved buildPanel to LLPanel
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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reviewed by Nyx
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reviewed by Nyx
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Wearable editor previews were affecting the in-world avatar and not properly
resetting the changed parameters. Since the "body fat" slider is the last in
the default tab for the shape editor, this leaves your avatar fat.
Reconfigured the code to work through the wearables and most importantly
included a call to updateVisualParameters() at the end of the render function.
This appears to have fixed the issue - your avatar does not appear affected during
the avatar preview generation anymore.
Code reviewed by Seraph
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Updated Parameter panel:
- removed hard coded values
- improved panel layout
Reviewed by Mike Antipov, Neal Orman - https://codereview.productengine.com/secondlife/r/157/
--HG--
branch : product-engine
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Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
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Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
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Minor superficial cleanup to have all references to getAvatarObject use LLVOAvatarSelf *avatarp = gAgent.getAvatarObject()
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strings are already in strings.xml, just had to actually translate the
labels where they were being applied.
Code reviewed by Bigpapi
--HG--
branch : avatar-pipeline
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This system is in dire need of a rewrite, but the bug reported is fairly simple.
The visual params in the avatar are no longer authoritative, the real values are
stored in the wearable itself. The appearance editor was manipulating the values
in the avatar object, resulting in no change. Updated the preview windows to use
the parameter objects stored in the wearable.
Code reviewed by Bigpapi
--HG--
branch : avatar-pipeline
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Several fixes here:
1) minor rename in argument of setIsDummy
2) corrected parameter set_by_user to calls of setVisualParamWeight where we
shouldn't be animating
3) ensured finally that mIsDummy is set properly for all wearable parameters
4) ensured that mIsDUmmy is set properly for non-wearable based parameters on
your own avatar
Code reviewed by Bigpapi
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required format. Windows and Linux glossed over this issue, but mac was more picky.
Fix code reviewed by Bigpapi.
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supporting multiple wearables per type. Merge tested and compiles/working on linux and windows - no obvious regressions on appearance or appearance editor. Merge generated no conflicts due to being tested in fresh re-branch in avatar-pipeline/multiple-textures-12. Merge perfomed with following command:
svn merge -r 136489:136510 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/multiple-textures-12 .
Progress can be tracked in DEV-32551.
-Nyx
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