Age | Commit message (Collapse) | Author |
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- Refactoring of LLToast and LLScreenChannel classes: moved LLToast signals to the private section.
- Modified the screen channel's lists of toasts to store LLHandles instead of pointers and screen channel code to work with toast LLHandles.
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idle calls.
Reviewed by davep.
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lower right corner of FUI viewer)
- Moved startup toast to the top of the LLScreenChannel
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also made toolbar buttons not trigger if enabled callback returns false
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- Removed all sidetray dependencies and the sidetray itself.
- Also removed LLFloaterSidetrayTab and LLSidetrayListener as unused.
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Toasts were positioned as if side tray was expanded.
The fix is to reshape the so-called toasts screen channel (an area where toasts are drawn)
on entering/leaving mouse-look mode, so that the screen channel can notice that side tray get in/visible.
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Make sure older toasts don't appear after newer ones fade out.
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before it fades. Please add fade time back to Chat preferences.
- Added two spinners to the Chat preferences tab that control NearbyToastLifeTime and NearbyToastFadingTime
- Added callbacks to the LLNearbyChatScreenChannel that update these properties if they were changed
Refactoring of LLToast:
- Removed code that was making toast transparent from LLToast::draw()
- Modified LLToast interface that relates to showing and hiding toast, so that all screen channels can use LLToast universally.
- Replaced in LLScreenChannel calling methods of old interface to new ones.
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away (all toasts used to freeze).
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LLNotificationsUI::LLScreenChannel::redrawToasts method.
Details:
Provided resetting hovered toast field in screen channel when toast destroyed along viewer logging out.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/705/
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branch : product-engine
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reviewed by Alexei Arabadji at https://codereview.productengine.com/secondlife/r/668/
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branch : product-engine
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reviewed by Mike Antipov, Alexei Arabadji at https://codereview.productengine.com/secondlife/r/654/
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Added functionality to close hidden IM toasts when IM floater opens.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/321/
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branch : product-engine
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* reverted changes made previously by rev. f0663aa57134;
* added calculation of toast height difference based on LLTextBox::reshapeToFitText;
* added vertical centering of message textbox;
reviewed by Mike Antipov at
https://codereview.productengine.com/secondlife/r/195/
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branch : product-engine
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- decreased on/offline notification toasts width from 305 to 220px;
- added toast right alignment;
- made toasts for long avatar names taller
(according to max length of avatar full name(63 characters) made 3 max line of message text in online/offline toasts, also corrected initial geometry parameters of panel_online_status_toast.xml to allow method LLToastPanel::snapToMessageHeigh works correctly);
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/182/
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made all type offers be embedded to the IM floater;
made showing offer toast if IM floater isn't visible;
corrected IM message counter on showing offer toast;
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Viewer”,
implemented filtering of exclusive notifications;
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host spot.
Close button is partially positioned out of toast(floater). Usually, hovering or clicking
that "outer" part of the button can not be handled. The workaround is to position the button
on the floater and make the floater background invisible. Now close button is properly handled,
but toast is transparent. To fix this i added wrapper_panel that looks and behaves like a floater.
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displays under prior toasts.
Implemented same fix for notification toasts.
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center of game area
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added check to avoid deleting closed toasts;
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added clean-up of stored toasts list on toast destroy event;
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removed overflow toast related functionality;
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made notification that restored from notification well window shows as inspector;
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from the Well.
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Notifications Well until they fade away in the channel.
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window is opened.
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during spam
- reduced to minimum number of show/hide cycles for the Overflow toast, so it is easier now to click the (x) button
- the Overflow toast is now created once for a channel
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and stacking.
Docked LLDialogs are part of toasts positioning rules.
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viewport(game area)
Alert dialogs' behavior was broken in 6132:32b8dcff3b67 of PE brunch
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added direct check of toast hovering to avoid collisions with order of
mouseEnter and mouseLeave events;
corrected EXT-3096,
added call off startFadingToasts in deleteToast since mouseLeave not will be
called in case closing toast;
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branch : product-engine
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