Age | Commit message (Collapse) | Author |
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add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
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probes. Add one probe to rule them all as a fallback for pixels that aren't inside any influence volume.
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busted). WIP on reflection probe/PBR driven water shader.
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precision of reflection probes). Faster radiance and irradiance map generation.
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spot light shadows not working in probes.
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doing a full resolution render instead of a 512x512 render.
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overhead from reflection map renders. Add parallax correction and support for multiple reflection maps.
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