Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-08-30 | SL-19842 Followup -- less aggressive ambient kill. | RunitaiLinden | |
2023-08-30 | SL-19842 Followup -- fix sunlight going black and make automatic object ↵ | RunitaiLinden | |
probes more wishy-washy (removes dark splotches where probes get stuck in walls) | |||
2023-07-21 | SL-20010 Make reflection probes ignore touch actions. | RunitaiLinden | |
2023-06-26 | SL-19909 Fix for reflection probes on vehicles blocking mouse clicks. ↵ | RunitaiLinden | |
Incidental instrumentation and decruft. | |||
2023-04-18 | DRTVWR-559 Add control for automatic reflection probes to advanced ↵ | RunitaiLinden | |
preferences and featuretable. Remove Reflections checkbox. Don't persist reflection probe volume display between sessions. Incidental decruft. | |||
2023-04-07 | SL-19538 Clear probes on sky setting slam. Better probe update ↵ | Dave Parks | |
prioritization. Incidental decruft. | |||
2023-04-07 | SL-19538 Remove clouds from irradiance maps and don't conflate max probe ↵ | Dave Parks | |
samples with max probe neighbors, and don't move manual probes after they are complete (removes flickering around Sponza). | |||
2023-04-06 | SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic ↵ | Dave Parks | |
exposure controls not persist, limit exposure range, and do a debug gl pass. | |||
2023-02-22 | DRTVWR-559 Fix for stall in probe occlusion culling and fix for culled ↵ | Dave Parks | |
neighbors getting sampled (badly). | |||
2023-02-21 | DRTVWR-559 WIP -- Kill debug text on probes (whoops) | Dave Parks | |
2023-02-21 | DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect ↵ | Dave Parks | |
for objects close to the camera at some angles and leaks query objects, will follow up. | |||
2023-02-17 | SL-19128 Soften the transition between manual and automatic sphere probes. | Dave Parks | |
2023-02-07 | SL-18630 Nudge underground automatic reflection probes to 2m above ground. | Dave Parks | |
2022-11-11 | SL-18630 Fix for probes often ending up under the terrain. | Dave Parks | |
2022-10-21 | Merge branch 'master' (DRTVWR-548) into DRTVWR-559 | Andrey Kleshchev | |
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llrendertarget.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloaterpreference.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewermenu.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp | |||
2022-09-28 | SL-18190 WIP - Linear space atmospherics take 2 | Dave Parks | |
2022-09-14 | SL-18044 (PBR) No-copy textures not applying to objects | Andrey Kleshchev | |
2022-06-21 | SL-17600 Revise reflection probe priorities | Dave Parks | |
2022-06-10 | SL-17523 Add reflection probe ambiance to windlight settings and integrate ↵ | Dave Parks | |
with UI and ReflectionMapManager | |||
2022-06-10 | SL-17574 Add probe detail combo box to advanced graphics preferences. Fix ↵ | Dave Parks | |
spot light shadows not working in probes. | |||
2022-06-09 | SL-17573 Add "dynamic" checkbox, also followup on SL-17551 and do "Select ↵ | Dave Parks | |
Invisible Objects" checkbox instead of "Select Reflection Probes" | |||
2022-06-09 | SL-17551 Add "Select Reflection Probes" menu option and make invisible ↵ | Dave Parks | |
objects less annoying when alt-zooming in edit mode. | |||
2022-06-02 | SL-17285 Add proper reflection probe support to LLVOVolume, LLPrimitive, and ↵ | Dave Parks | |
LLPanelVolume | |||
2022-05-20 | SL-17287 Instrument and optimize cubemap render. Fix for cubemap snapshots ↵ | Dave Parks | |
doing a full resolution render instead of a 512x512 render. | |||
2022-05-18 | SL-17416 Box reflection probe influence volumes | Dave Parks | |
2022-05-17 | SL-17416 Quick 'n dirty reflection probe override hack. | Dave Parks | |
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks | |
2022-05-04 | SL-17283 LLReflectionMapManager prototype. Remove snapshot code related ↵ | Dave Parks | |
overhead from reflection map renders. Add parallax correction and support for multiple reflection maps. |