Age | Commit message (Collapse) | Author |
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Group-related costs and limits via benefits.
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build tool don't update unless the edited object is reselected.
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De-duplicate ambient occlusion shader code and move to new aoUtil.glsl
Split shared shadow tap funcs into shadowUtil.glsl
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LLControlAvatar::initInstance() as a potential hook for optimizations.
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object attachment count
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linkset, all volumes
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only when root prim or whole linkset is being edited.
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functionality. Currently this is just one bit to flag an object as able to animate
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to none
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opening preferences
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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demoting spotlights by removing their tex
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when a static pathfinding object is in not in the current region.
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Flexible Path.
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frozen state.
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an item in a linked set.
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permanancy is enforced.
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is currently hooked up to stubs that report a warning message about lack of implementation.
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viewer now uses simulatorfeatures to check whether to show
UI elements for mesh or not
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First phase check-in. Moved physics code over to features tab.
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perhaps make the UI hurt less.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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