| Age | Commit message (Collapse) | Author | 
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|  | light color values inworld. | 
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|  | Group-related costs and limits via benefits. | 
|  | build tool don't update unless the edited object is reselected. | 
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|  | De-duplicate ambient occlusion shader code and move to new aoUtil.glsl
Split shared shadow tap funcs into shadowUtil.glsl | 
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|  | LLControlAvatar::initInstance() as a potential hook for optimizations. | 
|  | object attachment count | 
|  | linkset, all volumes | 
|  | only when root prim or whole linkset is being edited. | 
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|  | functionality. Currently this is just one bit to flag an object as able to animate | 
|  | to none | 
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|  | opening preferences | 
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|  | replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc. | 
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|  | demoting spotlights by removing their tex | 
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|  | when a static pathfinding object is in not in the current region. | 
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|  | Flexible Path. | 
|  | frozen state. | 
|  | an item in a linked set. | 
|  | permanancy is enforced. | 
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|  | is currently hooked up to stubs that report a warning message about lack of implementation. | 
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|  | viewer now uses simulatorfeatures to check whether to show
UI elements for mesh or not | 
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|  | First phase check-in.  Moved physics code over to features tab. | 
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