Age | Commit message (Collapse) | Author |
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created before the viewer window initialization had created the menu holder. Also, added llasserts in other cases when referencing the menu holder to ensure the holder is non-null.
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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consolidated most indra-specific constants in llcommon under indra_constants.h
fixed issues with operations on mixed unit types (implicit and explicit)
made LL_INFOS() style macros variadic in order to subsume other logging methods
such as ll_infos
added optional tag output to error recorders
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like a normal clipboard.
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up for toolbar and never used)
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management. Note to dev: some use of boost trckable are being deprecated for thread safety so disconnect established connections in destructors. Also beware of singleton depending on each other as they are lazily instantiated.
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naive about its past state
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- Removed all sidetray dependencies and the sidetray itself.
- Also removed LLFloaterSidetrayTab and LLSidetrayListener as unused.
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sergeylproductengine/viewer-experience-fui/
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deprecated pointless LLView::deleteViewByHandle
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- Added xml for a new floater and registred it in the floaterreg
- Removed side tray dependencies
- Added static helper method: LLFloaterSidePanelContainer::showPanel
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Landmarks and Inventory items color.
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displayed by another control.
- LLMenuGL in menu button replaced by LLToggleableMenu that handles visibility change upon clicks inside specific button rect.
- Added visibility change signal to LLToggleableMenu to update menu button pressed state.
- Added using menu handle in LLMenuButton.
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closing on second click
- Changed type of gear menu buttons from LLButton to LLMenuButton in all sidebar panels where gear menu button is used.
- Added setMenuPosition(), setMenu() and updateMenuOrigin() to the LLMenuButton.
- Moved actions common for displaying a context menu to LLMenuButton::toggleMenu().
- In all sidebar panels where LLButton was replaced with LLMenuButton the following steps were taken:
1. setting gearMenu and its position relative to the menuButton with LLMenuButton::setMenu()
2. setting mouse down callback for the menuButton if needed.
3. calculating the menu origin point with LLMenuButton::updateMenuOrigin() in mouse down callback
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streamlined LLUICtrlFactory's interface
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removed redundant functionality
moved buildPanel to LLPanel
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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no_matched_tabs in panel or no_visible_tabs in panel.
Added "no_matched" and "no_visible" text for TeleportHistory.
+ Added "no_visible" text for My Outfit list.
+ Fixed filtering in TeleportHistory.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/591/
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branch : product-engine
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"Map" bottom according to Design Spec.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/546/
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branch : product-engine
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Reviewed by Richard Nelson and Mike Antipov at https://codereview.productengine.com/secondlife/r/363/
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branch : product-engine
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- Added accordion tab title highlighting setter and title getter.
- Added filtered tabs title highlighting.
- Tabs which don't pass filter are hidden.
- Added applying filter on list refresh event to avoid refreshing list on every filter change.
- Moved part of LLTextUtil to llui/lluitextutil to reuse code in llaccordionctrltab.
- Fixed passing list size to mRefreshCompleteSignal.
- Added list refresh callback to LLInventoryItemsList for checking tab visibility without re-applying filter sub-string.
Committed to proceed with dependent tasks.
If there are any comments/suggestions related to text utils this part of code may be changed without requiring much effort.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/363/
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branch : product-engine
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location if no other item is selected
- Added new pure virtual member function isSingleItemSelected() to the LLPanelPlacesTab. It is used in the LLPanelPlaces class inside onShowOnMapButtonClicked() to check if something was selected on the active panel. If so then selection is shown on the world map. Otherwise current agent position is shown on the world map.
- Implemented isSingleItemSelected() in the both LLPanelPlacesTab derived classes: LLLandmarksPanel and LLTeleportHistoryPanel
- Removed functionality which disables Map button if no selection is made
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/355/
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branch : product-engine
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- Added functionality of showing place profile to the LLPanelPlacesTab hierarchy. Use this functionality from LLPanelPlaces as callback for profile button click.
Reviewed my Mike Antipov at https://codereview.productengine.com/secondlife/r/191/
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branch : product-engine
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from teleport history tab).
Added teleport confirmation dialog to the teleport history panel.
Reviewed by Mike: https://codereview.productengine.com/secondlife/r/135/
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branch : product-engine
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history from nav bar
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branch : product-engine
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branch : product-engine
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Checker: UNINIT_CTOR
Function: LLTeleportHistoryPanel::ContextMenu::ContextMenu()
File: /indra/newview/llpanelteleporthistory.cpp
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time panel is opened)
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branch : product-engine
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teleport button): fixed Teleport & Map buttons are enabled if nothing is selected
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branch : product-engine
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teleport button)
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branch : product-engine
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selected in the Teleport History panel.
- Added reseting selection upon closing accordion tab to disable "Teleport" and "Map" buttons for hidden item.
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branch : product-engine
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Teleport History is enabled when nothing to expand/collapse
- Added expanded/collapsed folders check.
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branch : product-engine
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resetting filter)
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branch : product-engine
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collapsed) while filtering when filter string is empty like in Inventory folders
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branch : product-engine
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branch : product-engine
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history)
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branch : product-engine
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Some forgot to replace all references to mFilterSubstring with sFilterSubstring.
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branch : product-engine
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all folders in My "Landmarks" tab and switching to "Teleport history" tab and back"
- Fixed applying filter to Teleport History tab in Places panel.
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branch : product-engine
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