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# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
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LF, and trim trailing whitespaces as needed
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# Conflicts:
# indra/newview/llpanelprimmediacontrols.cpp
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# Conflicts:
# indra/llcommon/llkeybind.cpp
# indra/llcommon/llkeybind.h
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address bar
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using realtive coordinates
refactored LLCoord code to be templated, ultimately to support arbitrary conversions
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mouselook mode
- After switching to the mouse look mode hide control bar immediately, not fading it with timer
- Added signal for switching mouse look mode out just for convenience. It's not used in this fix.
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refactored LLWindowShade into seperate file
improved layout of dialog
improved dialog resizing logic
Tab and Enter keys now work as expected in windowshade form
added "modal" capability to window shade
added HTTP Auth notifications to MOAP
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Media
Review #112
This change adds controls that change state based on the selection in the nearby media panel. There are basically 3 sets:
- Time-based
- Web-based ("Normal")
- Disabled
Again, these change based on what you've got selected in the panel
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Review #69
This changes where and how the media controls are laid out, and ensures that all of the media region (the face) is clickable. Also moved the volume slider to below the controls (this took WAY too long to do :( ), and adjusted the window region in which the media controls are allowed to be displayed.
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button has the mouse over it
Review #66
fade-out was going to be harder, but just making it visible/invisible turned out to be pretty easy
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Trivial fix, plus some minor refactoring
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Introducing a volume slider that pops up when you hover
over the "mute" button. Fades out with the rest of the
controls. Had to also render (by hand) the background
image. Cleaned up the XUI file.
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Review #46
This also adds a feature where llpanelprimmediacontrols remembers
the object/face that you've zoomed in on, and only switches the
zoom/unzoom icon to "unzoom" if the object/face you are hovering over
is actually the object/face you are zoomed in on
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- Tweaked the algorithm to shift controls down when zoomed in.
- Adjusted some numbers in the XUI file
- Moved some hard-coded constants into the XUI file so they can be data-driven
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Added an optional reset_camera parameter to LLPanelPrimMediaControls ::resetZoomLevel(). Default is true, but if false it prevents the reset from moving the camera, and just resets the internal state for zoom tracking.
Fixed zoom-related bugs in LLPanelPrimMediaControls::close() and LLPanelPrimMediaControls::onClickZoom().
Changed the zooming behavior in LLViewerMediaFocus to match the desired behavior.
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LLViewerMedia.
Now, LLViewerMedia has explicit skipBack() and skipForward()
functions, and the buttons in LLPanelPrimMediaControls now map
onto those functions neatly.
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and navigate back
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This actually required some help from James and Richard. Thanks, guys!
This adds custom-drawing of a background image underneath the
icons that make up the media controls in the layout stack.
In order to have this work, we had to publicize API in lllayoutstack
to force relayout to calculate the size.
I also did another cleanup pass ("Boy Scout Rule") that
squirreled away all pertinent controls into membed variables,
instead of doing a getChild() every time updateShape() is called.
Readjusted a bunch of components as well.
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