Age | Commit message (Collapse) | Author |
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mouselook mode
- After switching to the mouse look mode hide control bar immediately, not fading it with timer
- Added signal for switching mouse look mode out just for convenience. It's not used in this fix.
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refactored LLWindowShade into seperate file
improved layout of dialog
improved dialog resizing logic
Tab and Enter keys now work as expected in windowshade form
added "modal" capability to window shade
added HTTP Auth notifications to MOAP
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fix for prim media and hud text incorrect positioning when destination guide is open
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streamlined LLUICtrlFactory's interface
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removed redundant functionality
moved buildPanel to LLPanel
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Backed out changeset 1b65d0d42c67 (the fix for EXT-5205), and replaced it with a check in LLPanelPrimMediaControls::nextZoomLevel().
Made LLViewerMediaImpl::calculateInterest() not attempt to calculate distances to HUD attachments, since their global positions are invalid.
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list instead
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reviewed by Callum
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Reviewed by Richard CC#204
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reivewed by RIchard cc#194
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reviewed by Richard cc#189
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cleanup
Took out unnecessary #includes from llagentcamera.*
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First check-in; only compiles, nothing more.
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and clicking
reviewed by Rick
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Review #69
This changes where and how the media controls are laid out, and ensures that all of the media region (the face) is clickable. Also moved the volume slider to below the controls (this took WAY too long to do :( ), and adjusted the window region in which the media controls are allowed to be displayed.
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button has the mouse over it
Review #66
fade-out was going to be harder, but just making it visible/invisible turned out to be pretty easy
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Review #62
Added facility to get the HUD projection and modelview matrices by refactoring the calls in llviewerdisplay a bit.
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changes
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Trivial fix, plus some minor refactoring
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Introducing a volume slider that pops up when you hover
over the "mute" button. Fades out with the rest of the
controls. Had to also render (by hand) the background
image. Cleaned up the XUI file.
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Review #46
This also adds a feature where llpanelprimmediacontrols remembers
the object/face that you've zoomed in on, and only switches the
zoom/unzoom icon to "unzoom" if the object/face you are hovering over
is actually the object/face you are zoomed in on
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called
Review #47
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- Tweaked the algorithm to shift controls down when zoomed in.
- Adjusted some numbers in the XUI file
- Moved some hard-coded constants into the XUI file so they can be data-driven
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media controls
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clobber any drop-downs
Reviewed by James (thanks, James!)
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Added an optional reset_camera parameter to LLPanelPrimMediaControls ::resetZoomLevel(). Default is true, but if false it prevents the reset from moving the camera, and just resets the internal state for zoom tracking.
Fixed zoom-related bugs in LLPanelPrimMediaControls::close() and LLPanelPrimMediaControls::onClickZoom().
Changed the zooming behavior in LLViewerMediaFocus to match the desired behavior.
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LLViewerMedia.
Now, LLViewerMedia has explicit skipBack() and skipForward()
functions, and the buttons in LLPanelPrimMediaControls now map
onto those functions neatly.
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and navigate back
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This actually required some help from James and Richard. Thanks, guys!
This adds custom-drawing of a background image underneath the
icons that make up the media controls in the layout stack.
In order to have this work, we had to publicize API in lllayoutstack
to force relayout to calculate the size.
I also did another cleanup pass ("Boy Scout Rule") that
squirreled away all pertinent controls into membed variables,
instead of doing a getChild() every time updateShape() is called.
Readjusted a bunch of components as well.
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LLPanelPrimMediaControls::updateShape(), as it was removed from the XUI file.
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getWorldViewRect (scaled vs. raw)
Reduces chance of future UI bugs related to UI size.
Discussed with Richard.
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EXT-1219 Side tray slide-out animation
cleaned up some layout of bottom tray contents
reviewed by James
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this was a fairly trivial UI change....
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over them).
Updated LLPanelPrimMediaControls::isMouseOver() to do the right thing with the new structure of the panel.
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(and I made a debug setting that can override this)
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