Age | Commit message (Collapse) | Author |
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Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
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the top covering the first few contacts.)
Unfortunately I was unable to reproduce this bug. But I have some idea about the reason of it.
Decision to show or not the help text based on count of people in Inventory/Calling Cards/Friends/All list. So, if this list is empty even if Resident has some friend (and at least one of them is online) both help text & online list were shown at the same time.
The reason of why Friends/All can be empty in inventory can be clean cachу & slow connection to upload it from the server. But I could not reproduce it.
So, the fix is to check both all friends & online friends lists to prevent overlaping in the future.
Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/118/
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switched nearby people panel to use active speaker manager instead of local/nearby speaker manager only
reviewed by Mike at https://codereview.productengine.com/secondlife/r/88/
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updateButtons()
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Groups displays English string when no groups added)
- implemented workaround: added <strings> name="no_filtered_groups_msg" & name="no_groups_msg" in panel_people.xml
- also updated value for no_filtered_groups_msg. It was "Try fine...", seems should be "Try finding..."
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last friend
Cause:
Avatarlist has been hidden before it had been updated. So one listitem was left in the list and remained always selected.
Solution:
Force update ability has been added to avatarlist
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LLVoiceClient::instanceExists() in checks before
removal of voice client status observers. These checks were introduced in changeset bc6a6ab2ce54.
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Panel)
- added an appropriate message into My Friends tab when avatar has no friends.
- "global search" & "try the Map" are made as url to appropriate floaters
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- moved processing of empty list message into LLGroupList
- implemented separate messages for empty list: No matched groups / no groups at all
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disabled) and EXT-4313
(Should not be able to start a call when voice is disabled). Call buttons state now reacts on
voice changes in time.
- Added voiceWorking() method to LLVoiceClient to determine real availability of voice, because voiceEnabled()
doesn't take into account possible errors. Perhaps there is no need in two methods- some investigation will be
made and depending on its results they may become one non-static method. voiceWorking() uses state of voice
client(mState) to determine voice availability. Also some states which are not currently counted by voiceWorking()
as valid may be added if testing reveals problems.
- To enable/disable call buttons in time, LLVoiceClientStatusObserver is used. Its trigger uses states from its
enum only to skip updating button in some states(to avoid button blinking), but to determine button state
LLVoiceClient's voiceWorking() is used.
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Viewer now disallows joining or creating groups if the limit reached.
A server-side fix is also needed.
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with boost::function in the LLFloaterAvatarPicker
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collapsed) while filtering when filter string is empty like in Inventory folders
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avatar is added to friends.
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call without opening group chat first (EXT-3596).
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panels while voice is disabled)
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panels while voice is disabled)
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"choose resident" ("+" btn) menu when resident is already a friend)
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add return value to notifyXXX functions, may be usefull
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I made it about a year and a half ago; Zero found it while reading code. I had added a return value to LLSD::insert(), but a) did it wrong, and b) broke the STL-like semantics of insert(). So I've put insert() back to returning void and created LLSD::with(), which does what my earlier insert() did. The compiler then caught all the cases where insert()'s return value were being used, and I changed those to use with() instead.
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been selected)
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online friends list changes.
Minor code improvements.
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friends list changes.
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Made the People and Me task panels support the desired tri-state behavior.
Until all the other task panels support that behavior, it is disabled.
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llfloaternearbymedia.cpp
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reviewed by James
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refactored share code to all call LLAvatarActions::share.
Function opens an IM window if one doesn't already exist and prints an
appropriate message, as well as opening the inventory sidepanel.
Verified working in IM window, people tab, and individual's profile.
Will be post-reviewed before push.
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branch : avatar-pipeline
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First pass at getting share buttons in the three places we need them:
person's profile
IM window
people panel
Only UI changes so far, functionality in a future checkin.
Will be reviewed before pushing.
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People panel when focus is set to non-friend avatar)
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Removed unnecessary "#include llinventorymodel.h" now that llinventoryobserver was split from llinventorymodel.
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