Age | Commit message (Collapse) | Author |
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- Removed all sidetray dependencies and the sidetray itself.
- Also removed LLFloaterSidetrayTab and LLSidetrayListener as unused.
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richard/viewer-experience-fui
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- Added a floater for People side tab.
- Replaced calls to LLSideTray with LLFloaterSidePanelContainer.
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deprecated pointless LLView::deleteViewByHandle
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cleaned up a few other minor issues noted during review.
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where sensible.
Not all instances of dist_vec() were squared, only those where it wouldn't (hopefully) change the functionality.
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- Added creating own calling card for the user to be able to share it with other residents.
- Moved calling cards synchronization with friends list to the viewer start up. Previously synchronized upon opening the Friends tab in People side panel.
- Calling cards for non-friends are not removed upon calling cards synchronization with friends list.
- Enabled "Share" menu item for calling cards in inventory.
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people panels whenever our friend list changes.
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As a side effect, the filter will not be reset when switching to People from another SP,
but this is consistent with all other sidepanels
(e.g. switching to Places doesn't reset its seach filter as well).
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displayed by another control.
- LLMenuGL in menu button replaced by LLToggleableMenu that handles visibility change upon clicks inside specific button rect.
- Added visibility change signal to LLToggleableMenu to update menu button pressed state.
- Added using menu handle in LLMenuButton.
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closing on second click
- Changed type of gear menu buttons from LLButton to LLMenuButton in all sidebar panels where gear menu button is used.
- Added setMenuPosition(), setMenu() and updateMenuOrigin() to the LLMenuButton.
- Moved actions common for displaying a context menu to LLMenuButton::toggleMenu().
- In all sidebar panels where LLButton was replaced with LLMenuButton the following steps were taken:
1. setting gearMenu and its position relative to the menuButton with LLMenuButton::setMenu()
2. setting mouse down callback for the menuButton if needed.
3. calculating the menu origin point with LLMenuButton::updateMenuOrigin() in mouse down callback
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/Users/Aimee/Documents/Work/Linden-Lab/Development/viewer/convert/viewer-identity-evolution
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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on roll-over.
Needs new icon artwork, currently reusing old 1.23 icons.
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is controlled depend on its visibility to user)
1. Removed special processing of Nearby People List Updater when:
* tabs in People panel are changed;
* People panel change its visibility.
2. Subscribed Nearby People List Updater's setActive() method directly to Nearby list Panel's onVisibleChange callback.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/825/
--HG--
branch : product-engine
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People/Friends tab with data until it is visible to user first time.
* Moved location of synchronization of the Friends/All inventory folder with friends list from startup to first requesting of data.
* Also updated "update Friends list" logic to be really trigged only when Friends tab is visible to user.
NOTE:
* Friends List/All is filled with some delay on first opening.
TODO: refactoring is needed to switch code of updating People/nearby list to use the same approach as for Friends.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/805/
--HG--
branch : product-engine
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no_matched_tabs in panel or no_visible_tabs in panel.
Added "no_matched" and "no_visible" text for TeleportHistory.
+ Added "no_visible" text for My Outfit list.
+ Fixed filtering in TeleportHistory.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/591/
--HG--
branch : product-engine
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text when there are no visible tabs in accordion.
* Textbox always fit whole accordion.
* This text is updated with search_term (in link to open Search floater) when new filter substring is passed to accordion.
* Accordion is notified by its tabs when their visibility is changed.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/486/
--HG--
branch : product-engine
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reviewed by James
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provide a message suggesting the user try global search.)
Implemented passing of entered filter substring without head spaces to search URI in help message for null filtered results.
* Updated setting "no item message" to use search term from filter editor for avatar & group lists and for inventory panels.
* Updated appropriate translatable strings to get [SEARCH_TERM] substitution.
* Updated processing of filter substring to pass original string to methods applied new filter.
Additional necessary changes
* Changed place to set "no item message" for group list from refresh to where filter is updated (like in avatar lists)
* Removed converting of filter substring to upper case in Places & My Appearance sidepanels (this conversion has already been implemented in where filter is applied)
* Added a separate message for Landmarks to set search URI to secondlife:///app/search/places for Lanmarks panel;
other inventory related panels have URL to all searched categories (secondlife:///app/search/all)
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/326/
--HG--
branch : product-engine
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provide a message suggesting the user try global search.)
implementation for:
* Places->My Landmarks
* My Inventory->My Inventory
* My Inventory->Recent
* My Appearance->Wearing
* My Appearance->My Outfits
updated common text and search url (secondlife:///app/search/all because concrete category without <search_term> is not supported).
* People/Friends (Common avatar list support can not be used due to accordions)
* added two strings with help messages into panel_people.xml (one for case when an avatar has no any friends - moved from textbox, another to be shown when there are no friends matching filter)
* moved logic to show help text into separate method
* and updated to be used in both cases: friend list is changed, filter is changed.
--HG--
branch : product-engine
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a message suggesting the user try global search.)
Partial implementation of help text in case of empty list when filtered for Nearby and Recent lists of People panel:
* Extracted support implementation of several messages for empty list depend of filtering from LLGroupList to LLFlatListEx
* change inheritence of LLGroupList and LLAvatarList from LLFlatListView to LLFlatListViewEx
* updated panel people to init Nearby & Recent lists with appropriate messages.
--HG--
branch : product-engine
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Fixed some more typedefs that I missed in first checkin.
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Includes: DEV-45800, DEV-45803 - Grid Manager
DEV-45804 - SLURL refactor
DEV-45801 - Single username field (for Identity Evolution and SLE Ldap)
Also,
Includes Certificate Management code allowing the viewer to connect to
grids not signed by a well know key (just like any web browser). Also
contains secure storage for things like passwords.
The security/certificate code is modular with the intention of adding modules
to directly use the operating system facilities for crypto if available.
(that's much more secure than we'll ever be)
Also, refactor of voice to modularize it, and add a diamondware voice module.
CR: Aimee, James, Lynx, Mani, Karina and a list of thousands
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--HG--
branch : product-engine
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Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
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the top covering the first few contacts.)
Unfortunately I was unable to reproduce this bug. But I have some idea about the reason of it.
Decision to show or not the help text based on count of people in Inventory/Calling Cards/Friends/All list. So, if this list is empty even if Resident has some friend (and at least one of them is online) both help text & online list were shown at the same time.
The reason of why Friends/All can be empty in inventory can be clean cachу & slow connection to upload it from the server. But I could not reproduce it.
So, the fix is to check both all friends & online friends lists to prevent overlaping in the future.
Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/118/
--HG--
branch : product-engine
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