Age | Commit message (Collapse) | Author |
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Added "Zoom In" context menu item to Nearby Chat list in People floater and Conversation floater
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the group list
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instead of getChildView(). Also using settings.xml to store common custom variables.
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design of the resident picker it can have only one parent. Having multiple parents caused both parents to fight for depth ordering...which caused the flickering. Resolution: Now multiple 'resident pickers' can exist and they are coupled to the floater that spawned then. Meaning that when the parent floater closes, the 'resident picker' floater will also close. In addition, a shadow frustum eminates from the button that opened the 'resident picker'.
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Used the same menu for groups list context menu and gear menu in People->Groups.
Changed the type of groups list context menu to toggleable.
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By the way, removed the "Activate" button from the Groups tab.
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view/sort/add/remove buttons.
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- Removed all sidetray dependencies and the sidetray itself.
- Also removed LLFloaterSidetrayTab and LLSidetrayListener as unused.
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richard/viewer-experience-fui
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- Added a floater for People side tab.
- Replaced calls to LLSideTray with LLFloaterSidePanelContainer.
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deprecated pointless LLView::deleteViewByHandle
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cleaned up a few other minor issues noted during review.
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where sensible.
Not all instances of dist_vec() were squared, only those where it wouldn't (hopefully) change the functionality.
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- Added creating own calling card for the user to be able to share it with other residents.
- Moved calling cards synchronization with friends list to the viewer start up. Previously synchronized upon opening the Friends tab in People side panel.
- Calling cards for non-friends are not removed upon calling cards synchronization with friends list.
- Enabled "Share" menu item for calling cards in inventory.
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people panels whenever our friend list changes.
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As a side effect, the filter will not be reset when switching to People from another SP,
but this is consistent with all other sidepanels
(e.g. switching to Places doesn't reset its seach filter as well).
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displayed by another control.
- LLMenuGL in menu button replaced by LLToggleableMenu that handles visibility change upon clicks inside specific button rect.
- Added visibility change signal to LLToggleableMenu to update menu button pressed state.
- Added using menu handle in LLMenuButton.
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closing on second click
- Changed type of gear menu buttons from LLButton to LLMenuButton in all sidebar panels where gear menu button is used.
- Added setMenuPosition(), setMenu() and updateMenuOrigin() to the LLMenuButton.
- Moved actions common for displaying a context menu to LLMenuButton::toggleMenu().
- In all sidebar panels where LLButton was replaced with LLMenuButton the following steps were taken:
1. setting gearMenu and its position relative to the menuButton with LLMenuButton::setMenu()
2. setting mouse down callback for the menuButton if needed.
3. calculating the menu origin point with LLMenuButton::updateMenuOrigin() in mouse down callback
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/Users/Aimee/Documents/Work/Linden-Lab/Development/viewer/convert/viewer-identity-evolution
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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on roll-over.
Needs new icon artwork, currently reusing old 1.23 icons.
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is controlled depend on its visibility to user)
1. Removed special processing of Nearby People List Updater when:
* tabs in People panel are changed;
* People panel change its visibility.
2. Subscribed Nearby People List Updater's setActive() method directly to Nearby list Panel's onVisibleChange callback.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/825/
--HG--
branch : product-engine
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People/Friends tab with data until it is visible to user first time.
* Moved location of synchronization of the Friends/All inventory folder with friends list from startup to first requesting of data.
* Also updated "update Friends list" logic to be really trigged only when Friends tab is visible to user.
NOTE:
* Friends List/All is filled with some delay on first opening.
TODO: refactoring is needed to switch code of updating People/nearby list to use the same approach as for Friends.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/805/
--HG--
branch : product-engine
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