Age | Commit message (Collapse) | Author |
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- Added new notification which appears when trash button in "My Outfits" is clicked. Used it in code to only delete outfits if OK is selected.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/695/
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branch : product-engine
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- Moved My Outfits gear menu from llpaneloutfitsinventory.cpp to lloutfitslist.cpp
Revieved by Neal Orman and Mike Antipov at https://codereview.productengine.com/secondlife/r/604/.
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branch : product-engine
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similar to My Outfits view.
- Added common interface for My Outfits and Wearing tabs.
- Changed LLPanelOutfitsInventory to use common interface for My Outfits and Wearing tabs.
- Removed dependency on outfits side panel from inventory bridge context menus.
- Removed unused LLShowCreatedOutfit class from llagentwearables.cpp.
- Restored opening newly created outfit in My Outfits tab.
- Fixed worn items indication for Wearing tab items.
Revieved by Neal Orman at https://codereview.productengine.com/secondlife/r/604/.
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branch : product-engine
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the Inventory is worn, "Wear..." menu items state is made consistent with "Wear" button.
* Empty string is replaced with "Changing outfits" while changing COF;
* Fixed title to show "No Outfit" after an outfit from the Inventory is worn;
* Fixed bug with visible indicator after an empty folder is DnD from the Inventory "Clothing"
* Updated context and Gear "Wear..." menu items to take into account "isCOFChangeInProgress" state in on_enable callbacks
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/625/
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branch : product-engine
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outfit is changing.
Implementation details:
* Added flag to LLAgentWearables to determining that outfit is changing. Synchronizing it with mLoadingStartedSignal and mLoadedSignal signals.
* Check this flag when there is no outfit set to show empty title when outfit is being changed.
* Also updated condition to disable "Wear" button when outfit is being changed.
Additional improvements:
* Removed reference to parent LLSidepanelAppearance from the LLPanelOutfitsInventory.
* Now LLSidepanelAppearance is subscribed to mLoadingStartedSignal and mLoadedSignal to update its loading indicator.
Known Issue:
* When new outfit is being worn its name is shown in title for a short moment (loading indicator is shown at this time). Then it is changed with an empty title and is shown when outfit is already worn.
If necessary it should be investigated and fixed in scope of another issue.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/593/
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branch : product-engine
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to display loading indicator.
Details:
* Added signal "Wearable Loading Started" in AgentWearables (in parallel with "Wearables Loaded")
* Now it is raised from the LLAppearanceMgr::wearInventoryCategory.
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/583/
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branch : product-engine
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panel status.
1 published LLCOFObserver as LLOutfitObserver(moved from llpaneloutfitedit.cpp to lloutfitobserver.h)
2 decoupled outfit edit panel and observer by replacing pointer to panel with signals and made observer as singleton
3 moved call of LLAppearanceMgr::getInstance()->updateIsDirty() from outfit edit panel to observer(discussed with IB)
4 modified updating of combo button state on outfit panel using LLOutfitObserver
5 modified refresh of outfit name and status on outfit change event using LLOutfitObserver
6 removed unnecessary LLWatchForOutfitRenameObserver that caused excessive updates of outfit panel status name
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branch : product-engine
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- Hooked up Wear / Take off / Rename / Delete items in the My Outfits gear menu.
- Added "Create new..." to body part / clothing context menu in Edit Outfit.
- Added "Create new..." submenus to the Edit Outfit gear menu.
- Disabling the "Take Off" menu item of the clothing context menu in the Edit Outfit panel when it's irrelevant.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/494/
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branch : product-engine
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Done:
- Implemented creating new wearables via My Outfits gear menu.
- Implemented renaming/removing/editing an outfit via My Outfits context menu.
- Implemented "Attach to..." / "Attach to HUD..." context submenus.
- Now disabling (instead of hiding) irrelevant wearable context menu items.
- Added "Take Off / Detach" context menu item that's shown for clothes and attachments.
Useful if you selected a bunch of items and want to take them all off.
- Fixed taking off an outfit
(not all wearables were taken off because of a wrong inventory collector).
- Fixed crash when editing a skirt
(reference to a missing string).
- In LLWearableItemsList::ContextMenu::updateItemsVisibility renamed variables
and introduced MASK_UNKNOWN per Nyx's request.
Known issues:
- "Attach to..." context menus may be displayed partially off-screen
(there is the same bug in the inventory panel).
- The way we invoke wearable editing panel after the wearable gets created
is currently a hack.
TODO:
- Wear / take off / rename / delete an outfit via My Outfits gear menu
(currently not implemented because of missing selection support in My Outfits).
- Add "Create new..." to body part / clothing context menu in Edit Outfit.
- Add "Create new..." submenus to the Edit Outfit gear menu.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/466/
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branch : product-engine
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spec.
* moved logic related to combo button from LLPanelOutfitEdit to LLSaveOutfitComboBtn class;
* used LLSaveOutfitComboBtn class in LLPanelOutfitsInventory;
reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/459/
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branch : product-engine
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menu and made it open the shape editing panel.
Again, as in EXT-7241, I tried to improve the way the appearance panels (outfits / edit outfit / edit wearables) are switched, this time aiming to eliminate redundant time-consuming operations (fetches/updated/etc).
I'm not particularly satisfied with the resulting code but it seems to work. A better solution might be to wrap the panels with LLSideTrayPanelContainer.
Additional minor changes:
- Fixed unsafe pointer cast in LLSidepanelAppearance::editWearable().
- Removed redundant onEditOutfitButtonClicked() and onEditWearBackClicked() methods from LLSidepanelAppearance.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/395/
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branch : product-engine
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disabled and a loading indicator should appear next to the outfit name).
When user presses the "Wear" button in the outfits list, we disable the button and display a perpetual loading indicator until all wearables of the outfit being worn get loaded.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/347/
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branch : product-engine
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image display next to current look).
- Changed the topmost part of the Appearance panel:
* Added new "Edit current outfit" button.
* Implemented COF status display (unsaved/wearing) according to the spec.
* Minor XUI changes (font / dimensions / bg color).
- Removed the temporary "Edit current outfit" button from the bottom of the Appearance panel.
- Removed the temporary "ShowDebugAppearanceEditor" setting.
TODO: use icons from the spec (currently missing).
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/339/
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branch : product-engine
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"my outfits" tab in top-level appearance sidebar (tier 1)
llui:
- Setting container panel for accordion tab control to dynamically add tabs to accordions.
- Added method to dynamically remove accordion tabs.
- Added LLIconCtrl image setter.
newview:
- Class LLOutfitsList - a list of agents's outfits from "My Outfits" inventory category which represents each outfit by an accordion tab with a list of items inside it.
- Class LLWearableItemsList - a list of wearable items used in each accordion tab of "My Outfits" tab.
- Class LLInventoryItemsList - a base class for LLWearableItemsList that represents inventory items by panels in LLFlatListView.
- Class LLPanelInventoryItem - inventory item representation for a flat list. Item icon is set according to item type.
- Class LLInventoryCategoriesObserver - an observer used in LLOutfitsList for monitoring changes to "My Outfits" inventory category and updating outfits accordion tabs and list of items for each outfit.
Known issues:
- Only first outfit tab is displayed in "My Outfits" until this tab is expanded.
- Bottom bar buttons and filter field not functioning for "My Outfits" tab since LLOutfitsList still doesn't support selection, filtering and sorting.
- "My Outfits" and "Wearing" tabs of "Appearance" side panel might need a common interface to use LLOutfitsList and LLinventoryPanel as tabs in LLPanelOutfitsInventory or "Wearing" tab should be replaces with LLOutfitsList class object i.e. a flat list.
On review - https://codereview.productengine.com/secondlife/r/285/
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branch : product-engine
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Implemented "Save", "Save as new" functionality. If the base outfit doesn't exist "Save as new" functionality is employed
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/179
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branch : product-engine
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branch : product-engine
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the Current Outfit system folder
reviewed at https://codereview.productengine.com/secondlife/r/159/
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branch : product-engine
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placement, empty titlebar)
reviewed by Richard CC#176
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EXT-4660 : Can delete a bodypart from the COF through inventory view or WEARING tab delete key
EXT-4662 : remove leading separator from COF right-click menu
EXT-4633 : AppearanceSP trash button doesn't update enabled state correctly
Bunch of UI fixes related to the trash/delete functionality in InventoryFloater/SP and AppearanceSP "WEARING" tab. The main idea is that we don't want to allow deletion of bodyparts and folder links from the COF by the user.
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Corrected bug where saving an outfit wouldn't update the "unsaved" marker on
the UI. Also switched the UI to use a popup dialog to request the name of
the outfit being made, as we could not convey everything we needed to on the
button alone.
Code reviewed by Vir
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EXT-3952 : "Make Outfit" button shouldn't be enabled in "Wearing" tab
EXT-3955 : "Add to Current Outfit" gear menu option confusing, remove it
EXT-3961 : Switch order of "Wearing" and "My Outfits" tabs
Most of these are very minor xui/button-state changes.
Also added a new onOpen method to llpaneloutfitsinventory so that it can update its state (notably, which tab is active) when the sidepanel is opened.
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Remove link and delete outfit also correspondingly auto enable / disable properly now.
-Reviewed by nyx
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branch : avatar-pipeline
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in LandmarksSP and PeopleSP. This covers AppearanceSP
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branch : avatar-pipeline
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following changes:
1) remove renderavatarinvisible - no longer need this debug setting
2) add showobjectrenderingcost (default:TRUE) so we can turn this feature off if necessary
3) add showdebugappearanceeditor (default:FALSE) so we can test the future appearance editor
code reviewed by vir and seraph
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branch : avatar-pipeline
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Moved elements around so that the bottom bar is contained in the outfits panel
XUI changes by erica/chuck/nyx
code changes by nyx
code reviewed by Bigpapi
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branch : avatar-pipeline
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branch : avatar-pipeline
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branch : avatar-pipeline
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branch : avatar-pipeline
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Also made several infrastructure improvements that help inventory panels defer generating their folders/views until after inventory has been loaded up. This was pretty haphazard before.
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branch : avatar-pipeline
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being coupled with LLSidepanelAppearance
EXT-2561 : Add standard bottom panel (gear menu, add button, trash icon)
Added gear menu and standardized the code. (someday, will create a subclass to share the functionality across panels)
Make LLPanelOutfitsInventory more modular, e.g. it no longer knows about the Wear/Edit buttons.
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branch : avatar-pipeline
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1. Changed sidepanel names to have "sidepanel" (e.g. panel_appearance -> sidepanel_appearance)
2. Changed some "Looks" names to "Outfits"
3. Changed LLPanelLooks to LLPanelOutfitsInventory (to match other inventory panel naming)
4. Took out tab from sidepanel_appearance.
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branch : avatar-pipeline
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