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path: root/indra/newview/llpaneloutfitsinventory.h
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2010-06-02EXT-6726 WIP Added missing menu items to the Appearance SP.Vadim Savchuk
- Hooked up Wear / Take off / Rename / Delete items in the My Outfits gear menu. - Added "Create new..." to body part / clothing context menu in Edit Outfit. - Added "Create new..." submenus to the Edit Outfit gear menu. - Disabling the "Take Off" menu item of the clothing context menu in the Edit Outfit panel when it's irrelevant. Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/494/ --HG-- branch : product-engine
2010-06-02EXT-6726 WIP Added more menus to the Appearance SP.Vadim Savchuk
Done: - Implemented creating new wearables via My Outfits gear menu. - Implemented renaming/removing/editing an outfit via My Outfits context menu. - Implemented "Attach to..." / "Attach to HUD..." context submenus. - Now disabling (instead of hiding) irrelevant wearable context menu items. - Added "Take Off / Detach" context menu item that's shown for clothes and attachments. Useful if you selected a bunch of items and want to take them all off. - Fixed taking off an outfit (not all wearables were taken off because of a wrong inventory collector). - Fixed crash when editing a skirt (reference to a missing string). - In LLWearableItemsList::ContextMenu::updateItemsVisibility renamed variables and introduced MASK_UNKNOWN per Nyx's request. Known issues: - "Attach to..." context menus may be displayed partially off-screen (there is the same bug in the inventory panel). - The way we invoke wearable editing panel after the wearable gets created is currently a hack. TODO: - Wear / take off / rename / delete an outfit via My Outfits gear menu (currently not implemented because of missing selection support in My Outfits). - Add "Create new..." to body part / clothing context menu in Edit Outfit. - Add "Create new..." submenus to the Edit Outfit gear menu. Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/466/ --HG-- branch : product-engine
2010-05-31EXT-7485 FIXED Updated 'save as new' button on inventory outfit pane to fit ↵Alexei Arabadji
spec. * moved logic related to combo button from LLPanelOutfitEdit to LLSaveOutfitComboBtn class; * used LLSaveOutfitComboBtn class in LLPanelOutfitsInventory; reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/459/ --HG-- branch : product-engine
2010-05-19EXT-7242 FIXED Added a new "Edit my Shape" link to avatar self-click context ↵Vadim Savchuk
menu and made it open the shape editing panel. Again, as in EXT-7241, I tried to improve the way the appearance panels (outfits / edit outfit / edit wearables) are switched, this time aiming to eliminate redundant time-consuming operations (fetches/updated/etc). I'm not particularly satisfied with the resulting code but it seems to work. A better solution might be to wrap the panels with LLSideTrayPanelContainer. Additional minor changes: - Fixed unsafe pointer cast in LLSidepanelAppearance::editWearable(). - Removed redundant onEditOutfitButtonClicked() and onEditWearBackClicked() methods from LLSidepanelAppearance. Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/395/ --HG-- branch : product-engine
2010-05-05Implemented task EXT-7156 (Appearance panel: "Wear" button should become ↵Vadim Savchuk
disabled and a loading indicator should appear next to the outfit name). When user presses the "Wear" button in the outfits list, we disable the button and display a perpetual loading indicator until all wearables of the outfit being worn get loaded. Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/347/ --HG-- branch : product-engine
2010-04-30Implemented task EXT-6559 (Appearance panel: Add edit button in place of the ↵Vadim Savchuk
image display next to current look). - Changed the topmost part of the Appearance panel: * Added new "Edit current outfit" button. * Implemented COF status display (unsaved/wearing) according to the spec. * Minor XUI changes (font / dimensions / bg color). - Removed the temporary "Edit current outfit" button from the bottom of the Appearance panel. - Removed the temporary "ShowDebugAppearanceEditor" setting. TODO: use icons from the spec (currently missing). Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/339/ --HG-- branch : product-engine
2010-04-21Implemented by SL EXT-6722(normal task) - Create modified inventory view for ↵Dmitry Zaporozhan
"my outfits" tab in top-level appearance sidebar (tier 1) llui: - Setting container panel for accordion tab control to dynamically add tabs to accordions. - Added method to dynamically remove accordion tabs. - Added LLIconCtrl image setter. newview: - Class LLOutfitsList - a list of agents's outfits from "My Outfits" inventory category which represents each outfit by an accordion tab with a list of items inside it. - Class LLWearableItemsList - a list of wearable items used in each accordion tab of "My Outfits" tab. - Class LLInventoryItemsList - a base class for LLWearableItemsList that represents inventory items by panels in LLFlatListView. - Class LLPanelInventoryItem - inventory item representation for a flat list. Item icon is set according to item type. - Class LLInventoryCategoriesObserver - an observer used in LLOutfitsList for monitoring changes to "My Outfits" inventory category and updating outfits accordion tabs and list of items for each outfit. Known issues: - Only first outfit tab is displayed in "My Outfits" until this tab is expanded. - Bottom bar buttons and filter field not functioning for "My Outfits" tab since LLOutfitsList still doesn't support selection, filtering and sorting. - "My Outfits" and "Wearing" tabs of "Appearance" side panel might need a common interface to use LLOutfitsList and LLinventoryPanel as tabs in LLPanelOutfitsInventory or "Wearing" tab should be replaces with LLOutfitsList class object i.e. a flat list. On review - https://codereview.productengine.com/secondlife/r/285/ --HG-- branch : product-engine
2010-04-09done EXT-6687 Implement Save button functionality (Edit Outfit panel)Igor Borovkov
Implemented "Save", "Save as new" functionality. If the base outfit doesn't exist "Save as new" functionality is employed Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/179 --HG-- branch : product-engine
2010-04-02mergeIgor Borovkov
--HG-- branch : product-engine
2010-04-02done EXT-6674 Switch Edit Outfit panel (list at the top) to show content of ↵Igor Borovkov
the Current Outfit system folder reviewed at https://codereview.productengine.com/secondlife/r/159/ --HG-- branch : product-engine
2010-04-01EXT-5110 Save Outfit dialog is non-standard modal dialog (off-center ↵Leyla Farazha
placement, empty titlebar) reviewed by Richard CC#176
2010-01-22EXT-4492 : Deleting gestures from the wearing tab causes the viewer to crashLoren Shih
EXT-4660 : Can delete a bodypart from the COF through inventory view or WEARING tab delete key EXT-4662 : remove leading separator from COF right-click menu EXT-4633 : AppearanceSP trash button doesn't update enabled state correctly Bunch of UI fixes related to the trash/delete functionality in InventoryFloater/SP and AppearanceSP "WEARING" tab. The main idea is that we don't want to allow deletion of bodyparts and folder links from the COF by the user.
2010-01-15EXT-4253 "unsaved" detection seems buggyNyx (Neal Orman)
Corrected bug where saving an outfit wouldn't update the "unsaved" marker on the UI. Also switched the UI to use a popup dialog to request the name of the outfit being made, as we could not convey everything we needed to on the button alone. Code reviewed by Vir
2010-01-06Automated merge with ssh://hg.lindenlab.com/viewer/viewer-2-0/Eric M. Tulla (BigPapi)
2010-01-06EXT-3954 : "Wear" button shouldn't be enabled in "Wearing" tabLoren Shih
EXT-3952 : "Make Outfit" button shouldn't be enabled in "Wearing" tab EXT-3955 : "Add to Current Outfit" gear menu option confusing, remove it EXT-3961 : Switch order of "Wearing" and "My Outfits" tabs Most of these are very minor xui/button-state changes. Also added a new onOpen method to llpaneloutfitsinventory so that it can update its state (notably, which tab is active) when the sidepanel is opened.
2010-01-06EXT-3668- Trash icon now disables if nothing selected in appearance side panel.Eric M. Tulla (BigPapi)
Remove link and delete outfit also correspondingly auto enable / disable properly now. -Reviewed by nyx
2009-12-17mergeBrad Payne (Vir Linden)
--HG-- branch : avatar-pipeline
2009-12-17For EXT-3500: Make InventorySP and AppearanceSP filters behave like it does ↵Brad Payne (Vir Linden)
in LandmarksSP and PeopleSP. This covers AppearanceSP --HG-- branch : avatar-pipeline
2009-12-16EXT-3514 update debug settings for new appearance featuresNyx (Neal Orman)
following changes: 1) remove renderavatarinvisible - no longer need this debug setting 2) add showobjectrenderingcost (default:TRUE) so we can turn this feature off if necessary 3) add showdebugappearanceeditor (default:FALSE) so we can test the future appearance editor code reviewed by vir and seraph --HG-- branch : avatar-pipeline
2009-12-14EXT-3370 integrate tab-ification to appearance sidepanelNyx (Neal Orman)
Moved elements around so that the bottom bar is contained in the outfits panel XUI changes by erica/chuck/nyx code changes by nyx code reviewed by Bigpapi --HG-- branch : avatar-pipeline
2009-12-07For EXT-2858: Determine gear menu / right-click menu choices for AppearanceSPBrad Payne (Vir Linden)
--HG-- branch : avatar-pipeline
2009-11-25For EXT-2584: Select and rename new folder when creating new outfitBrad Payne (Vir Linden)
--HG-- branch : avatar-pipeline
2009-11-24Fix for EXT-2571 to accommodate accordion panelsBrad Payne (Vir Linden)
--HG-- branch : avatar-pipeline
2009-11-23EXT-2705 : Create accordion panel to show COF contentsLoren Shih
Also made several infrastructure improvements that help inventory panels defer generating their folders/views until after inventory has been loaded up. This was pretty haphazard before. --HG-- branch : avatar-pipeline
2009-11-17EXT-2569 : Separate out LLPanelOutfitsInventory so it's more modular versus ↵Loren Shih
being coupled with LLSidepanelAppearance EXT-2561 : Add standard bottom panel (gear menu, add button, trash icon) Added gear menu and standardized the code. (someday, will create a subclass to share the functionality across panels) Make LLPanelOutfitsInventory more modular, e.g. it no longer knows about the Wear/Edit buttons. --HG-- branch : avatar-pipeline
2009-11-17Sidepanel Appearance refactoring. Work in progress.Loren Shih
1. Changed sidepanel names to have "sidepanel" (e.g. panel_appearance -> sidepanel_appearance) 2. Changed some "Looks" names to "Outfits" 3. Changed LLPanelLooks to LLPanelOutfitsInventory (to match other inventory panel naming) 4. Took out tab from sidepanel_appearance. --HG-- branch : avatar-pipeline