Age | Commit message (Collapse) | Author |
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branch : product-engine
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--HG--
branch : product-engine
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the Current Outfit system folder
reviewed at https://codereview.productengine.com/secondlife/r/159/
--HG--
branch : product-engine
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placement, empty titlebar)
reviewed by Richard CC#176
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instead of passing it along everywhere such as in performAction
mRoot is now stored for all LLInventoryBridge types.
Did some superficial formatting cleanup for LLInventoryBridge.
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*rootFolder"
Superficial cleanup - changed all instances to "LLFolderView* root".
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llinventorymodel subclass
Created LLInventoryModelBackgroundFetch file for handling background fetch.
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they can get a sense of their contents.
Also moved the My Outfits autopopulation from the library out of where it was done before (as a result of
initial wearables message) to be done in the idle login during the precaching state.
-Reviewed by Nyx
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EXT-4660 : Can delete a bodypart from the COF through inventory view or WEARING tab delete key
EXT-4662 : remove leading separator from COF right-click menu
EXT-4633 : AppearanceSP trash button doesn't update enabled state correctly
Bunch of UI fixes related to the trash/delete functionality in InventoryFloater/SP and AppearanceSP "WEARING" tab. The main idea is that we don't want to allow deletion of bodyparts and folder links from the COF by the user.
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Swapping back so "my outfits" is displayed first. Also changing code so that
this change can be made in the future as a XUI-only change.
Reviewed by Vir.
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Corrected bug where saving an outfit wouldn't update the "unsaved" marker on
the UI. Also switched the UI to use a popup dialog to request the name of
the outfit being made, as we could not convey everything we needed to on the
button alone.
Code reviewed by Vir
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Simple logic fix.
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Enabled the button on the wearing tab of the appearance sidepanel and
set its functionality to switch to the my outfits tab before the auto-rename
happens.
Reviewed by Seraph
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Trivial name change to turn "accordionpanel" into "tab" for outfits tabs since those are no longer accordions.
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EXT-3952 : "Make Outfit" button shouldn't be enabled in "Wearing" tab
EXT-3955 : "Add to Current Outfit" gear menu option confusing, remove it
EXT-3961 : Switch order of "Wearing" and "My Outfits" tabs
Most of these are very minor xui/button-state changes.
Also added a new onOpen method to llpaneloutfitsinventory so that it can update its state (notably, which tab is active) when the sidepanel is opened.
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Remove link and delete outfit also correspondingly auto enable / disable properly now.
-Reviewed by nyx
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Default selection will no longer try to select hidden folders.
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removed + button, added make outfit button.
make outfit button is only enabled if the "my outfits" tab is selected.
Code reviewed by Vir
--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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in LandmarksSP and PeopleSP. This covers AppearanceSP
--HG--
branch : avatar-pipeline
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fixing layout issues with previous patch to avoid breaking the bottom buttons
reviewed by vir
--HG--
branch : avatar-pipeline
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following changes:
1) remove renderavatarinvisible - no longer need this debug setting
2) add showobjectrenderingcost (default:TRUE) so we can turn this feature off if necessary
3) add showdebugappearanceeditor (default:FALSE) so we can test the future appearance editor
code reviewed by vir and seraph
--HG--
branch : avatar-pipeline
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Moved elements around so that the bottom bar is contained in the outfits panel
XUI changes by erica/chuck/nyx
code changes by nyx
code reviewed by Bigpapi
--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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various filter options
EXT-3124 : Add lookup for finding all linked items to an item
LLInventoryFilter cleanup, including adding ability to lookup item by UUID.
--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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currently works for new outfit created in side panel, but not in appearance editor
--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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Also made several infrastructure improvements that help inventory panels defer generating their folders/views until after inventory has been loaded up. This was pretty haphazard before.
--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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being coupled with LLSidepanelAppearance
EXT-2561 : Add standard bottom panel (gear menu, add button, trash icon)
Added gear menu and standardized the code. (someday, will create a subclass to share the functionality across panels)
Make LLPanelOutfitsInventory more modular, e.g. it no longer knows about the Wear/Edit buttons.
--HG--
branch : avatar-pipeline
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1. Changed sidepanel names to have "sidepanel" (e.g. panel_appearance -> sidepanel_appearance)
2. Changed some "Looks" names to "Outfits"
3. Changed LLPanelLooks to LLPanelOutfitsInventory (to match other inventory panel naming)
4. Took out tab from sidepanel_appearance.
--HG--
branch : avatar-pipeline
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