Age | Commit message (Collapse) | Author |
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Recent Tab if that tab is open when item delivered
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in viewer - Delete, Copy, and Paste functions not working as well
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type back into tools floater.
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for it in right-click menus
Changed logic so that the menu is post-processed and, at that time, nooptions is added if the menu is seen to be empty.
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reviewed by Leyla
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Removed "open" menu option, to be consistent with right-click options on inventory folders elsewhere.
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"Open" is added conditionally based on item type.
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wearable type and for each category
added ability to filter inventory folder view by wearable type
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merge fixes.
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Took out explicit _Link icons and replaced with overlay.
Removed links overlays from non-main-inventory-floater panels.
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Checker: FORWARD_NULL
Function: LLTaskInvFVBridge::createObjectBridge(LLPanelObjectInventory *, LLInventoryObject *)
File: /indra/newview/llpanelobjectinventory.cpp
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Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/
--HG--
branch : product-engine
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Switched off by default for now until Web content ready - turn on with Debug Settings - 'QuickBuyCurrency'
Reviewed by Sam/Richard
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return a selection
Function signature change to return a selection instead of taking one as an argument.
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EXT-7312 : FIXED : INFRASTRUCTURE : Cleanup LLPanelObjectInventory
Fixed a few minor bugs with LLInventoryIcon being called with incorrect arguments.
Big cleanup of LLPanelobjectInventory to make better use of inheritance.
Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
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EXT-7295 : FIXED : INFRASTRUCTURE : Cleaned up Inventory Icon code
Inventory link icons were designed from scratch.
Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
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Inventory panel to Resident Picker)
- added handling the drag add drop inventory items to resident picker
- added "Share" verb button to the inventory panel which opens resident picker
- added "Share" menu item to the individual inventory context menu which acts as verb button
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/215/
--HG--
branch : product-engine
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actually builds now. let's see if it runs and works.
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Took out enums and flags from LLInventory into LLInventoryDefines
Did a bunch of header file reformatting for LLInventory.h
Change made to simulator files as well.
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instead of passing it along everywhere such as in performAction
mRoot is now stored for all LLInventoryBridge types.
Did some superficial formatting cleanup for LLInventoryBridge.
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*rootFolder"
Superficial cleanup - changed all instances to "LLFolderView* root".
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- Moved hardcoded strings in LLFloaterBuyCurrency::buyCurrency() calls to strings.xml
Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/56/
--HG--
branch : product-engine
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inventory.
Added new icon for multi-objects.
New icon is used in inventory, object inventory and buy floater.
New icon can not be used in Group Notices because server does not send enough info in GroupNoticesListReply.
--HG--
branch : product-engine
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script within Contents is in EN (task inventory)
* Added new string name="PanelContentsTooltip into strings.xml
* Set this tooltip to LLFolderView inside the Build Tool
Note: Fix for localization of default "New Script" name will be fixed in the EXT-5839.
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/43/
--HG--
branch : product-engine
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- Moved hardcoded strings in LLFloaterBuyCurrency::buyCurrency() calls to strings.xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/33/
--HG--
branch : product-engine
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localized
reviwed https://codereview.productengine.com/secondlife/r/35/
--HG--
branch : product-engine
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inventory folder after moving item between folders
reviewed by Leyla
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into build floater
Simple fix to use dynamic cast - the previous unsafe static cast was treating folders as if they were items and then querying permissions, which don't exist for folders.
This code actually existed back in 1.23 but by some stroke of luck worked.
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delete key on keyboard
reviewed by Richard
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