Age | Commit message (Collapse) | Author |
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Removed "open" menu option, to be consistent with right-click options on inventory folders elsewhere.
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"Open" is added conditionally based on item type.
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wearable type and for each category
added ability to filter inventory folder view by wearable type
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merge fixes.
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Took out explicit _Link icons and replaced with overlay.
Removed links overlays from non-main-inventory-floater panels.
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Checker: FORWARD_NULL
Function: LLTaskInvFVBridge::createObjectBridge(LLPanelObjectInventory *, LLInventoryObject *)
File: /indra/newview/llpanelobjectinventory.cpp
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Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/
--HG--
branch : product-engine
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Switched off by default for now until Web content ready - turn on with Debug Settings - 'QuickBuyCurrency'
Reviewed by Sam/Richard
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return a selection
Function signature change to return a selection instead of taking one as an argument.
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EXT-7312 : FIXED : INFRASTRUCTURE : Cleanup LLPanelObjectInventory
Fixed a few minor bugs with LLInventoryIcon being called with incorrect arguments.
Big cleanup of LLPanelobjectInventory to make better use of inheritance.
Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
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EXT-7295 : FIXED : INFRASTRUCTURE : Cleaned up Inventory Icon code
Inventory link icons were designed from scratch.
Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
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Inventory panel to Resident Picker)
- added handling the drag add drop inventory items to resident picker
- added "Share" verb button to the inventory panel which opens resident picker
- added "Share" menu item to the individual inventory context menu which acts as verb button
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/215/
--HG--
branch : product-engine
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actually builds now. let's see if it runs and works.
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Took out enums and flags from LLInventory into LLInventoryDefines
Did a bunch of header file reformatting for LLInventory.h
Change made to simulator files as well.
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instead of passing it along everywhere such as in performAction
mRoot is now stored for all LLInventoryBridge types.
Did some superficial formatting cleanup for LLInventoryBridge.
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*rootFolder"
Superficial cleanup - changed all instances to "LLFolderView* root".
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- Moved hardcoded strings in LLFloaterBuyCurrency::buyCurrency() calls to strings.xml
Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/56/
--HG--
branch : product-engine
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inventory.
Added new icon for multi-objects.
New icon is used in inventory, object inventory and buy floater.
New icon can not be used in Group Notices because server does not send enough info in GroupNoticesListReply.
--HG--
branch : product-engine
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script within Contents is in EN (task inventory)
* Added new string name="PanelContentsTooltip into strings.xml
* Set this tooltip to LLFolderView inside the Build Tool
Note: Fix for localization of default "New Script" name will be fixed in the EXT-5839.
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/43/
--HG--
branch : product-engine
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- Moved hardcoded strings in LLFloaterBuyCurrency::buyCurrency() calls to strings.xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/33/
--HG--
branch : product-engine
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localized
reviwed https://codereview.productengine.com/secondlife/r/35/
--HG--
branch : product-engine
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inventory folder after moving item between folders
reviewed by Leyla
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into build floater
Simple fix to use dynamic cast - the previous unsafe static cast was treating folders as if they were items and then querying permissions, which don't exist for folders.
This code actually existed back in 1.23 but by some stroke of luck worked.
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delete key on keyboard
reviewed by Richard
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EXT-4957 : add const correctness for LLFolderViewEventListener::isItemRemovable
This checkin affects several files but is a lot less scary than it looks. It's mostly to add const correctness, and to rename isInTrash to isItemInTrash so that its naming is consistent with isItemRemovable/isItemMovable.
The only functionality change is to disable the trash button when an item is already in the trash.
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Checker: RESOURCE_LEAK
Function: LLTaskInvFVBridge::removeItem()
File: /indra/newview/llpanelobjectinventory.cpp
we haven't actually used this new()'d structure, all the way back to 1.23 :/
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needed to.
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Unsafe cast (which has existed since viewer1.23) was causing crash.
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Object inventory was grabbing edit menu handling during refresh.
Put back Angela's code so that Right-click > Remove > Delete
is now disabled if you have a single face selected. Fixed
LLSelectMgr::contains() for SELECT_ALL_TES case.
Reviewed with Richard.
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--HG--
branch : avatar-pipeline
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content
EXT-2575
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various filter options
EXT-3124 : Add lookup for finding all linked items to an item
LLInventoryFilter cleanup, including adding ability to lookup item by UUID.
--HG--
branch : avatar-pipeline
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