Age | Commit message (Collapse) | Author |
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working inventory bridge implementations
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items a few times
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in Object content
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open does not work
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textures in task inventory
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can copy' permission) in object's content
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permissions.
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marked for sale from object's content
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inventory' button
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when listing will unlist. Make update skip consistency check when called from internal level (not public API).
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edited that session and you teleported to another region and back and then added new contents.
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using 'Delete' button on keyboard.
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sessions as it used to.
added names back to inventory filters, so they can be deserialized
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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consolidated most indra-specific constants in llcommon under indra_constants.h
fixed issues with operations on mixed unit types (implicit and explicit)
made LL_INFOS() style macros variadic in order to subsume other logging methods
such as ll_infos
added optional tag output to error recorders
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code.
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other inventory elements created
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LLInventoryIcon::EIconName into LLInventoryType. Moved LLInventoryIcon back to newview. Moved LLUI gl_* functions into llrender.
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design of the resident picker it can have only one parent. Having multiple parents caused both parents to fight for depth ordering...which caused the flickering. Resolution: Now multiple 'resident pickers' can exist and they are coupled to the floater that spawned then. Meaning that when the parent floater closes, the 'resident picker' floater will also close. In addition, a shadow frustum eminates from the button that opened the 'resident picker'.
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