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path: root/indra/newview/llpanelobject.cpp
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2017-09-07MAINT-2047 FIXED Avatar follows the object only once if change object's ↵Mnikolenko Productengine
location in Edit mode
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-07-17MAINT-5364 FIXED Object with invalid sculpt topology type cannot be seen or ↵andreykproductengine
selected
2015-06-04MAINT-1693 FIXED Building Block Type is changed to Torus after cancel ↵Mnikolenko ProductEngine
changing of texture for sculpted object
2015-02-24merge changes for 3.7.25-releaseOz Linden
2014-12-10Rename llround(..) to ll_round(..) because of a collision with MS llround ↵callum_linden
(long long round) in VS2013
2014-10-03MAINT-3959 FIXED Prim size reverting to default size when scaled down and ↵andreykproductengine
shift copied
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-10-11Updating linux build to gcc4.6Don Kjer
2012-07-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-07-13Disabling the phantom toggle when the object is volume-detect.Todd Stinson
2012-06-26Removing unreferenced headers from the #include list.Todd Stinson
2012-06-20PATH-760: First pass at Leo's new design for the build floater.Todd Stinson
2012-06-13PATH-713: Disabling all editable object fields on the build tools floater ↵Todd Stinson
when a static pathfinding object is in not in the current region.
2012-06-13Enabling toggle of the Physical attribute for character objects.Todd Stinson
2012-06-11PATH-705: First pass at removing the agent state functionality. WIP -- still ↵Todd Stinson
need to remove XXX_STINSON_AGENT_STATE_DELETE_ME ifdef'ed code.
2012-06-07PATH-696: Removing an assert as it is no longer always true.Todd Stinson
2012-05-22MAINT-119 FIXED (PUBLIC]no-transfer textures not searchable via texture picker)Paul ProductEngine
- Implemented Richard's and Leo's spec - Also fixed an issue when applying no-transfer texture for an object using texture picker, creates redundant copies of the texture in the object's content
2012-03-30PATH-450: Disabling the movement and shape manipulation widgets when editing ↵Todd Stinson
an item in a linked set.
2012-03-29PATH-442: BUGFIX Disabling the phantom flag in the Build Tools floater for ↵Todd Stinson
character objects.
2012-03-21PATH-199: Disabling more functionality of the build tool floater when ↵Todd Stinson
permanancy is enforced.
2012-03-21PATH-199: Adding a non-interactive checkbox to the build tools floater.Todd Stinson
2012-03-13PATH-199: Enforcing permanent objects in frozen state to not move.Todd Stinson
2012-02-28PATH-199: Cleaning up code related to object flags so that I can better use ↵Todd Stinson
the flags to managed pathfinding flags such as permanent and character.
2011-09-05SH-2347 FIXED selecting the value in Stitching Type drop down.Seth ProductEngine
2011-08-10SH-2076 FIXED Removed the sculpt type 'None' from edit dialog.Seth ProductEngine
If a prim's sculpt type was set to 'None' it is displayed as 'Plane' in the combo box.
2011-06-29STORM-1315 Ability to do simple math in numeric edit fieldsKadah_Coba
2011-06-02SH-1666 Remove "Mesh" stitching type from sculpt combo box.Dave Parks
2011-05-17SH-1580 FIXED Disable mesh mirroring in build tools & on serverLoren Shih
2011-05-17SH-1352 FIXED Move Material dropdown to Features tab, above Physics settingsLoren Shih
2011-04-12SH-1205 Lock out ability to change sculpt stitching type or sculpt map when ↵Leyla Farazha
sculpt stitching type
2011-03-31SH-1087 IN-PROGRESS Edit tools do not fit on default sized viewer windowLoren Shih
First phase check-in. Moved physics code over to features tab.
2011-03-24SH-1205 Lock out ability to change sculpt stitching type or sculpt map when ↵Leyla Farazha
sculpt stitching type is set to mesh
2011-02-23SH-473/CTS-248 Enable mirror and invert check boxes for meshes.Dave Parks
2011-02-16SH-512 [REGRESSION] Linden trees scale up to 200m on Mesh regionsleyla_linden
SH-943 10 meters maximum Prim/Mesh size in latest Mesh Viewers
2011-02-10Backed out changeset 4fd25c7614e0leyla_linden
2011-02-10backing out sh-512 changesleyla_linden
2011-01-31Fix for Sh-512: Scales use their previous maximum valueprep
2011-01-28SH-808 making sure the 10m vs. 64m scale limit switch happens for both the ↵leyla_linden
spinner and the manipulation tools etc.
2011-01-26SH-841 Hide physics parameters in build tools when connectedleyla_linden
2011-01-20SH-635 Fix for changing one physics parameter changing all physics parameters.Dave Parks
2011-01-19SH-808 Selectively enable/disable features in edit toolsleyla_linden
2010-12-13Re-add convex hull for simple prims and sculpties,Roxie Linden
as per Falcon's advice
2010-12-08automated mergeRoxie Linden
2010-12-08SH-541 - Physics mesh display shows inconsistent data.Roxie Linden
The object UI was allowing the user to set 'prim' physics for meshes for which no user physics had been uploaded, or decomposed. It defaulted to convex hull in that case. The fix is to fix the UI to disallow 'prim' for meshes without physics meshes, limiting those to only convex hull and none. We will also redo the task validation to detect invalid states related to this as part of the 'redo the validation' work
2010-12-01Automated merge up from viewer-developmentLoren Shih
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-10-12Initial work on viewer motion interpolation. Changes include:Dave SIMmONs
* InterpolationTime and InterpolationPhaseOut values in settings.xml to control new object interpolation code. Use zero to revert to old logic * Viewer motion interpolation lasts InterpolationTime and will start to phase out after InterpolationPhaseOut seconds * Changed LLWorld::getMinAllowedZ() to take a world-position as a parameter * Added LLVOAvatarSelf::resetRegionCrossingTimer() * Actually reset LLVOAvatarSelf::mRegionCrossingTimer so we get sensible timing data for region crossings * LLVOAvatarSelf::updateRegion() will update position value due to region changes Code reviewed by Ambroff *