Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2015-07-17 | MAINT-5364 FIXED Object with invalid sculpt topology type cannot be seen or ↵ | andreykproductengine | |
selected | |||
2015-06-04 | MAINT-1693 FIXED Building Block Type is changed to Torus after cancel ↵ | Mnikolenko ProductEngine | |
changing of texture for sculpted object | |||
2015-02-24 | merge changes for 3.7.25-release | Oz Linden | |
2014-12-10 | Rename llround(..) to ll_round(..) because of a collision with MS llround ↵ | callum_linden | |
(long long round) in VS2013 | |||
2014-10-03 | MAINT-3959 FIXED Prim size reverting to default size when scaled down and ↵ | andreykproductengine | |
shift copied | |||
2013-08-09 | second phase summer cleaning | Richard Linden | |
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc. | |||
2013-04-19 | merge changes for DRTVWR-294 | Oz Linden | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2012-10-11 | Updating linux build to gcc4.6 | Don Kjer | |
2012-07-23 | Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release. | Todd Stinson | |
2012-07-13 | Disabling the phantom toggle when the object is volume-detect. | Todd Stinson | |
2012-06-26 | Removing unreferenced headers from the #include list. | Todd Stinson | |
2012-06-20 | PATH-760: First pass at Leo's new design for the build floater. | Todd Stinson | |
2012-06-13 | PATH-713: Disabling all editable object fields on the build tools floater ↵ | Todd Stinson | |
when a static pathfinding object is in not in the current region. | |||
2012-06-13 | Enabling toggle of the Physical attribute for character objects. | Todd Stinson | |
2012-06-11 | PATH-705: First pass at removing the agent state functionality. WIP -- still ↵ | Todd Stinson | |
need to remove XXX_STINSON_AGENT_STATE_DELETE_ME ifdef'ed code. | |||
2012-06-07 | PATH-696: Removing an assert as it is no longer always true. | Todd Stinson | |
2012-05-22 | MAINT-119 FIXED (PUBLIC]no-transfer textures not searchable via texture picker) | Paul ProductEngine | |
- Implemented Richard's and Leo's spec - Also fixed an issue when applying no-transfer texture for an object using texture picker, creates redundant copies of the texture in the object's content | |||
2012-03-30 | PATH-450: Disabling the movement and shape manipulation widgets when editing ↵ | Todd Stinson | |
an item in a linked set. | |||
2012-03-29 | PATH-442: BUGFIX Disabling the phantom flag in the Build Tools floater for ↵ | Todd Stinson | |
character objects. | |||
2012-03-21 | PATH-199: Disabling more functionality of the build tool floater when ↵ | Todd Stinson | |
permanancy is enforced. | |||
2012-03-21 | PATH-199: Adding a non-interactive checkbox to the build tools floater. | Todd Stinson | |
2012-03-13 | PATH-199: Enforcing permanent objects in frozen state to not move. | Todd Stinson | |
2012-02-28 | PATH-199: Cleaning up code related to object flags so that I can better use ↵ | Todd Stinson | |
the flags to managed pathfinding flags such as permanent and character. | |||
2011-09-05 | SH-2347 FIXED selecting the value in Stitching Type drop down. | Seth ProductEngine | |
2011-08-10 | SH-2076 FIXED Removed the sculpt type 'None' from edit dialog. | Seth ProductEngine | |
If a prim's sculpt type was set to 'None' it is displayed as 'Plane' in the combo box. | |||
2011-06-29 | STORM-1315 Ability to do simple math in numeric edit fields | Kadah_Coba | |
2011-06-02 | SH-1666 Remove "Mesh" stitching type from sculpt combo box. | Dave Parks | |
2011-05-17 | SH-1580 FIXED Disable mesh mirroring in build tools & on server | Loren Shih | |
2011-05-17 | SH-1352 FIXED Move Material dropdown to Features tab, above Physics settings | Loren Shih | |
2011-04-12 | SH-1205 Lock out ability to change sculpt stitching type or sculpt map when ↵ | Leyla Farazha | |
sculpt stitching type | |||
2011-03-31 | SH-1087 IN-PROGRESS Edit tools do not fit on default sized viewer window | Loren Shih | |
First phase check-in. Moved physics code over to features tab. | |||
2011-03-24 | SH-1205 Lock out ability to change sculpt stitching type or sculpt map when ↵ | Leyla Farazha | |
sculpt stitching type is set to mesh | |||
2011-02-23 | SH-473/CTS-248 Enable mirror and invert check boxes for meshes. | Dave Parks | |
2011-02-16 | SH-512 [REGRESSION] Linden trees scale up to 200m on Mesh regions | leyla_linden | |
SH-943 10 meters maximum Prim/Mesh size in latest Mesh Viewers | |||
2011-02-10 | Backed out changeset 4fd25c7614e0 | leyla_linden | |
2011-02-10 | backing out sh-512 changes | leyla_linden | |
2011-01-31 | Fix for Sh-512: Scales use their previous maximum value | prep | |
2011-01-28 | SH-808 making sure the 10m vs. 64m scale limit switch happens for both the ↵ | leyla_linden | |
spinner and the manipulation tools etc. | |||
2011-01-26 | SH-841 Hide physics parameters in build tools when connected | leyla_linden | |
2011-01-20 | SH-635 Fix for changing one physics parameter changing all physics parameters. | Dave Parks | |
2011-01-19 | SH-808 Selectively enable/disable features in edit tools | leyla_linden | |
2010-12-13 | Re-add convex hull for simple prims and sculpties, | Roxie Linden | |
as per Falcon's advice | |||
2010-12-08 | automated merge | Roxie Linden | |
2010-12-08 | SH-541 - Physics mesh display shows inconsistent data. | Roxie Linden | |
The object UI was allowing the user to set 'prim' physics for meshes for which no user physics had been uploaded, or decomposed. It defaulted to convex hull in that case. The fix is to fix the UI to disallow 'prim' for meshes without physics meshes, limiting those to only convex hull and none. We will also redo the task validation to detect invalid states related to this as part of the 'redo the validation' work | |||
2010-12-01 | Automated merge up from viewer-development | Loren Shih | |
2010-10-13 | correct licenses (fix problem with license change merge) | Oz Linden | |
2010-10-12 | Initial work on viewer motion interpolation. Changes include: | Dave SIMmONs | |
* InterpolationTime and InterpolationPhaseOut values in settings.xml to control new object interpolation code. Use zero to revert to old logic * Viewer motion interpolation lasts InterpolationTime and will start to phase out after InterpolationPhaseOut seconds * Changed LLWorld::getMinAllowedZ() to take a world-position as a parameter * Added LLVOAvatarSelf::resetRegionCrossingTimer() * Actually reset LLVOAvatarSelf::mRegionCrossingTimer so we get sensible timing data for region crossings * LLVOAvatarSelf::updateRegion() will update position value due to region changes Code reviewed by Ambroff * | |||
2010-09-27 | merge | Dave Parks | |