| Age | Commit message (Collapse) | Author | 
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Group-related costs and limits via benefits.
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floater)
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opening preferences
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location in Edit mode
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selected
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changing of texture for sculpted object
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(long long round) in VS2013
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shift copied
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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when a static pathfinding object is in not in the current region.
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need to remove XXX_STINSON_AGENT_STATE_DELETE_ME ifdef'ed code.
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- Implemented Richard's and Leo's spec
- Also fixed an issue when applying no-transfer texture for an object using texture picker, creates redundant copies of the texture in the object's content
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an item in a linked set.
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character objects.
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permanancy is enforced.
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the flags to managed pathfinding flags such as permanent and character.
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If a prim's sculpt type was set to 'None' it is displayed as 'Plane' in the combo box.
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sculpt stitching type
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First phase check-in.  Moved physics code over to features tab.
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sculpt stitching type is set to mesh
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SH-943 10 meters maximum Prim/Mesh size in latest Mesh Viewers
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spinner and the manipulation tools etc.
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as per Falcon's advice
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