Age | Commit message (Collapse) | Author |
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opening preferences
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location in Edit mode
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selected
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changing of texture for sculpted object
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(long long round) in VS2013
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shift copied
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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when a static pathfinding object is in not in the current region.
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need to remove XXX_STINSON_AGENT_STATE_DELETE_ME ifdef'ed code.
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- Implemented Richard's and Leo's spec
- Also fixed an issue when applying no-transfer texture for an object using texture picker, creates redundant copies of the texture in the object's content
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an item in a linked set.
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character objects.
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permanancy is enforced.
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the flags to managed pathfinding flags such as permanent and character.
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If a prim's sculpt type was set to 'None' it is displayed as 'Plane' in the combo box.
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sculpt stitching type
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First phase check-in. Moved physics code over to features tab.
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sculpt stitching type is set to mesh
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SH-943 10 meters maximum Prim/Mesh size in latest Mesh Viewers
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spinner and the manipulation tools etc.
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as per Falcon's advice
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The object UI was allowing the user to set 'prim' physics for meshes for which
no user physics had been uploaded, or decomposed. It defaulted to convex hull in that case.
The fix is to fix the UI to disallow 'prim' for meshes without physics meshes, limiting
those to only convex hull and none.
We will also redo the task validation to detect invalid states related to this as part
of the 'redo the validation' work
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