Age | Commit message (Collapse) | Author |
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#ifdef'd a bunch of llinfos spam to not show up in release mode. Removed some other legacy comments.
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Linked Parts menu moved up
- LLPanelMainInventory::setUploadCostIfNeeded() - uncommented the line which enables retrieving of the upload cost price using LLGlobalEconomy class.
- Implemented LLUploadCostCalculator event handler in the llviewermenu.cpp (the fact that it should be implemented in this file was discussed with Mike Antipov).
- LLUploadCostCalculator::calculateCost() is implemented only for code readability: it's name is more descriptive than a code snippet placed directly in the constructor (LLPanelMainInventory::setUploadCostIfNeeded() works in similar way: it calculates cost_str only once).
- 'Select Linked Parts' menu was moved below 'Edit Linked Parts'.
- 'Upload' menu was added at the bottom, below 'Options' menu
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/425/
--HG--
branch : product-engine
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Inventory' side panel)
- \"options_gear_btn\", \"trash_btn\" and \"add_btn\" now initialized using getChild of the main inventory panel (to avoid another break if the \"bottom_panel\"'s control class will be changed again from LLLayoutStack to something other, e. g. reverted back to LLPanel)
- mTrashButton member was added (which corresponds to \"trash_btn\" control) to optimize performance a little: LLPanelMainInventory::updateListCommands() updates \"trash_btn\"'s enabled state, so to avoid searching using getChild() again and again, a separate member was created.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/401/
--HG--
branch : product-engine
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return a selection
Function signature change to return a selection instead of taking one as an argument.
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recent inventory renames newest item instead.)
Implemented Recent Inventory Panel specific classes to create appropriate context menu for Folders in Recent Items Panel:
* Registered new LLInventoryRecentItemsPanel class
* Added appropriate Folder Bridge and Bridge Builder
Updated main inventory panel to not show "+" button on Recent Items tab
* Placed controls into Layout Stack.
* Change visibility of panel with "+" button while switching between tabs.
* also made bottom panel wider to be consistent with other side panels (see screenshots).
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/334/
--HG--
branch : product-engine
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Inventory panel to Resident Picker)
- added handling the drag add drop inventory items to resident picker
- added "Share" verb button to the inventory panel which opens resident picker
- added "Share" menu item to the individual inventory context menu which acts as verb button
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/215/
--HG--
branch : product-engine
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instead of passing it along everywhere such as in performAction
mRoot is now stored for all LLInventoryBridge types.
Did some superficial formatting cleanup for LLInventoryBridge.
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*rootFolder"
Superficial cleanup - changed all instances to "LLFolderView* root".
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llinventorymodel subclass
Created LLInventoryModelBackgroundFetch file for handling background fetch.
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viewer
Moved # items fetched string into panel_main_inventory (out of floater_inventory) so that it's shared by all inventory views.
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Minor cleanup to start using DEFAULT_SORT_ORDER versus plain text "InventorySortOrder" in a few plaecs in the code. Makes this sorting code a lot easier to debug.
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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Checker: NULL_RETURNS
Function: LLPanelMainInventory::onCustomAction(const LLSD &)
File: /indra/newview/llpanelmaininventory.cpp
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EXT-4957 : add const correctness for LLFolderViewEventListener::isItemRemovable
This checkin affects several files but is a lot less scary than it looks. It's mostly to add const correctness, and to rename isInTrash to isItemInTrash so that its naming is consistent with isItemRemovable/isItemMovable.
The only functionality change is to disable the trash button when an item is already in the trash.
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(which it isn't until after login)
To be reviewed by Soft!
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--HG--
branch : product-engine
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in LandmarksSP and PeopleSP. This covers the InventorySP part.
--HG--
branch : avatar-pipeline
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The text in the search editor is now properly kept updated.
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Added save as to texture preview floater. Fixed behavior of save as (was only working for textures, not snapshots).
Removed advanced menu entry for save texture as (refused to work after multiple implementations).
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Trash icon is disabled when no items are selected.
--HG--
branch : avatar-pipeline
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Commented this feature out since the viewer can't ask the server to change assetIDs of its inventory items.
--HG--
branch : avatar-pipeline
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EXT-3195 : Regenerat Links sometimes pairs to library items
Excluding library when repairing broken links.
Reselecting original selected broken link after repairing.
--HG--
branch : avatar-pipeline
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EXT-3168 : Add "Find Original" to InventoryPanel gear menu
Broken link recovery is still work in progress.
--HG--
branch : avatar-pipeline
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Filter string now highlights when doing this search.
--HG--
branch : avatar-pipeline
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Filter now works correctly.
Made some naming changes (e.g. setFilterType -> setFilterObjectType) so that what you choose to filter by is more explicit.
--HG--
branch : avatar-pipeline
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Added ability to filter by UUID. Work in progress.
--HG--
branch : avatar-pipeline
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being coupled with LLSidepanelAppearance
EXT-2561 : Add standard bottom panel (gear menu, add button, trash icon)
Added gear menu and standardized the code. (someday, will create a subclass to share the functionality across panels)
Make LLPanelOutfitsInventory more modular, e.g. it no longer knows about the Wear/Edit buttons.
--HG--
branch : avatar-pipeline
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1. Changed sidepanel names to have "sidepanel" (e.g. panel_appearance -> sidepanel_appearance)
2. Changed some "Looks" names to "Outfits"
3. Changed LLPanelLooks to LLPanelOutfitsInventory (to match other inventory panel naming)
4. Took out tab from sidepanel_appearance.
--HG--
branch : avatar-pipeline
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Reverting previous checkin for enabling this. This is more complicated than worth spending time on, at the moment.
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First pass attempt at this. This is not debugged, but hg won't let me merge until I commit this change...
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--HG--
branch : avatar-pipeline
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EXT-2310 : "Save Texture As" for inventory right-click menu
"Save Texture As" now works properly and brings up the texture preview while saving.
Also added "Save Texture As" to the right-click inventory context menu.
--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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Adds gear menu, add button, trash.
--HG--
branch : avatar-pipeline
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Using activePanel hack to update selection when it changes.
--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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svn merge -r137106:137808 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/inventory-panel
Porting over changes from svn Inventory Panel work.
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