Age | Commit message (Collapse) | Author |
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Mesh inventory filter was added incorrectly to filters pane, and was not hooked up to any code.
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Folders to Top" option (was always "true").
Changed inventory gear menu sort items - now they have check marks on the left.
Made inventory sort options persist across sessions.
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displayed by another control.
- LLMenuGL in menu button replaced by LLToggleableMenu that handles visibility change upon clicks inside specific button rect.
- Added visibility change signal to LLToggleableMenu to update menu button pressed state.
- Added using menu handle in LLMenuButton.
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closing on second click
- Changed type of gear menu buttons from LLButton to LLMenuButton in all sidebar panels where gear menu button is used.
- Added setMenuPosition(), setMenu() and updateMenuOrigin() to the LLMenuButton.
- Moved actions common for displaying a context menu to LLMenuButton::toggleMenu().
- In all sidebar panels where LLButton was replaced with LLMenuButton the following steps were taken:
1. setting gearMenu and its position relative to the menuButton with LLMenuButton::setMenu()
2. setting mouse down callback for the menuButton if needed.
3. calculating the menu origin point with LLMenuButton::updateMenuOrigin() in mouse down callback
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overzealous elimination of xml parsing
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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feeeeling.
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get worn or taken off.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/772/
--HG--
branch : product-engine
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inventory items in the Inventory SP.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/752/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/678/
--HG--
branch : product-engine
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EXT-7721 FIXED Find All Links shouldn't appear when it can't be used
This required adding some minor infrastructure to support including/excluding links in search.
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#ifdef'd a bunch of llinfos spam to not show up in release mode. Removed some other legacy comments.
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Linked Parts menu moved up
- LLPanelMainInventory::setUploadCostIfNeeded() - uncommented the line which enables retrieving of the upload cost price using LLGlobalEconomy class.
- Implemented LLUploadCostCalculator event handler in the llviewermenu.cpp (the fact that it should be implemented in this file was discussed with Mike Antipov).
- LLUploadCostCalculator::calculateCost() is implemented only for code readability: it's name is more descriptive than a code snippet placed directly in the constructor (LLPanelMainInventory::setUploadCostIfNeeded() works in similar way: it calculates cost_str only once).
- 'Select Linked Parts' menu was moved below 'Edit Linked Parts'.
- 'Upload' menu was added at the bottom, below 'Options' menu
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/425/
--HG--
branch : product-engine
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Inventory' side panel)
- \"options_gear_btn\", \"trash_btn\" and \"add_btn\" now initialized using getChild of the main inventory panel (to avoid another break if the \"bottom_panel\"'s control class will be changed again from LLLayoutStack to something other, e. g. reverted back to LLPanel)
- mTrashButton member was added (which corresponds to \"trash_btn\" control) to optimize performance a little: LLPanelMainInventory::updateListCommands() updates \"trash_btn\"'s enabled state, so to avoid searching using getChild() again and again, a separate member was created.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/401/
--HG--
branch : product-engine
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return a selection
Function signature change to return a selection instead of taking one as an argument.
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recent inventory renames newest item instead.)
Implemented Recent Inventory Panel specific classes to create appropriate context menu for Folders in Recent Items Panel:
* Registered new LLInventoryRecentItemsPanel class
* Added appropriate Folder Bridge and Bridge Builder
Updated main inventory panel to not show "+" button on Recent Items tab
* Placed controls into Layout Stack.
* Change visibility of panel with "+" button while switching between tabs.
* also made bottom panel wider to be consistent with other side panels (see screenshots).
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/334/
--HG--
branch : product-engine
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Inventory panel to Resident Picker)
- added handling the drag add drop inventory items to resident picker
- added "Share" verb button to the inventory panel which opens resident picker
- added "Share" menu item to the individual inventory context menu which acts as verb button
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/215/
--HG--
branch : product-engine
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instead of passing it along everywhere such as in performAction
mRoot is now stored for all LLInventoryBridge types.
Did some superficial formatting cleanup for LLInventoryBridge.
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*rootFolder"
Superficial cleanup - changed all instances to "LLFolderView* root".
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llinventorymodel subclass
Created LLInventoryModelBackgroundFetch file for handling background fetch.
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viewer
Moved # items fetched string into panel_main_inventory (out of floater_inventory) so that it's shared by all inventory views.
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Minor cleanup to start using DEFAULT_SORT_ORDER versus plain text "InventorySortOrder" in a few plaecs in the code. Makes this sorting code a lot easier to debug.
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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Checker: NULL_RETURNS
Function: LLPanelMainInventory::onCustomAction(const LLSD &)
File: /indra/newview/llpanelmaininventory.cpp
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EXT-4957 : add const correctness for LLFolderViewEventListener::isItemRemovable
This checkin affects several files but is a lot less scary than it looks. It's mostly to add const correctness, and to rename isInTrash to isItemInTrash so that its naming is consistent with isItemRemovable/isItemMovable.
The only functionality change is to disable the trash button when an item is already in the trash.
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(which it isn't until after login)
To be reviewed by Soft!
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--HG--
branch : product-engine
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in LandmarksSP and PeopleSP. This covers the InventorySP part.
--HG--
branch : avatar-pipeline
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The text in the search editor is now properly kept updated.
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Added save as to texture preview floater. Fixed behavior of save as (was only working for textures, not snapshots).
Removed advanced menu entry for save texture as (refused to work after multiple implementations).
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Trash icon is disabled when no items are selected.
--HG--
branch : avatar-pipeline
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Commented this feature out since the viewer can't ask the server to change assetIDs of its inventory items.
--HG--
branch : avatar-pipeline
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